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1 #include <sigc++/bind.h>
2 #include <msp/input/keys.h>
3 #include "designer.h"
4 #include "tool.h"
5
6 using namespace Msp;
7
8 Tool::Tool(Designer &d, Input::Keyboard &keyboard, Input::Mouse &mouse):
9         designer(d),
10         done(false),
11         accepted(false)
12 {
13         keyboard.signal_button_press.connect(sigc::bind_return(sigc::mem_fun(this, &Tool::key_press), false));
14         keyboard.signal_button_release.connect(sigc::bind_return(sigc::mem_fun(this, &Tool::key_release), false));
15         mouse.signal_button_press.connect(sigc::bind_return(sigc::mem_fun(this, &Tool::button_press), false));
16         mouse.signal_axis_motion.connect(sigc::bind_return(sigc::mem_fun(this, &Tool::axis_motion), false));
17
18         pointer.x = mouse.get_axis_value(0);
19         pointer.y = mouse.get_axis_value(1);
20         ground_pointer = designer.map_pointer_to_ground(pointer);
21 }
22
23 void Tool::set_status(const std::string &s)
24 {
25         status = s;
26         signal_status.emit(status);
27 }
28
29 void Tool::set_done(bool a)
30 {
31         accepted = a;
32         done = true;
33         signal_done.emit();
34 }
35
36 void Tool::key_press(unsigned key)
37 {
38         if(key==Input::KEY_ESC)
39                 set_done(false);
40         else if(key==Input::KEY_SHIFT_L || key==Input::KEY_SHIFT_R)
41                 shift_held = true;
42         else if(key==Input::KEY_CTRL_L || key==Input::KEY_CTRL_R)
43                 ctrl_held = true;
44 }
45
46 void Tool::key_release(unsigned key)
47 {
48         if(key==Input::KEY_SHIFT_L || key==Input::KEY_SHIFT_R)
49                 shift_held = false;
50         else if(key==Input::KEY_CTRL_L || key==Input::KEY_CTRL_R)
51                 ctrl_held = false;
52 }
53
54 void Tool::button_press(unsigned btn)
55 {
56         if(btn==1)
57         {
58                 finish();
59                 set_done(true);
60         }
61         else if(btn==3)
62                 set_done(false);
63 }
64
65 void Tool::axis_motion(unsigned axis, float value, float)
66 {
67         if(axis==0)
68                 pointer.x = value;
69         else if(axis==1)
70                 pointer.y = value;
71         ground_pointer = designer.map_pointer_to_ground(pointer);
72
73         pointer_motion();
74 }