3 This file is part of the MSP Märklin suite
4 Copyright © 2006-2009 Mikkosoft Productions, Mikko Rasa
5 Distributed under the GPL
11 #include <msp/core/except.h>
12 #include <msp/core/getopt.h>
13 #include <msp/fs/stat.h>
14 #include <msp/gbase/display.h>
15 #include <msp/gbase/window.h>
16 #include <msp/gl/immediate.h>
17 #include <msp/gl/matrix.h>
18 #include <msp/gl/projection.h>
19 #include <msp/gl/transform.h>
20 #include <msp/strings/formatter.h>
21 #include <msp/strings/lexicalcast.h>
22 #include <msp/strings/regex.h>
23 #include <msp/time/units.h>
24 #include "libmarklin/except.h"
25 #include "libmarklin/tracktype.h"
27 #include "mainpanel.h"
28 #include "trainpanel.h"
29 #include "trainproperties.h"
32 using namespace Marklin;
35 Engineer::Engineer(int argc, char **argv):
50 string device = "/dev/ttyS0";
55 getopt.add_option('r', "resolution", res, GetOpt::REQUIRED_ARG);
56 getopt.add_option('f', "fullscreen", fullscreen, GetOpt::NO_ARG);
57 getopt.add_option('g', "debug", debug, GetOpt::NO_ARG);
58 getopt.add_option('d', "device", device, GetOpt::REQUIRED_ARG);
59 getopt.add_option('q', "quality", quality, GetOpt::REQUIRED_ARG);
60 getopt.add_option('s', "simulate", simulate, GetOpt::NO_ARG);
61 getopt.add_option('n', "network", network, GetOpt::NO_ARG);
62 getopt.add_option( "no-lighting", no_lighting, GetOpt::NO_ARG);
67 if(RegMatch m=Regex("([1-9][0-9]*)x([1-9][0-9]*)").match(res))
69 screen_w = lexical_cast<unsigned>(m[1].str);
70 screen_h = lexical_cast<unsigned>(m[2].str);
73 throw UsageError("Invalid resolution");
79 control.set_debug(debug);
81 layout_3d.set_quality(quality);
83 DataFile::load(catalogue, "tracks.dat");
84 DataFile::load(catalogue, "locos.dat");
86 const vector<string> &args = getopt.get_args();
88 throw UsageError("No layout given");
89 DataFile::load(layout, args.front());
91 trfc_mgr = new TrafficManager(control, layout);
92 if(FS::exists("engineer.state"))
93 DataFile::load(*trfc_mgr, "engineer.state");
94 trfc_mgr->signal_train_added.connect(sigc::mem_fun(this, &Engineer::train_added));
95 trfc_mgr->signal_block_reserved.connect(sigc::mem_fun(this, &Engineer::block_reserved));
99 server = new Server(*trfc_mgr);
100 server->use_event_dispatcher(event_disp);
103 const map<unsigned, Sensor *> &sensors = control.get_sensors();
104 for(map<unsigned, Sensor *>::const_iterator i=sensors.begin(); i!=sensors.end(); ++i)
105 i->second->signal_state_changed.connect(sigc::bind(sigc::mem_fun(this, &Engineer::sensor_event), i->second));
110 Engineer::~Engineer()
113 trfc_mgr->save("engineer.state");
118 void Engineer::place_train(Train &train)
120 placing_train = &train;
122 main_panel->set_status_text("Select location");
127 dpy = new Graphics::Display;
129 Graphics::WindowOptions wopt;
130 wopt.width = screen_w;
131 wopt.height = screen_h;
132 wopt.fullscreen = fullscreen;
133 wnd = new Graphics::Window(*dpy, wopt);
135 Graphics::GLOptions glopt;
136 //glopt.multisample = 4;
137 glc = new Graphics::GLContext(*wnd, glopt);
139 wnd->signal_close.connect(sigc::bind(sigc::mem_fun(this, &Engineer::exit), 0));
140 wnd->signal_button_press.connect(sigc::mem_fun(this, &Engineer::button_press));
141 wnd->signal_button_release.connect(sigc::mem_fun(this, &Engineer::button_release));
142 wnd->signal_pointer_motion.connect(sigc::mem_fun(this, &Engineer::pointer_motion));
144 glEnableClientState(GL_VERTEX_ARRAY);
145 glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
146 glEnable(GL_COLOR_MATERIAL);
147 glDepthFunc(GL_LEQUAL);
149 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
151 DataFile::load(ui_res, "marklin.res");
152 root = new GLtk::Root(ui_res, *wnd);
153 root->set_visible(true);
155 list<GL::Texture *> texs = ui_res.get_list<GL::Texture>();
156 for(list<GL::Texture *>::iterator i=texs.begin(); i!=texs.end(); ++i)
158 (*i)->set_min_filter(GL::NEAREST);
159 (*i)->set_mag_filter(GL::NEAREST);
162 main_panel = new MainPanel(*this, ui_res);
163 root->add(*main_panel);
164 main_panel->set_position(0, screen_h-main_panel->get_geometry().h);
165 main_panel->set_visible(true);
167 const list<Train *> &trains = trfc_mgr->get_trains();
168 int y = main_panel->get_geometry().y;
169 for(list<Train *>::const_iterator i=trains.begin(); i!=trains.end(); ++i)
171 TrainPanel *tpanel = new TrainPanel(*this, ui_res, **i);
173 tpanel->set_position(0, y-tpanel->get_geometry().h);
174 train_panels.push_back(tpanel);
175 tpanel->set_visible(true);
176 y -= tpanel->get_geometry().h;
179 const list<Block *> &blocks = trfc_mgr->get_blocks();
180 for(list<Block *>::const_iterator i=blocks.begin(); i!=blocks.end(); ++i)
181 reset_block_color(**i);
195 void Engineer::tick()
201 event_disp.tick(Time::zero);
203 glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
207 glRotatef(-cam_rot*180/M_PI, 0, 0, 1);
208 glTranslatef(-cam_pos.x, -cam_pos.y, -cam_pos.z);
212 glEnable(GL_LIGHTING);
219 glLightfv(GL_LIGHT0, GL_POSITION, params);
222 //glEnable(GL_DEPTH_TEST);
223 glEnable(GL_MULTISAMPLE);
227 glDisable(GL_LIGHTING);
228 glColor4f(1, 1, 1, 1);
229 const list<Track3D *> <racks = layout_3d.get_tracks();
230 for(list<Track3D *>::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
232 Track &track = (*i)->get_track();
233 if(track.get_turnout_id())
235 Turnout &trnt = control.get_turnout(track.get_turnout_id());
236 (*i)->render_path(trnt.get_path());
239 (*i)->render_path(-1);
242 if(placing_train && placing_block)
246 const Marklin::Block::Endpoint &bep = placing_block->get_endpoints()[placing_entry];
247 float rot = bep.track->get_endpoint_direction(bep.track_ep);
248 Point pos = bep.track->get_endpoint_position(bep.track_ep);
250 GL::translate(pos.x, pos.y, pos.z+0.03);
251 GL::rotate(rot*180/M_PI+180, 0, 0, 1);
252 GL::Texture::unbind();
254 GL::Immediate imm((GL::COLOR4_UBYTE, GL::VERTEX2));
255 imm.color(1.0f, 1.0f, 1.0f);
256 imm.begin(GL::TRIANGLE_FAN);
258 imm.vertex(0.05, 0.03);
259 imm.vertex(0.05, 0.01);
261 imm.vertex(0, -0.01);
262 imm.vertex(0.05, -0.01);
263 imm.vertex(0.05, -0.03);
269 const list<Train *> &trains = trfc_mgr->get_trains();
270 for(list<Train *>::const_iterator i=trains.begin(); i!=trains.end(); ++i)
272 if(!(*i)->is_placed())
275 GL::PushMatrix _push;
277 const Point &tp = (*i)->get_position();
278 GL::translate(tp.x, tp.y, tp.z+0.02);
279 GL::Immediate imm((GL::COLOR4_UBYTE, GL::VERTEX2));
280 imm.color(0.8f, 0.8f, 1.0f);
281 imm.begin(GL::TRIANGLE_FAN);
283 for(unsigned j=0; j<=12; ++j)
284 imm.vertex(0.02*cos(j*M_PI/6), 0.02*sin(j*M_PI/6));
287 GL::rotate(cam_rot*180/M_PI, 0, 0, 1);
288 GL::translate(0.03, -0.02, 0);
289 GL::scale_uniform(0.04);
290 ui_res.get_default_font().draw_string((*i)->get_name());
291 GL::Texture::unbind();
294 GL::matrix_mode(GL::PROJECTION);
296 GL::ortho_bottomleft(screen_w, screen_h);
297 GL::matrix_mode(GL::MODELVIEW);
300 glDisable(GL_DEPTH_TEST);
301 glDisable(GL_LIGHTING);
302 glDisable(GL_MULTISAMPLE);
309 void Engineer::button_press(int x, int y, unsigned btn, unsigned)
313 if(btn==1 && placing_block && !placing_block->get_train())
315 set_block_color(*placing_block, GL::Color(1, 1, 1));
317 placing_train->place(*placing_block, placing_entry);
319 main_panel->set_status_text(string());
323 const vector<Block::Endpoint> &endpoints = placing_block->get_endpoints();
324 placing_entry = (placing_entry+1)%endpoints.size();
329 Track3D *track = pick_track(x, screen_h-y-1);
332 if(unsigned tid=track->get_track().get_turnout_id())
334 Turnout &turnout = control.get_turnout(tid);
337 turnout.set_path((turnout.get_path()+1)%track->get_track().get_type().get_n_paths());
338 main_panel->set_status_text(format("Turnout %d switched", turnout.get_address()));
340 catch(const TurnoutBusy &e)
342 main_panel->set_status_text(e.what());
347 if(unsigned sid=track->get_track().get_sensor_id())
349 Sensor &sensor = control.get_sensor(sid);
350 control.signal_sensor_event.emit(sid, !sensor.get_state());
357 void Engineer::button_release(int, int, unsigned, unsigned)
361 void Engineer::pointer_motion(int x, int y)
365 Track3D *track = pick_track(x, screen_h-y-1);
366 if(track && placing_train)
368 Block &block = trfc_mgr->get_block_by_track(track->get_track());
369 if(&block!=placing_block)
372 reset_block_color(*placing_block);
373 placing_block = █
375 set_block_color(*placing_block, GL::Color(0.5, 1, 0.7));
378 else if(track && track->get_track().get_turnout_id())
379 main_panel->set_status_text(format("Turnout %d", track->get_track().get_turnout_id()));
380 else if(!placing_train)
381 main_panel->set_status_text(string());
385 void Engineer::view_all()
387 const list<Track3D *> &tracks = layout_3d.get_tracks();
390 float best_height = -1;
393 for(float angle=0; angle<M_PI; angle+=0.01)
399 for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
402 (*i)->get_bounds(angle, minp, maxp);
403 min_x = min(min_x, minp.x);
404 max_x = max(max_x, maxp.x);
405 min_y = min(min_y, minp.y);
406 max_y = max(max_y, maxp.y);
409 float width = max_x-min_x;
410 float height = max_y-min_y;
411 height = max(height, width);
413 if(height<best_height || best_height<0)
416 best_height = height;
417 mid_x = (min_x+max_x)/2;
418 mid_y = (min_y+max_y)/2;
422 float c = cos(cam_rot);
423 float s = sin(cam_rot);
424 cam_pos.x = c*mid_x-s*mid_y;
425 cam_pos.y = s*mid_x+c*mid_y;
426 cam_pos.z = max(best_height*1.05/0.82843, 0.15);
429 void Engineer::set_block_color(const Block &block, const GL::Color &color)
431 const set<Track *> &tracks = block.get_tracks();
432 for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
433 layout_3d.get_track(**i).set_color(color);
436 void Engineer::reset_block_color(const Block &block)
438 if(unsigned sid=block.get_sensor_id())
440 Sensor &sensor = control.get_sensor(sid);
441 if(sensor.get_state())
443 set_block_color(block, GL::Color(1, 0.5, 0.3));
448 if(block.get_train())
449 set_block_color(block, GL::Color(1, 1, 0.3));
451 set_block_color(block, GL::Color(1, 1, 1));
454 void Engineer::sensor_event(bool, Sensor *sensor)
456 const list<Block *> &blocks = trfc_mgr->get_blocks();
457 for(list<Block *>::const_iterator i=blocks.begin(); i!=blocks.end(); ++i)
458 if((*i)->get_sensor_id()==sensor->get_address())
459 reset_block_color(**i);
462 void Engineer::block_reserved(const Block &block, const Train *)
464 reset_block_color(block);
467 void Engineer::project_3d()
469 glMatrixMode(GL_PROJECTION);
471 float offset = 200.0/screen_w*0.055228;
472 glFrustum(-0.055228-offset, 0.055228-offset, -0.041421, 0.041421, 0.1, 10);
473 glMatrixMode(GL_MODELVIEW);
476 Track3D *Engineer::pick_track(int x, int y)
478 float xx = (static_cast<float>(x-static_cast<int>(screen_w)/2-100)/screen_h)*0.82843;
479 float yy = (static_cast<float>(y)/screen_h-0.5)*0.82843;
480 float size = 4.0/screen_h*0.82843;
484 glRotatef(-cam_rot*180/M_PI, 0, 0, 1);
485 glTranslatef(-cam_pos.x, -cam_pos.y, -cam_pos.z);
487 return layout_3d.pick_track(xx, yy, size);
490 void Engineer::train_added(Train &train)
492 TrainPanel *tpanel = new TrainPanel(*this, ui_res, train);
494 int y = main_panel->get_geometry().y;
495 for(list<TrainPanel *>::iterator i=train_panels.begin(); i!=train_panels.end(); ++i)
496 y -= (*i)->get_geometry().h;
497 tpanel->set_position(0, y-tpanel->get_geometry().h);
498 train_panels.push_back(tpanel);
499 tpanel->set_visible(true);
504 Application::RegApp<Engineer> Engineer::reg;