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1 /* $Id$
2
3 This file is part of the MSP Märklin suite
4 Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa
5 Distributed under the GPL
6 */
7
8 #include <cmath>
9 #include <limits>
10 #include <signal.h>
11 #include <msp/core/except.h>
12 #include <msp/fs/stat.h>
13 #include <msp/gbase/display.h>
14 #include <msp/gbase/window.h>
15 #include <msp/gl/blend.h>
16 #include <msp/gl/framebuffer.h>
17 #include <msp/gl/matrix.h>
18 #include <msp/gl/misc.h>
19 #include <msp/gl/projection.h>
20 #include <msp/gl/tests.h>
21 #include <msp/gl/transform.h>
22 #include <msp/io/print.h>
23 #include <msp/strings/formatter.h>
24 #include <msp/time/units.h>
25 #include "libmarklin/driver.h"
26 #include "libmarklin/tracktype.h"
27 #include "engineer.h"
28 #include "mainpanel.h"
29 #include "trainpanel.h"
30 #include "trainproperties.h"
31
32 using namespace std;
33 using namespace Marklin;
34 using namespace Msp;
35
36 Engineer::Engineer(int argc, char **argv):
37         options(argc, argv),
38         window(options.screen_w, options.screen_h, options.fullscreen),
39         layout(catalogue, (options.driver.empty() ? 0 : Driver::create(options.driver))),
40         layout_3d(layout),
41         server(0),
42         pipeline(window.get_width(), window.get_height(), false),
43         placing_train(0),
44         placing_block(0),
45         placing_entry(0)
46 {
47         // Setup GUI
48         window.set_title("Railroad Engineer");
49         window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Engineer::exit), 0));
50
51         DataFile::load(ui_res, "marklin.res");
52         root = new GLtk::Root(ui_res, window);
53         root->signal_button_press.connect(sigc::mem_fun(this, &Engineer::button_press));
54         root->signal_pointer_motion.connect(sigc::mem_fun(this, &Engineer::pointer_motion));
55         root->set_visible(true);
56
57         main_panel = new MainPanel(*this, ui_res);
58         root->add(*main_panel);
59         main_panel->set_position(0, window.get_height()-main_panel->get_geometry().h);
60         main_panel->set_visible(true);
61
62         // Setup railroad control
63         DataFile::load(catalogue, "tracks.dat");
64         DataFile::load(catalogue, "locos.dat");
65         DataFile::load(layout, options.layout_fn);
66
67         layout.signal_train_added.connect(sigc::mem_fun(this, &Engineer::train_added));
68         layout.signal_block_reserved.connect(sigc::mem_fun(this, &Engineer::block_reserved));
69         if(FS::exists("engineer.state"))
70                 DataFile::load(layout, "engineer.state");
71
72         if(options.network)
73         {
74                 server = new Server(layout);
75                 server->use_event_dispatcher(event_disp);
76         }
77
78         layout.get_driver().signal_sensor.connect(sigc::mem_fun(this, &Engineer::sensor_event));
79
80         // Setup 3D view
81         DataFile::load(arrow_mesh, "arrow.mesh");
82
83         overlay = new Overlay3D(window, camera, ui_res.get_default_font());
84
85         pipeline.set_camera(&camera);
86         pipeline.add_renderable(layout_3d.get_scene());
87
88         light.set_position(0, -0.259, 0.966, 0);
89         lighting.attach(0, light);
90
91         GL::PipelinePass &pass = pipeline.add_pass(0);
92         pass.depth_test = &GL::DepthTest::lequal();
93         pass.lighting = &lighting;
94
95         view_all();
96
97         // Catch various signals so we can stop the trains in case we get terminated
98         catch_signal(SIGINT);
99         catch_signal(SIGTERM);
100         catch_signal(SIGSEGV);
101         catch_signal(SIGILL);
102         catch_signal(SIGFPE);
103         catch_signal(SIGABRT);
104 }
105
106 Engineer::~Engineer()
107 {
108         const map<unsigned, Train *> &trains = layout.get_trains();
109         for(map<unsigned, Train *>::const_iterator i=trains.begin(); i!=trains.end(); ++i)
110                 i->second->set_speed(0);
111         layout.get_driver().flush();
112
113         if(!options.simulate)
114                 layout.save_trains("engineer.state");
115
116         delete overlay;
117         delete root;
118
119         delete server;
120 }
121
122 void Engineer::place_train(Train &train)
123 {
124         placing_train = &train;
125         placing_block = 0;
126         main_panel->set_status_text("Select location");
127 }
128
129 int Engineer::main()
130 {
131         window.show();
132
133         return Application::main();
134 }
135
136 void Engineer::tick()
137 {
138         window.get_display().tick();
139
140         layout.tick();
141         event_disp.tick(Time::zero);
142
143         for(list<Train *>::iterator i=new_trains.begin(); i!=new_trains.end(); ++i)
144                 overlay->set_label(layout_3d.get_train(**i), (*i)->get_name());
145         new_trains.clear();
146
147         GL::clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
148
149         pipeline.render_all();
150         {
151                 GL::Bind blend(GL::Blend::alpha());
152                 overlay->render(0);
153         }
154
155         if(placing_train && placing_block)
156         {
157                 GL::PushMatrix push_mat;
158
159                 const Marklin::Block::Endpoint &bep = placing_block->get_endpoints()[placing_entry];
160                 float rot = bep.track->get_endpoint_direction(bep.track_ep);
161                 Point pos = bep.track->get_endpoint_position(bep.track_ep);
162
163                 GL::translate(pos.x, pos.y, pos.z+0.03);
164                 GL::rotate(rot*180/M_PI+180, 0, 0, 1);
165
166                 arrow_mesh.draw();
167         }
168
169         const GLtk::Geometry &rgeom = root->get_geometry();
170         GL::matrix_mode(GL::PROJECTION);
171         GL::load_identity();
172         GL::ortho_bottomleft(rgeom.w, rgeom.h);
173         GL::matrix_mode(GL::MODELVIEW);
174         GL::load_identity();
175
176         {
177                 GL::Bind blend(GL::Blend::alpha());
178                 root->render();
179                 GL::Texture::unbind();
180         }
181
182         window.swap_buffers();
183 }
184
185 void Engineer::button_press(int x, int y, unsigned btn, unsigned)
186 {
187         if(placing_train)
188         {
189                 if(btn==1 && placing_block && !placing_block->get_train())
190                 {
191                         reset_block_color(*placing_block);
192
193                         placing_train->place(*placing_block, placing_entry);
194                         placing_train = 0;
195                         main_panel->set_status_text(string());
196                 }
197                 else if(btn==3)
198                 {
199                         const vector<Block::Endpoint> &endpoints = placing_block->get_endpoints();
200                         placing_entry = (placing_entry+1)%endpoints.size();
201                 }
202         }
203         else
204         {
205                 Track3D *t3d = pick_track(x, window.get_height()-y-1);
206                 if(t3d)
207                 {
208                         Track &track = t3d->get_track();
209                         if(track.get_turnout_id())
210                         {
211                                 Block &block = layout.get_block_by_track(track);
212                                 if(block.get_train() && !block.get_train()->free_block(block))
213                                         main_panel->set_status_text("Turnout busy");
214                                 else
215                                 {
216                                         unsigned paths = track.get_type().get_paths();
217                                         unsigned i = track.get_active_path()+1;
218                                         while(!(paths&(1<<i)))
219                                         {
220                                                 if(!(paths>>i))
221                                                         i = 0;
222                                                 else
223                                                         ++i;
224                                         }
225                                         track.set_active_path(i);
226                                 }
227                         }
228                         /*else if(simulate)
229                         {
230                                 if(unsigned sid=track->get_track().get_sensor_id())
231                                 {
232                                         Sensor &sensor = control.get_sensor(sid);
233                                         control.signal_sensor_event.emit(sid, !sensor.get_state());
234                                 }
235                         }*/
236                 }
237         }
238 }
239
240 void Engineer::pointer_motion(int x, int y)
241 {
242         if(placing_train)
243         {
244                 Track3D *track = pick_track(x, window.get_height()-y-1);
245                 if(track)
246                 {
247                         Block &block = layout.get_block_by_track(track->get_track());
248                         if(&block!=placing_block)
249                         {
250                                 if(placing_block)
251                                         reset_block_color(*placing_block);
252                                 placing_block = &block;
253                                 placing_entry = 0;
254                                 set_block_color(*placing_block, GL::Color(0.5, 1, 0.7));
255                         }
256                 }
257         }
258 }
259
260 void Engineer::view_all()
261 {
262         const list<Track3D *> &tracks = layout_3d.get_tracks();
263
264         float view_aspect = float(window.get_width()-200)/window.get_height();
265         float view_height = tan(camera.get_field_of_view()/2)*2;
266         float best_score = 0;
267         GL::Vector3 pos;
268         GL::Vector3 up;
269         for(float angle=0; angle<M_PI; angle+=0.01)
270         {
271                 float min_x = 0;
272                 float max_x = 0;
273                 float min_y = 0;
274                 float max_y = 0;
275                 for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
276                 {
277                         Point minp, maxp;
278                         (*i)->get_bounds(angle, minp, maxp);
279                         min_x = min(min_x, minp.x);
280                         max_x = max(max_x, maxp.x);
281                         min_y = min(min_y, minp.y);
282                         max_y = max(max_y, maxp.y);
283                 }
284
285                 float width = max_x-min_x;
286                 float height = max_y-min_y;
287                 float aspect = width/height;
288                 float score = min(aspect/view_aspect, view_aspect/aspect);
289
290                 if(score>best_score)
291                 {
292                         best_score = score;
293
294                         float size = max(width/view_aspect, height);
295                         float c = cos(angle);
296                         float s = sin(angle);
297                         float x = (min_x+max_x)/2-size*105/window.get_height();
298                         float y = (min_y+max_y)/2;
299                         float z = max(size*1.05/view_height, 0.15);
300
301                         pos = GL::Vector3(c*x-s*y, s*x+c*y, z);
302                         up = GL::Vector3(-s, c, 0);
303                 }
304         }
305
306         camera.set_position(pos);
307         camera.set_up_direction(up);
308         camera.set_look_direction(GL::Vector3(0, 0, -1));
309 }
310
311 void Engineer::set_block_color(const Block &block, const GL::Color &color)
312 {
313         (void)block; (void)color;
314 }
315
316 void Engineer::reset_block_color(const Block &block)
317 {
318         if(unsigned sid=block.get_sensor_id())
319         {
320                 if(layout.get_driver().get_sensor(sid))
321                 {
322                         set_block_color(block, GL::Color(1, 0.5, 0.3));
323                         return;
324                 }
325         }
326
327         if(block.get_train())
328                 set_block_color(block, GL::Color(1, 1, 0.3));
329         else
330                 set_block_color(block, GL::Color(1, 1, 1));
331 }
332
333 void Engineer::sensor_event(unsigned addr, bool)
334 {
335         const set<Block *> &blocks = layout.get_blocks();
336         for(set<Block *>::const_iterator i=blocks.begin(); i!=blocks.end(); ++i)
337                 if((*i)->get_sensor_id()==addr)
338                         reset_block_color(**i);
339 }
340
341 void Engineer::block_reserved(const Block &block, const Train *)
342 {
343         reset_block_color(block);
344 }
345
346 Track3D *Engineer::pick_track(int x, int y)
347 {
348         float view_height = tan(camera.get_field_of_view()/2)*2;
349         float xx = ((float(x)-window.get_width()/2)/window.get_height())*view_height;
350         float yy = (float(y)/window.get_height()-0.5)*view_height;
351         float size = 4.0/window.get_height()*view_height;
352
353         camera.apply();
354
355         return layout_3d.pick_track(xx, yy, size);
356 }
357
358 void Engineer::train_added(Train &train)
359 {
360         TrainPanel *tpanel = new TrainPanel(*this, ui_res, train);
361         root->add(*tpanel);
362         int y = main_panel->get_geometry().y;
363         for(list<TrainPanel *>::iterator i=train_panels.begin(); i!=train_panels.end(); ++i)
364                 y -= (*i)->get_geometry().h;
365         tpanel->set_position(0, y-tpanel->get_geometry().h);
366         train_panels.push_back(tpanel);
367         tpanel->set_visible(true);
368
369         new_trains.push_back(&train);
370 }
371
372 void Engineer::sighandler(int sig)
373 {
374         if(sig==SIGSEGV || sig==SIGILL || sig==SIGFPE || sig==SIGABRT)
375         {
376                 signal(sig, SIG_DFL);
377                 IO::print(IO::cerr, "Fatal signal received, terminating\n");
378                 const map<unsigned, Train *> &trains = layout.get_trains();
379                 for(map<unsigned, Train *>::const_iterator i=trains.begin(); i!=trains.end(); ++i)
380                         i->second->set_speed(0);
381                 layout.get_driver().flush();
382                 raise(sig);
383         }
384         else if(sig==SIGTERM || sig==SIGINT)
385                 exit(0);
386 }
387
388 Application::RegApp<Engineer> Engineer::reg;