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Improve algorithms in several editing tools
[r2c2.git] / source / designer / movetool.cpp
1 #include "libr2c2/layout.h"
2 #include "designer.h"
3 #include "movetool.h"
4
5 using namespace std;
6 using namespace Msp;
7 using namespace R2C2;
8
9 MoveTool::MoveTool(Designer &d, Input::Mouse &m, const set<Object *> &o):
10         Manipulator(d, m, o),
11         origin(ground_pointer)
12 {
13         for(ObjectArray::iterator i=objects.begin(); i!=objects.end(); ++i)
14         {
15                 unsigned nls = i->object->get_n_link_slots();
16                 for(unsigned j=0; j<nls; ++j)
17                         if(!o.count(i->object->get_link(j)))
18                                 boundaries.push_back(Boundary(&*i, j));
19         }
20
21         snap_targets = designer.get_layout().get_all<Object>();
22         for(ObjectArray::const_iterator i=objects.begin(); i!=objects.end(); ++i)
23                 snap_targets.erase(i->object);
24 }
25
26 void MoveTool::axis_motion(unsigned axis, float value, float rel)
27 {
28         Manipulator::axis_motion(axis, value, rel);
29
30         Vector offset = center+ground_pointer-origin;
31         for(vector<MObject>::iterator i=objects.begin(); i!=objects.end(); ++i)
32         {
33                 i->object->set_position(offset+i->original_position);
34                 i->object->set_rotation(i->original_rotation);
35         }
36
37         float limit = max(designer.get_layout().get_catalogue().get_gauge(),
38                 designer.get_camera_controller().get_view_scale()/100.0f);
39         MObject *snapped = 0;
40         for(list<Boundary>::iterator i=boundaries.begin(); (!snapped && i!=boundaries.end()); ++i)
41         {
42                 for(set<Object *>::const_iterator j=snap_targets.begin(); (!snapped && j!=snap_targets.end()); ++j)
43                         if((*i)->snap_to(**j, limit))
44                                 snapped = i->object;
45         }
46
47         if(snapped)
48         {
49                 Angle da = snapped->object->get_rotation()-snapped->original_rotation;
50                 Transform trans = Transform::rotation(da, Vector(0, 0, 1));
51                 const Vector &sp = snapped->object->get_position();
52                 for(ObjectArray::iterator i=objects.begin(); i!=objects.end(); ++i)
53                 {
54                         if(&*i==snapped)
55                                 continue;
56
57                         i->object->set_position(sp+trans.transform(i->original_position-snapped->original_position));
58                         i->object->set_rotation(i->original_rotation+da);
59                 }
60         }
61 }
62
63
64 MoveTool::Boundary::Boundary(MObject *o, unsigned i):
65         object(o),
66         index(i)
67 { }