2 #include "gamecontroller.h"
9 GameController::GameController(unsigned)
11 throw device_not_available("GameController");
14 GameController::~GameController()
18 unsigned GameController::detect()
24 void GameController::use_event_dispatcher(IO::EventDispatcher *)
28 void GameController::tick()
32 void GameController::tick(const Time::TimeDelta &)