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Limit Z difference when linking tracks
[r2c2.git] / source / designer / manipulator.cpp
1 /* $Id$
2
3 This file is part of the MSP Märklin suite
4 Copyright © 2006-2010  Mikkosoft Productions, Mikko Rasa
5 Distributed under the GPL
6 */
7
8 #include <algorithm>
9 #include <cmath>
10 #include <msp/strings/formatter.h>
11 #include "libmarklin/tracktype.h"
12 #include "designer.h"
13 #include "manipulator.h"
14 #include "selection.h"
15
16 using namespace std;
17 using namespace Marklin;
18 using namespace Msp;
19
20 Manipulator::Manipulator(Designer &d, Selection &s):
21         designer(d),
22         selection(s),
23         mode(NONE),
24         angle(0)
25 {
26         selection.signal_changed.connect(sigc::mem_fun(this, &Manipulator::selection_changed));
27 }
28
29 void Manipulator::start_move()
30 {
31         if(mode)
32                 cancel();
33
34         move_origin = gpointer;
35
36         mode = MOVE;
37 }
38
39 void Manipulator::start_rotate()
40 {
41         if(mode)
42                 cancel();
43
44         rot_origin = atan2(gpointer.y-center.y, gpointer.x-center.x);
45
46         mode = ROTATE;
47 }
48
49 void Manipulator::start_elevate()
50 {
51         if(mode)
52                 cancel();
53
54         elev_origin = pointer_y;
55
56         mode = ELEVATE;
57 }
58
59 void Manipulator::duplicate()
60 {
61         if(mode)
62                 cancel();
63
64         list<Track *> new_tracks;
65         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
66         {
67                 Track *track = new Track(*designer.get_layout(), i->track->get_type());
68                 track->set_position(i->track->get_position());
69                 track->set_rotation(i->track->get_rotation());
70                 new_tracks.push_back(track);
71         }
72
73         selection.clear();
74         for(list<Track *>::iterator i=new_tracks.begin(); i!=new_tracks.end(); ++i)
75         {
76                 selection.add_track(*i);
77                 for(list<Track *>::iterator j=i; j!=new_tracks.end(); ++j)
78                         if(j!=i)
79                                 (*i)->snap_to(**j, true);
80         }
81 }
82
83 void Manipulator::flatten()
84 {
85         if(mode)
86                 cancel();
87
88         if(tracks.empty()) return;
89
90         float z = 0;
91         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
92                 z += i->track->get_position().z+i->track->get_slope()/2;
93         z /= tracks.size();
94
95         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
96         {
97                 Point p = i->track->get_position();
98                 i->track->set_position(Point(p.x, p.y, z));
99                 i->track->set_slope(0);
100         }
101
102         for(set<Track *>::iterator i=neighbors.begin(); i!=neighbors.end(); ++i)
103                 (*i)->check_slope();
104
105         update_tracks();
106 }
107
108 void Manipulator::even_slope(bool smooth)
109 {
110         if(mode)
111                 cancel();
112
113         if(neighbors.size()!=2)
114                 return;
115
116         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
117                 if(i->track->get_type().get_endpoints().size()!=2)
118                         return;
119
120         list<Track *> tracks2;
121         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
122                 tracks2.push_back(i->track);
123
124         float total_len = 0;
125
126         list<TrackOrder> order;
127         Track *cur = *neighbors.begin();
128         while(tracks2.size())
129         {
130                 bool rev = false;
131                 for(list<Track *>::iterator i=tracks2.begin(); i!=tracks2.end(); ++i)
132                 {
133                         const vector<Track *> &links = (*i)->get_links();
134                         if(links[0]==cur)
135                         {
136                                 cur = *i;
137                                 tracks2.erase(i);
138                                 break;
139                         }
140                         else if(links[1]==cur)
141                         {
142                                 cur = *i;
143                                 rev = true;
144                                 tracks2.erase(i);
145                                 break;
146                         }
147                 }
148                 order.push_back(TrackOrder(cur, rev));
149                 total_len += cur->get_type().get_total_length();
150         }
151
152         set<Track *>::iterator nb = neighbors.begin();
153         int epi = (*nb)->get_endpoint_by_link(*order.front().track);
154         float start_z = (*nb)->get_endpoint_position(epi).z;
155         ++nb;
156         epi = (*nb)->get_endpoint_by_link(*order.back().track);
157         float end_z = (*nb)->get_endpoint_position(epi).z;
158
159         if(smooth)
160         {
161                 float dir = (end_z>start_z)?1:-1;
162                 float cur_slope = 0;
163                 while((end_z-start_z)*dir/total_len>cur_slope+0.025 && order.size()>2)
164                 {
165                         cur_slope += 0.025;
166
167                         float dz = order.front().track->get_type().get_total_length()*dir*cur_slope;
168                         set_slope(order.front(), start_z, dz);
169                         start_z += dz;
170                         total_len -= order.front().track->get_type().get_total_length();
171                         order.erase(order.begin());
172
173                         dz = order.back().track->get_type().get_total_length()*dir*cur_slope;
174                         set_slope(order.back(), end_z-dz, dz);
175                         end_z -= dz;
176                         total_len -= order.back().track->get_type().get_total_length();
177                         order.erase(--order.end());
178                 }
179         }
180
181         float cur_z = start_z;
182         for(list<TrackOrder>::iterator i=order.begin(); i!=order.end(); ++i)
183         {
184                 float dz = i->track->get_type().get_total_length()*(end_z-start_z)/total_len;
185                 set_slope(*i, cur_z, dz);
186                 cur_z += dz;
187         }
188
189         for(set<Track *>::iterator i=neighbors.begin(); i!=neighbors.end(); ++i)
190                 (*i)->check_slope();
191
192         update_tracks();
193 }
194
195 void Manipulator::cancel()
196 {
197         if(!mode)
198                 return;
199         mode = NONE;
200
201         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
202         {
203                 i->track->set_position(Point(center.x+i->pos.x, center.y+i->pos.y, center.z+i->pos.z));
204                 i->track->set_rotation(i->rot);
205         }
206
207         for(set<Track *>::iterator i=neighbors.begin(); i!=neighbors.end(); ++i)
208                 (*i)->check_slope();
209
210         angle = 0;
211
212         signal_done.emit(false);
213 }
214
215 void Manipulator::button_press(int, int, float, float, unsigned btn)
216 {
217         if(btn==3)
218                 cancel();
219         else if(mode)
220         {
221                 mode = NONE;
222                 angle = 0;
223
224                 for(set<Track *>::iterator i=neighbors.begin(); i!=neighbors.end(); ++i)
225                         for(vector<MTrack>::iterator j=tracks.begin(); j!=tracks.end(); ++j)
226                                 j->track->break_link(**i);
227
228                 const set<Track *> &ltracks = designer.get_layout()->get_tracks();
229                 for(set<Track *>::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
230                 {
231                         bool ok = true;
232                         for(vector<MTrack>::iterator j=tracks.begin(); (j!=tracks.end() && ok); ++j)
233                                 ok = (j->track!=*i);
234                         if(!ok) continue;
235
236                         for(vector<MTrack>::iterator j=tracks.begin(); j!=tracks.end(); ++j)
237                                 j->track->snap_to(**i, true);
238                 }
239
240                 update_tracks();
241                 update_neighbors();
242
243                 signal_done.emit(true);
244         }
245 }
246
247 void Manipulator::pointer_motion(int, int y, float gx, float gy)
248 {
249         pointer_y = y;
250         gpointer = Point(gx, gy, 0);
251
252         if(mode==MOVE)
253         {
254                 Point delta(gpointer.x-move_origin.x, gpointer.y-move_origin.y, 0);
255                 Point offset(center.x+delta.x, center.y+delta.y, center.z);
256                 for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
257                 {
258                         i->track->set_position(Point(offset.x+i->pos.x, offset.y+i->pos.y, offset.z+i->pos.z));
259                         i->track->set_rotation(i->rot);
260                 }
261
262                 const set<Track *> &ltracks = designer.get_layout()->get_tracks();
263                 MTrack *snapped = 0;
264                 for(set<Track *>::const_iterator i=ltracks.begin(); (i!=ltracks.end() && !snapped); ++i)
265                 {
266                         bool ok = true;
267                         for(vector<MTrack>::iterator j=tracks.begin(); (j!=tracks.end() && ok); ++j)
268                                 ok = (j->track!=*i);
269                         if(!ok) continue;
270
271                         for(vector<MTrack>::iterator j=tracks.begin(); (j!=tracks.end() && !snapped); ++j)
272                                 if(j->track->snap_to(**i, false))
273                                         snapped = &*j;
274                 }
275
276                 if(snapped)
277                 {
278                         float da = snapped->track->get_rotation()-snapped->rot;
279                         float c = cos(da);
280                         float s = sin(da);
281                         const Point &sp = snapped->track->get_position();
282                         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
283                         {
284                                 if(&*i==snapped)
285                                         continue;
286
287                                 Point dp(i->pos.x-snapped->pos.x, i->pos.y-snapped->pos.y, 0);
288                                 i->track->set_position(Point(sp.x+c*dp.x-s*dp.y, sp.y+s*dp.x+c*dp.y, sp.z+i->pos.z-snapped->pos.z));
289                                 i->track->set_rotation(i->rot+da);
290                         }
291                 }
292         }
293         else if(mode==ROTATE)
294         {
295                 float a = atan2(gpointer.y-center.y, gpointer.x-center.x);
296                 angle += a-rot_origin;
297                 rot_origin = a;
298
299                 for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
300                 {
301                         float c = cos(angle);
302                         float s = sin(angle);
303                         i->track->set_position(Point(center.x+c*i->pos.x-s*i->pos.y, center.y+s*i->pos.x+c*i->pos.y, center.z+i->pos.z));
304                         i->track->set_rotation(angle+i->rot);
305                 }
306         }
307         else if(mode==ELEVATE)
308         {
309                 float dz = (y-elev_origin)/1000.;
310
311                 signal_status.emit(format("Elevation: %+.0fmm (%.0fmm)", dz*1000, (center.z+dz)*1000));
312
313                 for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
314                         i->track->set_position(Point(center.x+i->pos.x, center.y+i->pos.y, center.z+i->pos.z+dz));
315
316                 for(set<Track *>::iterator i=neighbors.begin(); i!=neighbors.end(); ++i)
317                         (*i)->check_slope();
318         }
319 }
320
321 void Manipulator::selection_changed()
322 {
323         if(mode)
324                 cancel();
325
326         tracks.clear();
327         const set<Track *> &stracks = selection.get_tracks();
328         tracks.insert(tracks.end(), stracks.begin(), stracks.end());
329
330         update_neighbors();
331         update_tracks();
332 }
333
334 void Manipulator::update_tracks()
335 {
336         Point minp, maxp;
337         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
338         {
339                 unsigned n_endpoints = i->track->get_type().get_endpoints().size();
340                 for(unsigned j=0; j<n_endpoints; ++j)
341                 {
342                         Point p = i->track->get_endpoint_position(j);
343                         if(i==tracks.begin() && j==0)
344                                 minp = maxp = p;
345                         else
346                         {
347                                 minp.x = min(minp.x, p.x);
348                                 maxp.x = max(maxp.x, p.x);
349                                 minp.y = min(minp.y, p.y);
350                                 maxp.y = max(maxp.y, p.y);
351                                 minp.z = min(minp.z, p.z);
352                         }
353                 }
354         }
355
356         center = Point((minp.x+maxp.x)/2, (minp.y+maxp.y)/2, minp.z);
357         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
358         {
359                 const Point &tp = i->track->get_position();
360                 i->pos = Point(tp.x-center.x, tp.y-center.y, tp.z-center.z);
361                 i->rot = i->track->get_rotation();
362         }
363 }
364
365 void Manipulator::update_neighbors()
366 {
367         neighbors.clear();
368         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
369         {
370                 const vector<Track *> &links = i->track->get_links();
371                 for(vector<Track *>::const_iterator j=links.begin(); j!=links.end(); ++j)
372                 {
373                         if(!*j)
374                                 continue;
375                         if(neighbors.count(*j))
376                                 continue;
377
378                         bool ok = true;
379                         for(vector<MTrack>::iterator k=tracks.begin(); (k!=tracks.end() && ok); ++k)
380                                 ok = (k->track!=*j);
381
382                         if(ok)
383                                 neighbors.insert(*j);
384                 }
385         }
386 }
387
388 void Manipulator::set_slope(TrackOrder &track, float z, float dz)
389 {
390         const Point &p = track.track->get_position();
391         if(track.rev)
392         {
393                 track.track->set_position(Point(p.x, p.y, z+dz));
394                 track.track->set_slope(-dz);
395         }
396         else
397         {
398                 track.track->set_position(Point(p.x, p.y, z));
399                 track.track->set_slope(dz);
400         }
401 }
402
403 Manipulator::MTrack::MTrack(Track *t):
404         track(t),
405         pos(track->get_position()),
406         rot(track->get_rotation())
407 { }