1 #include "libr2c2/layout.h"
9 MoveTool::MoveTool(Designer &d, Input::Mouse &m, const set<Object *> &o):
11 origin(ground_pointer)
13 for(ObjectArray::iterator i=objects.begin(); i!=objects.end(); ++i)
15 unsigned nls = i->object->get_n_link_slots();
16 for(unsigned j=0; j<nls; ++j)
17 if(!o.count(i->object->get_link(j)))
18 boundaries.push_back(Boundary(&*i, j));
21 snap_targets = designer.get_layout().get_all<Object>();
22 for(ObjectArray::const_iterator i=objects.begin(); i!=objects.end(); ++i)
23 snap_targets.erase(i->object);
26 void MoveTool::axis_motion(unsigned axis, float value, float rel)
28 Manipulator::axis_motion(axis, value, rel);
30 Vector offset = center+ground_pointer-origin;
31 for(vector<MObject>::iterator i=objects.begin(); i!=objects.end(); ++i)
33 i->object->set_position(offset+i->original_position);
34 i->object->set_rotation(i->original_rotation);
37 float limit = max(designer.get_layout().get_catalogue().get_gauge(),
38 designer.get_camera_controller().get_view_scale()/100.0f);
40 for(list<Boundary>::iterator i=boundaries.begin(); (!snapped && i!=boundaries.end()); ++i)
42 for(set<Object *>::const_iterator j=snap_targets.begin(); (!snapped && j!=snap_targets.end()); ++j)
43 if((*i)->snap_to(**j, limit))
49 Angle da = snapped->object->get_rotation()-snapped->original_rotation;
50 Transform trans = Transform::rotation(da, Vector(0, 0, 1));
51 const Vector &sp = snapped->object->get_position();
52 for(ObjectArray::iterator i=objects.begin(); i!=objects.end(); ++i)
57 i->object->set_position(sp+trans.transform(i->original_position-snapped->original_position));
58 i->object->set_rotation(i->original_rotation+da);
64 MoveTool::Boundary::Boundary(MObject *o, unsigned i):