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Give tools access to the keyboard
[r2c2.git] / source / designer / movetool.cpp
1 #include "libr2c2/layout.h"
2 #include "designer.h"
3 #include "movetool.h"
4
5 using namespace std;
6 using namespace Msp;
7 using namespace R2C2;
8
9 MoveTool::MoveTool(Designer &d, Input::Keyboard &k, Input::Mouse &m, const set<Object *> &o):
10         Manipulator(d, k, m, o),
11         origin(ground_pointer)
12 {
13         for(ObjectArray::iterator i=objects.begin(); i!=objects.end(); ++i)
14         {
15                 unsigned nls = i->object->get_n_link_slots();
16                 for(unsigned j=0; j<nls; ++j)
17                         if(!o.count(i->object->get_link(j)))
18                                 boundaries.push_back(Boundary(&*i, j));
19         }
20
21         snap_targets = designer.get_layout().get_all<Object>();
22         for(ObjectArray::const_iterator i=objects.begin(); i!=objects.end(); ++i)
23                 snap_targets.erase(i->object);
24 }
25
26 void MoveTool::pointer_motion()
27 {
28         Vector offset = center+ground_pointer-origin;
29         for(vector<MObject>::iterator i=objects.begin(); i!=objects.end(); ++i)
30         {
31                 i->object->set_position(offset+i->original_position);
32                 i->object->set_rotation(i->original_rotation);
33         }
34
35         float limit = max(designer.get_layout().get_catalogue().get_gauge(),
36                 designer.get_camera_controller().get_view_scale()/100.0f);
37         MObject *snapped = 0;
38         for(list<Boundary>::iterator i=boundaries.begin(); (!snapped && i!=boundaries.end()); ++i)
39         {
40                 for(set<Object *>::const_iterator j=snap_targets.begin(); (!snapped && j!=snap_targets.end()); ++j)
41                         if((*i)->snap_to(**j, limit))
42                                 snapped = i->object;
43         }
44
45         if(snapped)
46         {
47                 Angle da = snapped->object->get_rotation()-snapped->original_rotation;
48                 Transform trans = Transform::rotation(da, Vector(0, 0, 1));
49                 const Vector &sp = snapped->object->get_position();
50                 for(ObjectArray::iterator i=objects.begin(); i!=objects.end(); ++i)
51                 {
52                         if(&*i==snapped)
53                                 continue;
54
55                         i->object->set_position(sp+trans.transform(i->original_position-snapped->original_position));
56                         i->object->set_rotation(i->original_rotation+da);
57                 }
58         }
59 }
60
61
62 MoveTool::Boundary::Boundary(MObject *o, unsigned i):
63         object(o),
64         index(i)
65 { }