4 #include <msp/core/except.h>
5 #include <msp/core/getopt.h>
6 #include <msp/gbase/display.h>
7 #include <msp/gbase/window.h>
8 #include <msp/gl/immediate.h>
9 #include <msp/gl/matrix.h>
10 #include <msp/gl/projection.h>
11 #include <msp/gl/transform.h>
12 #include <msp/strings/formatter.h>
13 #include <msp/strings/lexicalcast.h>
14 #include <msp/strings/regex.h>
16 #include "mainpanel.h"
17 #include "trainpanel.h"
18 #include "trainproperties.h"
21 using namespace Marklin;
26 Engineer::Engineer(int argc, char **argv):
38 train_prop_stale(false)
42 string device="/dev/ttyS0";
46 getopt.add_option('r', "resolution", res, GetOpt::REQUIRED_ARG);
47 getopt.add_option('f', "fullscreen", fullscreen, GetOpt::NO_ARG);
48 getopt.add_option('g', "debug", debug, GetOpt::NO_ARG);
49 getopt.add_option('d', "device", device, GetOpt::REQUIRED_ARG);
50 getopt.add_option('q', "quality", quality, GetOpt::REQUIRED_ARG);
51 getopt.add_option('s', "simulate", simulate, GetOpt::NO_ARG);
52 getopt.add_option( "no-lighting", no_lighting, GetOpt::NO_ARG);
57 if(RegMatch m=Regex("([1-9][0-9]*)x([1-9][0-9]*)").match(res))
59 screen_w=lexical_cast<unsigned>(m[1].str);
60 screen_h=lexical_cast<unsigned>(m[2].str);
63 throw UsageError("Invalid resolution");
69 control.set_debug(debug);
71 layout_3d.set_quality(quality);
73 catalogue.load("tracks.dat");
75 const vector<string> &args=getopt.get_args();
77 throw UsageError("No layout given");
78 layout.load(args.front());
80 trfc_mgr=new TrafficManager(control, layout);
81 trfc_mgr->signal_block_reserved.connect(sigc::mem_fun(this, &Engineer::block_reserved));
83 const map<unsigned, Sensor *> &sensors=control.get_sensors();
84 for(map<unsigned, Sensor *>::const_iterator i=sensors.begin(); i!=sensors.end(); ++i)
85 i->second->signal_state_changed.connect(sigc::bind(sigc::mem_fun(this, &Engineer::sensor_event), i->second));
95 Train *Engineer::add_train(unsigned addr)
99 train_prop=new TrainProperties(*this, ui_res, 0);
100 root->add(*train_prop);
101 train_prop->signal_ok.connect(sigc::mem_fun(this, &Engineer::dismiss_train_prop));
102 train_prop_stale=false;
103 train_prop->set_visible(true);
109 Locomotive *loco=new Locomotive(control, addr);
110 Train *train=new Train(*trfc_mgr, *loco);
111 train->set_name(format("Train %d", trfc_mgr->get_trains().size()));
113 TrainPanel *tpanel=new TrainPanel(*this, ui_res, *train);
115 int y=main_panel->get_geometry().y;
116 for(TrainPanelSeq::iterator i=train_panels.begin(); i!=train_panels.end(); ++i)
117 y-=(*i)->get_geometry().h;
118 tpanel->set_position(0, y-tpanel->get_geometry().h);
119 train_panels.push_back(tpanel);
120 tpanel->set_visible(true);
124 main_panel->set_status_text("Select location");
132 dpy=new Graphics::Display;
134 Graphics::WindowOptions wopt;
136 wopt.height=screen_h;
137 wopt.fullscreen=fullscreen;
138 wnd=new Graphics::Window(*dpy, wopt);
140 Graphics::GLOptions glopt;
141 //glopt.multisample=4;
142 glc=new Graphics::GLContext(*wnd, glopt);
144 wnd->signal_close.connect(sigc::bind(sigc::mem_fun(this, &Engineer::exit), 0));
145 wnd->signal_button_press.connect(sigc::mem_fun(this, &Engineer::button_press));
146 wnd->signal_button_release.connect(sigc::mem_fun(this, &Engineer::button_release));
147 wnd->signal_pointer_motion.connect(sigc::mem_fun(this, &Engineer::pointer_motion));
149 glEnableClientState(GL_VERTEX_ARRAY);
150 glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
151 glEnable(GL_COLOR_MATERIAL);
152 glDepthFunc(GL_LEQUAL);
154 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
156 DataFile::load(ui_res, "engineer.res");
157 root=new GLtk::Root(ui_res, *wnd);
158 root->set_visible(true);
160 list<GL::Texture *> texs=ui_res.get_list<GL::Texture>();
161 for(list<GL::Texture *>::iterator i=texs.begin(); i!=texs.end(); ++i)
163 (*i)->set_min_filter(GL::NEAREST);
164 (*i)->set_mag_filter(GL::NEAREST);
167 main_panel=new MainPanel(*this, ui_res);
168 root->add(*main_panel);
169 main_panel->set_position(0, screen_h-main_panel->get_geometry().h);
170 main_panel->set_visible(true);
183 void Engineer::tick()
190 glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
194 glRotatef(-cam_rot*180/M_PI, 0, 0, 1);
195 glTranslatef(-cam_pos.x, -cam_pos.y, -cam_pos.z);
199 glEnable(GL_LIGHTING);
206 glLightfv(GL_LIGHT0, GL_POSITION, params);
209 //glEnable(GL_DEPTH_TEST);
210 glEnable(GL_MULTISAMPLE);
214 glDisable(GL_LIGHTING);
215 glColor4f(1, 1, 1, 1);
216 const Track3DSeq <racks=layout_3d.get_tracks();
217 for(Track3DSeq::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
219 Track &track=(*i)->get_track();
220 if(track.get_turnout_id())
222 Turnout &trnt=control.get_turnout(track.get_turnout_id());
223 (*i)->render_route(trnt.get_route());
226 (*i)->render_route(-1);
229 if(placing_train && placing_block)
233 const Marklin::Block::Endpoint &bep=placing_block->get_endpoints()[placing_entry];
234 float rot=bep.track->get_endpoint_direction(bep.track_ep);
235 Point pos=bep.track->get_endpoint_position(bep.track_ep);
237 GL::translate(pos.x, pos.y, pos.z+0.03);
238 GL::rotate(rot*180/M_PI+180, 0, 0, 1);
239 GL::Texture::unbind();
241 GL::Immediate imm((GL::COLOR4_UBYTE, GL::VERTEX2));
242 imm.color(1.0f, 1.0f, 1.0f);
243 imm.begin(GL::TRIANGLE_FAN);
245 imm.vertex(0.05, 0.03);
246 imm.vertex(0.05, 0.01);
248 imm.vertex(0, -0.01);
249 imm.vertex(0.05, -0.01);
250 imm.vertex(0.05, -0.03);
256 GL::matrix_mode(GL::PROJECTION);
258 GL::ortho_bottomleft(screen_w, screen_h);
259 GL::matrix_mode(GL::MODELVIEW);
262 glDisable(GL_DEPTH_TEST);
263 glDisable(GL_LIGHTING);
264 glDisable(GL_MULTISAMPLE);
277 void Engineer::key_press(unsigned key, unsigned mod, wchar_t ch)
280 train_prop->key_press(key, mod, ch);
283 void Engineer::button_press(int x, int y, unsigned btn, unsigned)
287 if(btn==1 && placing_block)
289 set_block_color(*placing_block, Color(1, 1, 1));
291 placing_train->place(placing_block, placing_entry);
293 main_panel->set_status_text(string());
297 const vector<Block::Endpoint> &endpoints=placing_block->get_endpoints();
298 placing_entry=(placing_entry+1)%endpoints.size();
303 Track3D *track=pick_track(x, screen_h-y-1);
306 if(unsigned tid=track->get_track().get_turnout_id())
308 Turnout &turnout=control.get_turnout(tid);
309 turnout.set_route(1-turnout.get_route());
313 if(unsigned sid=track->get_track().get_sensor_id())
315 Sensor &sensor=control.get_sensor(sid);
316 control.signal_sensor_event.emit(sid, !sensor.get_state());
323 void Engineer::button_release(int, int, unsigned, unsigned)
327 void Engineer::pointer_motion(int x, int y)
331 Track3D *track=pick_track(x, screen_h-y-1);
332 if(track && placing_train)
334 Block &block=trfc_mgr->get_block_by_track(track->get_track());
335 if(&block!=placing_block)
338 set_block_color(*placing_block, Color(1, 1, 1));
339 placing_block=█
341 set_block_color(*placing_block, Color(0.5, 1, 0.7));
344 else if(track && track->get_track().get_turnout_id())
345 main_panel->set_status_text(format("Turnout %d", track->get_track().get_turnout_id()));
346 else if(!placing_train)
347 main_panel->set_status_text(string());
351 void Engineer::view_all()
353 const Track3DSeq &tracks=layout_3d.get_tracks();
356 float best_height=-1;
359 for(float angle=0; angle<M_PI; angle+=0.01)
365 for(Track3DSeq::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
368 (*i)->get_bounds(angle, minp, maxp);
369 min_x=min(min_x, minp.x);
370 max_x=max(max_x, maxp.x);
371 min_y=min(min_y, minp.y);
372 max_y=max(max_y, maxp.y);
375 float width=max_x-min_x;
376 float height=max_y-min_y;
377 height=max(height, width);
379 if(height<best_height || best_height<0)
383 mid_x=(min_x+max_x)/2;
384 mid_y=(min_y+max_y)/2;
388 float c=cos(cam_rot);
389 float s=sin(cam_rot);
390 cam_pos.x=c*mid_x-s*mid_y;
391 cam_pos.y=s*mid_x+c*mid_y;
392 cam_pos.z=max(best_height*1.05/0.82843, 0.15);
395 void Engineer::set_block_color(const Block &block, const Color &color)
397 const set<Track *> &tracks=block.get_tracks();
398 for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
399 layout_3d.get_track(*i)->set_color(color);
402 void Engineer::sensor_event(bool state, Sensor *sensor)
404 const list<Track3D *> <racks=layout_3d.get_tracks();
405 for(list<Track3D *>::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
406 if((*i)->get_track().get_sensor_id()==sensor->get_address())
408 Block &block=trfc_mgr->get_block_by_track((*i)->get_track());
410 (*i)->set_color(Color(1, 0.5, 0.3));
411 else if(block.get_train())
412 set_block_color(block, Color(1, 1, 0.3));
414 (*i)->set_color(Color(1, 1, 1));
418 void Engineer::block_reserved(const Block &block, const Train *train)
420 if(unsigned sid=block.get_sensor_id())
422 Sensor &sensor=control.get_sensor(sid);
423 if(sensor.get_state())
428 set_block_color(block, Color(1, 1, 0.3));
430 set_block_color(block, Color(1, 1, 1));
433 void Engineer::project_3d()
435 glMatrixMode(GL_PROJECTION);
437 //glFrustum(-0.055228, 0.055228, -0.041421, 0.041421, 0.1, 10);
438 glFrustum(-0.069036, 0.041421, -0.041421, 0.041421, 0.1, 10);
439 glMatrixMode(GL_MODELVIEW);
442 Track3D *Engineer::pick_track(int x, int y)
444 float xx=((float)(x-(int)screen_w*5/8)/screen_h)*0.82843;
445 //float xx=((float)(x-(int)screen_w/2)/screen_h)*0.82843;
446 float yy=((float)y/screen_h-0.5)*0.82843;
447 float size=(float)4/screen_h*0.82843;
451 glRotatef(-cam_rot*180/M_PI, 0, 0, 1);
452 glTranslatef(-cam_pos.x, -cam_pos.y, -cam_pos.z);
454 return layout_3d.pick_track(xx, yy, size);
457 void Engineer::dismiss_train_prop()
459 train_prop_stale=true;
462 Application::RegApp<Engineer> Engineer::reg;