3 This file is part of the MSP Märklin suite
4 Copyright © 2006-2009 Mikkosoft Productions, Mikko Rasa
5 Distributed under the GPL
11 #include <msp/core/except.h>
12 #include <msp/core/getopt.h>
13 #include <msp/fs/stat.h>
14 #include <msp/gbase/display.h>
15 #include <msp/gbase/window.h>
16 #include <msp/gl/immediate.h>
17 #include <msp/gl/matrix.h>
18 #include <msp/gl/projection.h>
19 #include <msp/gl/transform.h>
20 #include <msp/strings/formatter.h>
21 #include <msp/strings/lexicalcast.h>
22 #include <msp/strings/regex.h>
23 #include "libmarklin/tracktype.h"
25 #include "mainpanel.h"
26 #include "trainpanel.h"
27 #include "trainproperties.h"
30 using namespace Marklin;
33 Engineer::Engineer(int argc, char **argv):
45 train_prop_stale(false)
49 string device="/dev/ttyS0";
53 getopt.add_option('r', "resolution", res, GetOpt::REQUIRED_ARG);
54 getopt.add_option('f', "fullscreen", fullscreen, GetOpt::NO_ARG);
55 getopt.add_option('g', "debug", debug, GetOpt::NO_ARG);
56 getopt.add_option('d', "device", device, GetOpt::REQUIRED_ARG);
57 getopt.add_option('q', "quality", quality, GetOpt::REQUIRED_ARG);
58 getopt.add_option('s', "simulate", simulate, GetOpt::NO_ARG);
59 getopt.add_option( "no-lighting", no_lighting, GetOpt::NO_ARG);
64 if(RegMatch m=Regex("([1-9][0-9]*)x([1-9][0-9]*)").match(res))
66 screen_w=lexical_cast<unsigned>(m[1].str);
67 screen_h=lexical_cast<unsigned>(m[2].str);
70 throw UsageError("Invalid resolution");
76 control.set_debug(debug);
78 layout_3d.set_quality(quality);
80 catalogue.load("tracks.dat");
81 catalogue.load("locos.dat");
83 const vector<string> &args=getopt.get_args();
85 throw UsageError("No layout given");
86 DataFile::load(layout, args.front());
88 trfc_mgr=new TrafficManager(control, layout);
89 trfc_mgr->signal_block_reserved.connect(sigc::mem_fun(this, &Engineer::block_reserved));
90 if(FS::exists("engineer.state"))
91 DataFile::load(*trfc_mgr, "engineer.state");
93 const map<unsigned, Sensor *> &sensors=control.get_sensors();
94 for(map<unsigned, Sensor *>::const_iterator i=sensors.begin(); i!=sensors.end(); ++i)
95 i->second->signal_state_changed.connect(sigc::bind(sigc::mem_fun(this, &Engineer::sensor_event), i->second));
100 Engineer::~Engineer()
102 trfc_mgr->save("engineer.state");
106 void Engineer::add_train()
108 train_prop=new TrainProperties(*this, ui_res, 0);
109 root->add(*train_prop);
110 train_prop->signal_ok.connect(sigc::mem_fun(this, &Engineer::dismiss_train_prop));
111 train_prop_stale=false;
112 train_prop->set_visible(true);
115 Train *Engineer::add_train(const LocoType &type, unsigned addr)
117 Locomotive *loco=new Locomotive(type, control, addr);
118 Train *train=new Train(*trfc_mgr, *loco);
119 train->set_name(format("Train %d", trfc_mgr->get_trains().size()));
121 TrainPanel *tpanel=new TrainPanel(*this, ui_res, *train);
123 int y=main_panel->get_geometry().y;
124 for(list<TrainPanel *>::iterator i=train_panels.begin(); i!=train_panels.end(); ++i)
125 y-=(*i)->get_geometry().h;
126 tpanel->set_position(0, y-tpanel->get_geometry().h);
127 train_panels.push_back(tpanel);
128 tpanel->set_visible(true);
135 void Engineer::place_train(Train &train)
137 placing_train=&train;
139 main_panel->set_status_text("Select location");
144 dpy=new Graphics::Display;
146 Graphics::WindowOptions wopt;
148 wopt.height=screen_h;
149 wopt.fullscreen=fullscreen;
150 wnd=new Graphics::Window(*dpy, wopt);
152 Graphics::GLOptions glopt;
153 //glopt.multisample=4;
154 glc=new Graphics::GLContext(*wnd, glopt);
156 wnd->signal_close.connect(sigc::bind(sigc::mem_fun(this, &Engineer::exit), 0));
157 wnd->signal_button_press.connect(sigc::mem_fun(this, &Engineer::button_press));
158 wnd->signal_button_release.connect(sigc::mem_fun(this, &Engineer::button_release));
159 wnd->signal_pointer_motion.connect(sigc::mem_fun(this, &Engineer::pointer_motion));
161 glEnableClientState(GL_VERTEX_ARRAY);
162 glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
163 glEnable(GL_COLOR_MATERIAL);
164 glDepthFunc(GL_LEQUAL);
166 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
168 DataFile::load(ui_res, "marklin.res");
169 root=new GLtk::Root(ui_res, *wnd);
170 root->set_visible(true);
172 list<GL::Texture *> texs=ui_res.get_list<GL::Texture>();
173 for(list<GL::Texture *>::iterator i=texs.begin(); i!=texs.end(); ++i)
175 (*i)->set_min_filter(GL::NEAREST);
176 (*i)->set_mag_filter(GL::NEAREST);
179 main_panel=new MainPanel(*this, ui_res);
180 root->add(*main_panel);
181 main_panel->set_position(0, screen_h-main_panel->get_geometry().h);
182 main_panel->set_visible(true);
184 const list<Train *> &trains=trfc_mgr->get_trains();
185 int y=main_panel->get_geometry().y;
186 for(list<Train *>::const_iterator i=trains.begin(); i!=trains.end(); ++i)
188 TrainPanel *tpanel=new TrainPanel(*this, ui_res, **i);
190 tpanel->set_position(0, y-tpanel->get_geometry().h);
191 train_panels.push_back(tpanel);
192 tpanel->set_visible(true);
193 y-=tpanel->get_geometry().h;
207 void Engineer::tick()
214 glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
218 glRotatef(-cam_rot*180/M_PI, 0, 0, 1);
219 glTranslatef(-cam_pos.x, -cam_pos.y, -cam_pos.z);
223 glEnable(GL_LIGHTING);
230 glLightfv(GL_LIGHT0, GL_POSITION, params);
233 //glEnable(GL_DEPTH_TEST);
234 glEnable(GL_MULTISAMPLE);
238 glDisable(GL_LIGHTING);
239 glColor4f(1, 1, 1, 1);
240 const list<Track3D *> <racks=layout_3d.get_tracks();
241 for(list<Track3D *>::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
243 Track &track=(*i)->get_track();
244 if(track.get_turnout_id())
246 Turnout &trnt=control.get_turnout(track.get_turnout_id());
247 (*i)->render_route(trnt.get_route());
250 (*i)->render_route(-1);
253 if(placing_train && placing_block)
257 const Marklin::Block::Endpoint &bep=placing_block->get_endpoints()[placing_entry];
258 float rot=bep.track->get_endpoint_direction(bep.track_ep);
259 Point pos=bep.track->get_endpoint_position(bep.track_ep);
261 GL::translate(pos.x, pos.y, pos.z+0.03);
262 GL::rotate(rot*180/M_PI+180, 0, 0, 1);
263 GL::Texture::unbind();
265 GL::Immediate imm((GL::COLOR4_UBYTE, GL::VERTEX2));
266 imm.color(1.0f, 1.0f, 1.0f);
267 imm.begin(GL::TRIANGLE_FAN);
269 imm.vertex(0.05, 0.03);
270 imm.vertex(0.05, 0.01);
272 imm.vertex(0, -0.01);
273 imm.vertex(0.05, -0.01);
274 imm.vertex(0.05, -0.03);
280 const list<Train *> &trains=trfc_mgr->get_trains();
281 for(list<Train *>::const_iterator i=trains.begin(); i!=trains.end(); ++i)
283 GL::PushMatrix _push;
285 const Point &tp=(*i)->get_position();
286 GL::translate(tp.x, tp.y, 0.02);
287 GL::Immediate imm((GL::COLOR4_UBYTE, GL::VERTEX2));
288 imm.color(0.8f, 0.8f, 1.0f);
289 imm.begin(GL::TRIANGLE_FAN);
291 for(unsigned j=0; j<=12; ++j)
292 imm.vertex(0.02*cos(j*M_PI/6), 0.02*sin(j*M_PI/6));
295 GL::rotate(cam_rot*180/M_PI, 0, 0, 1);
296 GL::translate(0.03, -0.02, 0);
297 GL::scale_uniform(0.04);
298 ui_res.get_default_font().draw_string((*i)->get_name());
299 GL::Texture::unbind();
302 GL::matrix_mode(GL::PROJECTION);
304 GL::ortho_bottomleft(screen_w, screen_h);
305 GL::matrix_mode(GL::MODELVIEW);
308 glDisable(GL_DEPTH_TEST);
309 glDisable(GL_LIGHTING);
310 glDisable(GL_MULTISAMPLE);
323 void Engineer::key_press(unsigned key, unsigned mod, wchar_t ch)
326 train_prop->key_press(key, mod, ch);
329 void Engineer::button_press(int x, int y, unsigned btn, unsigned)
333 if(btn==1 && placing_block && !placing_block->get_train())
335 set_block_color(*placing_block, GL::Color(1, 1, 1));
337 placing_train->place(placing_block, placing_entry);
339 main_panel->set_status_text(string());
343 const vector<Block::Endpoint> &endpoints=placing_block->get_endpoints();
344 placing_entry=(placing_entry+1)%endpoints.size();
349 Track3D *track=pick_track(x, screen_h-y-1);
352 if(unsigned tid=track->get_track().get_turnout_id())
354 Turnout &turnout=control.get_turnout(tid);
355 turnout.set_route((turnout.get_route()+1)%track->get_track().get_type().get_n_routes());
359 if(unsigned sid=track->get_track().get_sensor_id())
361 Sensor &sensor=control.get_sensor(sid);
362 control.signal_sensor_event.emit(sid, !sensor.get_state());
369 void Engineer::button_release(int, int, unsigned, unsigned)
373 void Engineer::pointer_motion(int x, int y)
377 Track3D *track=pick_track(x, screen_h-y-1);
378 if(track && placing_train)
380 Block &block=trfc_mgr->get_block_by_track(track->get_track());
381 if(&block!=placing_block)
384 reset_block_color(*placing_block);
385 placing_block=█
387 set_block_color(*placing_block, GL::Color(0.5, 1, 0.7));
390 else if(track && track->get_track().get_turnout_id())
391 main_panel->set_status_text(format("Turnout %d", track->get_track().get_turnout_id()));
392 else if(!placing_train)
393 main_panel->set_status_text(string());
397 void Engineer::view_all()
399 const list<Track3D *> &tracks=layout_3d.get_tracks();
402 float best_height=-1;
405 for(float angle=0; angle<M_PI; angle+=0.01)
411 for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
414 (*i)->get_bounds(angle, minp, maxp);
415 min_x=min(min_x, minp.x);
416 max_x=max(max_x, maxp.x);
417 min_y=min(min_y, minp.y);
418 max_y=max(max_y, maxp.y);
421 float width=max_x-min_x;
422 float height=max_y-min_y;
423 height=max(height, width);
425 if(height<best_height || best_height<0)
429 mid_x=(min_x+max_x)/2;
430 mid_y=(min_y+max_y)/2;
434 float c=cos(cam_rot);
435 float s=sin(cam_rot);
436 cam_pos.x=c*mid_x-s*mid_y;
437 cam_pos.y=s*mid_x+c*mid_y;
438 cam_pos.z=max(best_height*1.05/0.82843, 0.15);
441 void Engineer::set_block_color(const Block &block, const GL::Color &color)
443 const set<Track *> &tracks=block.get_tracks();
444 for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
445 layout_3d.get_track(**i).set_color(color);
448 void Engineer::reset_block_color(const Block &block)
450 if(unsigned sid=block.get_sensor_id())
452 Sensor &sensor=control.get_sensor(sid);
453 if(sensor.get_state())
455 set_block_color(block, GL::Color(1, 0.5, 0.3));
460 if(block.get_train())
461 set_block_color(block, GL::Color(1, 1, 0.3));
463 set_block_color(block, GL::Color(1, 1, 1));
466 void Engineer::sensor_event(bool, Sensor *sensor)
468 const list<Block *> &blocks=trfc_mgr->get_blocks();
469 for(list<Block *>::const_iterator i=blocks.begin(); i!=blocks.end(); ++i)
470 if((*i)->get_sensor_id()==sensor->get_address())
471 reset_block_color(**i);
474 void Engineer::block_reserved(const Block &block, const Train *)
476 reset_block_color(block);
479 void Engineer::project_3d()
481 glMatrixMode(GL_PROJECTION);
483 float offset=200.0/screen_w*0.055228;
484 glFrustum(-0.055228-offset, 0.055228-offset, -0.041421, 0.041421, 0.1, 10);
485 glMatrixMode(GL_MODELVIEW);
488 Track3D *Engineer::pick_track(int x, int y)
490 float xx=(static_cast<float>(x-static_cast<int>(screen_w)/2-100)/screen_h)*0.82843;
491 float yy=(static_cast<float>(y)/screen_h-0.5)*0.82843;
492 float size=4.0/screen_h*0.82843;
496 glRotatef(-cam_rot*180/M_PI, 0, 0, 1);
497 glTranslatef(-cam_pos.x, -cam_pos.y, -cam_pos.z);
499 return layout_3d.pick_track(xx, yy, size);
502 void Engineer::dismiss_train_prop()
504 train_prop_stale=true;
507 Application::RegApp<Engineer> Engineer::reg;