4 #include <msp/core/application.h>
5 #include <msp/graphics/simplewindow.h>
6 #include <msp/gl/camera.h>
7 #include <msp/gl/light.h>
8 #include <msp/gl/lighting.h>
9 #include <msp/gl/pipeline.h>
10 #include <msp/gltk/resources.h>
11 #include <msp/gltk/root.h>
12 #include "libr2c2/catalogue.h"
13 #include "libr2c2/train.h"
14 #include "3d/layout.h"
15 #include "3d/overlay.h"
17 #include "network/server.h"
24 class Engineer: public Msp::RegisteredApplication<Engineer>
27 sigc::signal<void, R2C2::Track *, int> signal_pick_done;
32 Msp::Graphics::SimpleGLWindow window;
33 Msp::Input::Keyboard keyboard;
34 Msp::Input::Mouse mouse;
35 Msp::GLtk::Resources ui_res;
36 Msp::GLtk::Root *root;
38 R2C2::Catalogue catalogue;
40 R2C2::Layout3D layout_3d;
42 Msp::IO::EventDispatcher event_disp;
43 R2C2::Overlay3D *overlay;
44 std::map<R2C2::Train *, Msp::GL::Color> train_colors;
46 Msp::GL::Camera camera;
47 Msp::GL::Lighting lighting;
49 Msp::GL::Pipeline pipeline;
50 Msp::GL::Mesh arrow_mesh;
52 MainPanel *main_panel;
53 std::list<TrainPanel *> train_panels;
54 std::list<TrainView *> train_views;
55 Msp::Time::TimeStamp status_timeout;
57 R2C2::Track *picking_track;
59 R2C2::Path3D *picking_path;
64 Engineer(int argc, char **argv);
67 const Msp::GLtk::Resources &get_ui_resources() const { return ui_res; }
68 Msp::GLtk::Root &get_root() const { return *root; }
69 const R2C2::Catalogue &get_catalogue() const { return catalogue; }
70 R2C2::Layout &get_layout() { return layout; }
71 R2C2::Layout3D &get_layout_3d() { return layout_3d; }
72 const Msp::GL::Lighting &get_lighting() const { return lighting; }
73 void set_status(const std::string &);
74 void rearrange_panels();
75 void add_train_view(TrainView &);
76 void remove_train_view(TrainView &);
79 void quit() { exit(0); }
82 void button_press(unsigned);
83 void axis_motion(unsigned, float, float);
85 void set_block_color(const R2C2::Block &, const Msp::GL::Color &);
86 void reset_block_color(const R2C2::Block &);
87 void sensor_event(unsigned, bool);
88 void block_reserved(const R2C2::Block &, const R2C2::Train *);
89 R2C2::Track *pick_track(const R2C2::Vector &);
90 void train_added(R2C2::Train &);
91 virtual void sighandler(int);