1 #ifndef MSP_GAMEVIEW_RENDERER_H_
2 #define MSP_GAMEVIEW_RENDERER_H_
4 #include <msp/game/camera.h>
5 #include <msp/game/eventobserver.h>
6 #include <msp/game/events.h>
7 #include <msp/game/owned.h>
8 #include <msp/game/system.h>
9 #include <msp/gl/camera.h>
10 #include <msp/gl/sequence.h>
11 #include <msp/gl/simplescene.h>
12 #include <msp/gl/view.h>
14 namespace Msp::GameView {
16 class Renderer: public Game::System
20 Game::EventObserver event_observer;
21 GL::SimpleScene scene;
22 Game::Handle<Game::Camera> active_camera;
24 std::string current_seq_name;
25 std::unique_ptr<GL::Sequence> sequence;
28 Renderer(Game::Stage &, GL::View &);
32 void camera_changed(const Game::Events::CameraChanged &);
35 void tick(Time::TimeDelta) override;
38 } // namespace Msp::GameView