]> git.tdb.fi Git - r2c2.git/blob - source/designer/manipulator.cpp
Copy position and rotation when duplicating tracks
[r2c2.git] / source / designer / manipulator.cpp
1 /* $Id$
2
3 This file is part of the MSP Märklin suite
4 Copyright © 2006-2010  Mikkosoft Productions, Mikko Rasa
5 Distributed under the GPL
6 */
7
8 #include <algorithm>
9 #include <cmath>
10 #include <GL/gl.h>
11 #include <msp/strings/formatter.h>
12 #include "3d/layout.h"
13 #include "libmarklin/tracktype.h"
14 #include "designer.h"
15 #include "manipulator.h"
16 #include "selection.h"
17
18 using namespace std;
19 using namespace Marklin;
20 using namespace Msp;
21
22 Manipulator::Manipulator(Designer &d, Selection &s):
23         designer(d),
24         selection(s),
25         wrap_rot(0),
26         mode(NONE),
27         angle(0)
28 {
29         selection.signal_changed.connect(sigc::mem_fun(this, &Manipulator::selection_changed));
30 }
31
32 void Manipulator::start_move()
33 {
34         if(mode)
35                 cancel();
36
37         move_origin = gpointer;
38
39         mode = MOVE;
40 }
41
42 void Manipulator::start_rotate()
43 {
44         if(mode)
45                 cancel();
46
47         rot_origin = atan2(gpointer.y-center.y, gpointer.x-center.x);
48
49         mode = ROTATE;
50 }
51
52 void Manipulator::start_elevate()
53 {
54         if(mode)
55                 cancel();
56
57         elev_origin = pointer_y;
58
59         mode = ELEVATE;
60 }
61
62 void Manipulator::duplicate()
63 {
64         if(mode)
65                 cancel();
66
67         list<Track *> new_tracks;
68         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
69         {
70                 Track *track = new Track(*designer.get_layout(), i->track->get_type());
71                 track->set_position(i->track->get_position());
72                 track->set_rotation(i->track->get_rotation());
73                 new_tracks.push_back(track);
74         }
75
76         selection.clear();
77         for(list<Track *>::iterator i=new_tracks.begin(); i!=new_tracks.end(); ++i)
78         {
79                 selection.add_track(*i);
80                 for(list<Track *>::iterator j=i; j!=new_tracks.end(); ++j)
81                         if(j!=i)
82                                 (*i)->snap_to(**j, true);
83         }
84 }
85
86 void Manipulator::flatten()
87 {
88         if(mode)
89                 cancel();
90
91         if(tracks.empty()) return;
92
93         float z = 0;
94         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
95                 z += i->track->get_position().z+i->track->get_slope()/2;
96         z /= tracks.size();
97
98         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
99         {
100                 Point p = i->track->get_position();
101                 i->track->set_position(Point(p.x, p.y, z));
102                 i->track->set_slope(0);
103         }
104
105         for(set<Track *>::iterator i=neighbors.begin(); i!=neighbors.end(); ++i)
106                 (*i)->check_slope();
107
108         update_wrap();
109 }
110
111 void Manipulator::even_slope(bool smooth)
112 {
113         if(mode)
114                 cancel();
115
116         if(neighbors.size()!=2)
117                 return;
118
119         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
120                 if(i->track->get_type().get_endpoints().size()!=2)
121                         return;
122
123         list<Track *> tracks2;
124         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
125                 tracks2.push_back(i->track);
126
127         float total_len = 0;
128
129         list<TrackOrder> order;
130         Track *cur = *neighbors.begin();
131         while(tracks2.size())
132         {
133                 bool rev = false;
134                 for(list<Track *>::iterator i=tracks2.begin(); i!=tracks2.end(); ++i)
135                 {
136                         const vector<Track *> &links = (*i)->get_links();
137                         if(links[0]==cur)
138                         {
139                                 cur = *i;
140                                 tracks2.erase(i);
141                                 break;
142                         }
143                         else if(links[1]==cur)
144                         {
145                                 cur = *i;
146                                 rev = true;
147                                 tracks2.erase(i);
148                                 break;
149                         }
150                 }
151                 order.push_back(TrackOrder(cur, rev));
152                 total_len += cur->get_type().get_total_length();
153         }
154
155         set<Track *>::iterator nb = neighbors.begin();
156         int epi = (*nb)->get_endpoint_by_link(*order.front().track);
157         float start_z = (*nb)->get_endpoint_position(epi).z;
158         ++nb;
159         epi = (*nb)->get_endpoint_by_link(*order.back().track);
160         float end_z = (*nb)->get_endpoint_position(epi).z;
161
162         if(smooth)
163         {
164                 float dir = (end_z>start_z)?1:-1;
165                 float cur_slope = 0;
166                 while((end_z-start_z)*dir/total_len>cur_slope+0.025 && order.size()>2)
167                 {
168                         cur_slope += 0.025;
169
170                         float dz = order.front().track->get_type().get_total_length()*dir*cur_slope;
171                         set_slope(order.front(), start_z, dz);
172                         start_z += dz;
173                         total_len -= order.front().track->get_type().get_total_length();
174                         order.erase(order.begin());
175
176                         dz = order.back().track->get_type().get_total_length()*dir*cur_slope;
177                         set_slope(order.back(), end_z-dz, dz);
178                         end_z -= dz;
179                         total_len -= order.back().track->get_type().get_total_length();
180                         order.erase(--order.end());
181                 }
182         }
183
184         float cur_z = start_z;
185         for(list<TrackOrder>::iterator i=order.begin(); i!=order.end(); ++i)
186         {
187                 float dz = i->track->get_type().get_total_length()*(end_z-start_z)/total_len;
188                 set_slope(*i, cur_z, dz);
189                 cur_z += dz;
190         }
191
192         for(set<Track *>::iterator i=neighbors.begin(); i!=neighbors.end(); ++i)
193                 (*i)->check_slope();
194
195         update_wrap();
196 }
197
198 void Manipulator::cancel()
199 {
200         if(!mode)
201                 return;
202         mode = NONE;
203
204         wrap_pos = center;
205         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
206         {
207                 i->track->set_position(Point(center.x+i->pos.x, center.y+i->pos.y, center.z+i->pos.z));
208                 i->track->set_rotation(i->rot);
209         }
210
211         for(set<Track *>::iterator i=neighbors.begin(); i!=neighbors.end(); ++i)
212                 (*i)->check_slope();
213
214         angle = 0;
215         wrap_rot = 0;
216
217         signal_done.emit(false);
218 }
219
220 void Manipulator::button_press(int, int, float, float, unsigned btn)
221 {
222         if(btn==3)
223                 cancel();
224         else if(mode)
225         {
226                 mode = NONE;
227                 update_wrap();
228                 angle = 0;
229
230                 for(set<Track *>::iterator i=neighbors.begin(); i!=neighbors.end(); ++i)
231                         for(vector<MTrack>::iterator j=tracks.begin(); j!=tracks.end(); ++j)
232                                 j->track->break_link(**i);
233
234                 const set<Track *> &ltracks = designer.get_layout()->get_tracks();
235                 for(set<Track *>::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
236                 {
237                         bool ok = true;
238                         for(vector<MTrack>::iterator j=tracks.begin(); (j!=tracks.end() && ok); ++j)
239                                 ok = (j->track!=*i);
240                         if(!ok) continue;
241
242                         for(vector<MTrack>::iterator j=tracks.begin(); j!=tracks.end(); ++j)
243                                 j->track->snap_to(**i, true);
244                 }
245
246                 for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
247                         i->rot = i->track->get_rotation();
248
249                 update_neighbors();
250
251                 signal_done.emit(true);
252         }
253 }
254
255 void Manipulator::pointer_motion(int, int y, float gx, float gy)
256 {
257         pointer_y = y;
258         gpointer = Point(gx, gy, 0);
259
260         if(mode==MOVE)
261         {
262                 Point delta(gpointer.x-move_origin.x, gpointer.y-move_origin.y, 0);
263
264                 wrap_pos = Point(center.x+delta.x, center.y+delta.y, center.z);
265                 for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
266                 {
267                         i->track->set_position(Point(wrap_pos.x+i->pos.x, wrap_pos.y+i->pos.y, wrap_pos.z+i->pos.z));
268                         i->track->set_rotation(i->rot);
269                 }
270
271                 const set<Track *> &ltracks = designer.get_layout()->get_tracks();
272                 MTrack *snapped = 0;
273                 for(set<Track *>::const_iterator i=ltracks.begin(); (i!=ltracks.end() && !snapped); ++i)
274                 {
275                         bool ok = true;
276                         for(vector<MTrack>::iterator j=tracks.begin(); (j!=tracks.end() && ok); ++j)
277                                 ok = (j->track!=*i);
278                         if(!ok) continue;
279
280                         for(vector<MTrack>::iterator j=tracks.begin(); (j!=tracks.end() && !snapped); ++j)
281                                 if(j->track->snap_to(**i, false))
282                                         snapped = &*j;
283                 }
284
285                 if(snapped)
286                 {
287                         float da = snapped->track->get_rotation()-snapped->rot;
288                         float c = cos(da);
289                         float s = sin(da);
290                         const Point &sp = snapped->track->get_position();
291                         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
292                         {
293                                 if(&*i==snapped)
294                                         continue;
295
296                                 Point dp(i->pos.x-snapped->pos.x, i->pos.y-snapped->pos.y, 0);
297                                 i->track->set_position(Point(sp.x+c*dp.x-s*dp.y, sp.y+s*dp.x+c*dp.y, sp.z));
298                                 i->track->set_rotation(i->rot+da);
299                         }
300                 }
301         }
302         else if(mode==ROTATE)
303         {
304                 float a = atan2(gpointer.y-center.y, gpointer.x-center.x);
305                 angle += a-rot_origin;
306                 rot_origin = a;
307
308                 wrap_rot = angle;
309                 for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
310                 {
311                         float c = cos(angle);
312                         float s = sin(angle);
313                         i->track->set_position(Point(center.x+c*i->pos.x-s*i->pos.y, center.y+s*i->pos.x+c*i->pos.y, center.z*i->pos.z));
314                         i->track->set_rotation(angle+i->rot);
315                 }
316         }
317         else if(mode==ELEVATE)
318         {
319                 float dz = (y-elev_origin)/1000.;
320
321                 signal_status.emit(format("Elevation: %+.0fmm (%.0fmm)", dz*1000, (center.z+dz)*1000));
322
323                 wrap_pos.z = center.z+dz;
324                 for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
325                         i->track->set_position(Point(center.x+i->pos.x, center.y+i->pos.y, center.z+i->pos.z+dz));
326
327                 for(set<Track *>::iterator i=neighbors.begin(); i!=neighbors.end(); ++i)
328                         (*i)->check_slope();
329         }
330 }
331
332 void Manipulator::render()
333 {
334         glPushMatrix();
335         glTranslatef(wrap_pos.x, wrap_pos.y, wrap_pos.z);
336         glRotatef(wrap_rot*180/M_PI, 0, 0, 1);
337
338         glLineWidth(2);
339         glColor4f(0, 1, 0, 0.5);
340         for(list<TrackWrap>::iterator i=wrap.begin(); i!=wrap.end(); ++i)
341         {
342                 glPushMatrix();
343                 glTranslatef(i->pos.x, i->pos.y, i->pos.z);
344                 glRotatef(i->rot*180/M_PI, 0, 0, 1);
345
346                 glBegin(GL_LINE_LOOP);
347                 glVertex2f(-i->width/2, -i->height/2);
348                 glVertex2f(i->width/2, -i->height/2);
349                 glVertex2f(i->width/2, i->height/2);
350                 glVertex2f(-i->width/2, i->height/2);
351                 glEnd();
352
353                 glPopMatrix();
354         }
355
356         glPopMatrix();
357 }
358
359 void Manipulator::selection_changed()
360 {
361         if(mode)
362                 cancel();
363
364         tracks.clear();
365         const set<Track *> &stracks = selection.get_tracks();
366         tracks.insert(tracks.end(), stracks.begin(), stracks.end());
367
368         update_neighbors();
369         update_wrap();
370 }
371
372 void Manipulator::update_wrap()
373 {
374         wrap.clear();
375         float min_x = 0, max_x = 0;
376         float min_y = 0, max_y = 0;
377         float min_z = 0;
378         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
379         {
380                 Track3D &t3d = designer.get_layout_3d()->get_track(*i->track);
381
382                 TrackWrap tw;
383                 float min_area = 100;
384                 for(float a=0; a<M_PI; a+=0.01)
385                 {
386                         Point minp, maxp;
387                         t3d.get_bounds(a, minp, maxp);
388                         float area = (maxp.x-minp.x)*(maxp.y-minp.y);
389                         if(area<min_area)
390                         {
391                                 float c = cos(a);
392                                 float s = sin(a);
393                                 float x = (minp.x+maxp.x)/2;
394                                 float y = (minp.y+maxp.y)/2;
395                                 tw.pos = Point(c*x-s*y, s*x+c*y, minp.z);
396                                 tw.rot = a;
397                                 tw.width = maxp.x-minp.x+0.01;
398                                 tw.height = maxp.y-minp.y+0.01;
399
400                                 min_area = area;
401                         }
402                 }
403
404                 if(i==tracks.begin())
405                 {
406                         min_x = max_x = tw.pos.x;
407                         min_y = max_y = tw.pos.y;
408                         min_z = tw.pos.z;
409                 }
410                 else
411                 {
412                         min_x = min(min_x, tw.pos.x);
413                         max_x = max(max_x, tw.pos.x);
414                         min_y = min(min_y, tw.pos.y);
415                         max_y = max(max_y, tw.pos.y);
416                         min_z = min(min_z, tw.pos.z);
417                 }
418                 wrap.push_back(tw);
419         }
420
421         center = Point((min_x+max_x)/2, (min_y+max_y)/2, min_z);
422         wrap_pos = center;
423         wrap_rot = 0;
424         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
425         {
426                 const Point &tp = i->track->get_position();
427                 i->pos = Point(tp.x-center.x, tp.y-center.y, tp.z-center.z);
428         }
429         for(list<TrackWrap>::iterator i=wrap.begin(); i!=wrap.end(); ++i)
430         {
431                 i->pos.x -= center.x;
432                 i->pos.y -= center.y;
433                 i->pos.z -= center.z;
434         }
435 }
436
437 void Manipulator::update_neighbors()
438 {
439         neighbors.clear();
440         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
441         {
442                 const vector<Track *> &links = i->track->get_links();
443                 for(vector<Track *>::const_iterator j=links.begin(); j!=links.end(); ++j)
444                 {
445                         if(!*j)
446                                 continue;
447                         if(neighbors.count(*j))
448                                 continue;
449
450                         bool ok = true;
451                         for(vector<MTrack>::iterator k=tracks.begin(); (k!=tracks.end() && ok); ++k)
452                                 ok = (k->track!=*j);
453
454                         if(ok)
455                                 neighbors.insert(*j);
456                 }
457         }
458 }
459
460 void Manipulator::set_slope(TrackOrder &track, float z, float dz)
461 {
462         const Point &p = track.track->get_position();
463         if(track.rev)
464         {
465                 track.track->set_position(Point(p.x, p.y, z+dz));
466                 track.track->set_slope(-dz);
467         }
468         else
469         {
470                 track.track->set_position(Point(p.x, p.y, z));
471                 track.track->set_slope(dz);
472         }
473 }
474
475 Manipulator::MTrack::MTrack(Track *t):
476         track(t),
477         pos(track->get_position()),
478         rot(track->get_rotation())
479 { }