1 #ifndef MSP_GAME_EVENTS_H_
2 #define MSP_GAME_EVENTS_H_
15 Handle<Entity> entity;
18 struct EntityDestroyed
20 Handle<Entity> entity;
23 struct ComponentCreated
25 Handle<Component> component;
28 struct ComponentDestroyed
30 Handle<Component> component;
34 } // namespace Msp::Game