4 #include <msp/core/application.h>
5 #include <msp/graphics/simplewindow.h>
6 #include <msp/gl/camera.h>
7 #include <msp/gl/light.h>
8 #include <msp/gl/lighting.h>
9 #include <msp/gl/pipeline.h>
10 #include <msp/gltk/resources.h>
11 #include <msp/gltk/root.h>
12 #include "libr2c2/catalogue.h"
13 #include "libr2c2/train.h"
14 #include "3d/layout.h"
15 #include "3d/overlay.h"
18 #include "network/server.h"
24 class Engineer: public Msp::RegisteredApplication<Engineer>
27 sigc::signal<void, R2C2::Track *, int> signal_pick_done;
32 Msp::Graphics::SimpleGLWindow window;
33 Msp::Input::Keyboard keyboard;
34 Msp::Input::Mouse mouse;
35 Msp::GLtk::Resources ui_res;
36 Msp::GLtk::Root *root;
38 R2C2::Catalogue catalogue;
40 R2C2::Layout3D layout_3d;
42 Msp::IO::EventDispatcher event_disp;
43 R2C2::Overlay3D *overlay;
44 std::map<R2C2::Train *, Msp::GL::Color> train_colors;
46 R2C2::View3D main_view;
47 Msp::GL::Mesh arrow_mesh;
50 std::list<R2C2::Train *> new_trains;
51 std::list<TrainView *> train_views;
52 Msp::Time::TimeStamp status_timeout;
54 R2C2::Track *picking_track;
56 R2C2::Path3D *picking_path;
61 Engineer(int argc, char **argv);
64 const Msp::GLtk::Resources &get_ui_resources() const { return ui_res; }
65 Msp::GLtk::Root &get_root() const { return *root; }
66 const R2C2::Catalogue &get_catalogue() const { return catalogue; }
67 R2C2::Layout &get_layout() { return layout; }
68 R2C2::Layout3D &get_layout_3d() { return layout_3d; }
69 R2C2::View3D &get_main_view() { return main_view; }
70 void set_status(const std::string &);
71 void add_train_view(TrainView &);
72 void remove_train_view(TrainView &);
75 void quit() { exit(0); }
78 void button_press(unsigned);
79 void axis_motion(unsigned, float, float);
81 void sensor_event(unsigned, bool);
82 void block_reserved(const R2C2::Block &, const R2C2::Train *);
83 R2C2::Object *pick_object(const R2C2::Vector &);
84 void train_added(R2C2::Train &);
85 void process_new_train(R2C2::Train &);
86 virtual void sighandler(int);