2 #include "gamecontroller.h"
9 GameController::GameController(unsigned):
10 Device(GAME_CONTROLLER)
12 throw device_not_available("GameController");
15 GameController::~GameController()
19 unsigned GameController::detect()
25 void GameController::use_event_dispatcher(IO::EventDispatcher *)
29 void GameController::tick()
33 void GameController::tick(const Time::TimeDelta &)