1 #ifndef MSP_GAME_EVENTS_H_
2 #define MSP_GAME_EVENTS_H_
16 Handle<Entity> entity;
19 struct EntityDestroyed
21 Handle<Entity> entity;
24 struct ComponentCreated
26 Handle<Component> component;
29 struct ComponentDestroyed
31 Handle<Component> component;
44 struct StageDeactivated
50 } // namespace Msp::Game