1 #ifndef MSP_GAME_EVENTS_H_
2 #define MSP_GAME_EVENTS_H_
17 Handle<Entity> entity;
20 struct EntityDestroyed
22 Handle<Entity> entity;
25 struct ComponentCreated
27 Handle<Component> component;
30 struct ComponentDestroyed
32 Handle<Component> component;
45 struct StageDeactivated
52 Handle<Camera> camera;
56 } // namespace Msp::Game