]> git.tdb.fi Git - r2c2.git/blob - source/designer/measure.cpp
Convert Measure to a Renderable
[r2c2.git] / source / designer / measure.cpp
1 #include <cmath>
2 #include <msp/gl/meshbuilder.h>
3 #include <msp/gl/renderer.h>
4 #include "designer.h"
5 #include "3d/layout.h"
6 #include "measure.h"
7
8 using namespace std;
9 using namespace R2C2;
10 using namespace Msp;
11
12 Measure::Measure(Designer &d):
13         designer(d),
14         state(NONE),
15         mesh((GL::COLOR4_UBYTE, GL::VERTEX3))
16 { }
17
18 void Measure::start()
19 {
20         state = STARTING;
21         update_mesh();
22 }
23
24 void Measure::button_press(float gx, float gy, unsigned btn)
25 {
26         if(!state)
27                 return;
28
29         if(btn==1)
30         {
31                 spoint = Vector(gx, gy, 0);
32                 sdir = 0;
33                 snap_to_tracks(spoint, sdir);
34
35                 state = ACTIVE;
36         }
37         else if(btn==3)
38         {
39                 if(state==ACTIVE)
40                 {
41                         state = STARTING;
42                         update_mesh();
43                 }
44                 else
45                 {
46                         state = NONE;
47                         signal_done.emit();
48                 }
49         }
50 }
51
52 void Measure::pointer_motion(float gx, float gy)
53 {
54         if(!state)
55                 return;
56
57         pointer = Vector(gx, gy, 0);
58         float dir = sdir;
59         snap_to_tracks(pointer, dir);
60
61         if(state!=STARTING)
62         {
63                 Vector delta(pointer.x-spoint.x, pointer.y-spoint.y, 0);
64                 float c = cos(sdir);
65                 float s = sin(sdir);
66
67                 par_dist = delta.x*c+delta.y*s;
68                 perp_dist = delta.x*s-delta.y*c;
69
70                 adiff = dir-sdir+M_PI;
71                 while(adiff<-M_PI)
72                         adiff += M_PI*2;
73                 while(adiff>M_PI)
74                         adiff -= M_PI*2;
75
76                 update_mesh();
77
78                 signal_changed.emit();
79         }
80 }
81
82 void Measure::render(GL::Renderer &renderer, const GL::Tag &) const
83 {
84         if(state==NONE)
85                 return;
86
87         GL::Renderer::Push push(renderer);
88         const Vector &pos = (state==ACTIVE ? spoint : pointer);
89         renderer.matrix_stack() *= GL::Matrix::translation(pos.x, pos.y, pos.z);
90
91         mesh.draw(renderer);
92 }
93
94 void Measure::update_mesh()
95 {
96         mesh.clear();
97         GL::MeshBuilder bld(mesh);
98         bld.color(1.0f, 1.0f, 1.0f, 1.0f);
99         bld.begin(GL::QUAD_STRIP);
100         for(unsigned i=0; i<=16; ++i)
101         {
102                 float x = cos(i*M_PI/8)*0.005;
103                 float y = sin(i*M_PI/8)*0.005;
104                 bld.vertex(x, y, 0);
105                 bld.vertex(x, y, 0.01);
106         }
107         bld.end();
108
109         if(state==ACTIVE)
110         {
111                 float c = cos(sdir);
112                 float s = sin(sdir);
113                 bld.begin(GL::QUAD_STRIP);
114                 bld.vertex(0, 0, 0);
115                 bld.vertex(0, 0, 0.01);
116                 bld.vertex(c*par_dist, s*par_dist, 0);
117                 bld.vertex(c*par_dist, s*par_dist, 0.01);
118                 bld.vertex(pointer.x-spoint.x, pointer.y-spoint.y, 0);
119                 bld.vertex(pointer.x-spoint.x, pointer.y-spoint.y, 0.01);
120                 bld.vertex(0, 0, 0);
121                 bld.vertex(0, 0, 0.01);
122                 bld.end();
123         }
124 }
125
126 void Measure::snap_to_tracks(Vector &pt, float &dir)
127 {
128         const set<Track *> &ltracks = designer.get_layout().get_tracks();
129         for(set<Track *>::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
130                 if((*i)->snap(pt, dir))
131                         return;
132 }