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1 /* $Id$
2
3 This file is part of the MSP Märklin suite
4 Copyright © 2006-2008 Mikkosoft Productions, Mikko Rasa
5 Distributed under the GPL
6 */
7
8 #include <algorithm>
9 #include <cmath>
10 #include <GL/gl.h>
11 #include "3d/layout.h"
12 #include "libmarklin/tracktype.h"
13 #include "designer.h"
14 #include "manipulator.h"
15 #include "selection.h"
16
17 using namespace std;
18 using namespace Marklin;
19 using namespace Msp;
20
21 #include <iostream>
22
23 Manipulator::Manipulator(Designer &d):
24         designer(d),
25         selection(0),
26         wrap_rot(0),
27         mode(NONE),
28         angle(0)
29 { }
30
31 void Manipulator::set_selection(Selection *s)
32 {
33         selection_changed_conn.disconnect();
34
35         selection=s;
36         if(selection)
37                 selection_changed_conn=selection->signal_changed.connect(sigc::mem_fun(this, &Manipulator::selection_changed));
38
39         selection_changed();
40 }
41
42 void Manipulator::start_move()
43 {
44         if(mode)
45                 cancel();
46
47         move_origin=gpointer;
48
49         mode=MOVE;
50 }
51
52 void Manipulator::start_rotate()
53 {
54         if(mode)
55                 cancel();
56
57         rot_origin=atan2(gpointer.y-center.y, gpointer.x-center.x);
58
59         mode=ROTATE;
60 }
61
62 void Manipulator::start_elevate()
63 {
64         if(mode)
65                 cancel();
66
67         elev_origin=pointer_y;
68
69         mode=ELEVATE;
70 }
71
72 void Manipulator::duplicate()
73 {
74         if(mode)
75                 cancel();
76
77         list<Track *> new_tracks;
78         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
79         {
80                 Track *track=i->track->copy();
81                 designer.get_layout()->add_track(*track);
82                 new_tracks.push_back(track);
83         }
84
85         selection->clear();
86         for(list<Track *>::iterator i=new_tracks.begin(); i!=new_tracks.end(); ++i)
87         {
88                 selection->add_track(*i);
89                 for(list<Track *>::iterator j=i; j!=new_tracks.end(); ++j)
90                         if(j!=i)
91                                 (*i)->snap_to(**j, true);
92         }
93 }
94
95 void Manipulator::flatten()
96 {
97         if(mode)
98                 cancel();
99
100         if(tracks.empty()) return;
101
102         float z=0;
103         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
104                 z+=i->track->get_position().z+i->track->get_slope()/2;
105         z/=tracks.size();
106
107         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
108         {
109                 Point p=i->track->get_position();
110                 i->track->set_position(Point(p.x, p.y, z));
111                 i->track->set_slope(0);
112         }
113
114         for(set<Track *>::iterator i=neighbors.begin(); i!=neighbors.end(); ++i)
115                 (*i)->check_slope();
116
117         update_wrap();
118 }
119
120 void Manipulator::even_slope(bool smooth)
121 {
122         if(mode)
123                 cancel();
124
125         if(neighbors.size()!=2)
126                 return;
127
128         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
129                 if(i->track->get_type().get_endpoints().size()!=2)
130                         return;
131
132         list<Track *> tracks2;
133         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
134                 tracks2.push_back(i->track);
135
136         float total_len=0;
137
138         list<TrackOrder> order;
139         Track *cur=*neighbors.begin();
140         while(tracks2.size())
141         {
142                 bool rev=false;
143                 for(list<Track *>::iterator i=tracks2.begin(); i!=tracks2.end(); ++i)
144                 {
145                         const vector<Track *> &links=(*i)->get_links();
146                         if(links[0]==cur)
147                         {
148                                 cur=*i;
149                                 tracks2.erase(i);
150                                 break;
151                         }
152                         else if(links[1]==cur)
153                         {
154                                 cur=*i;
155                                 rev=true;
156                                 tracks2.erase(i);
157                                 break;
158                         }
159                 }
160                 order.push_back(TrackOrder(cur, rev));
161                 total_len+=cur->get_type().get_total_length();
162         }
163
164         set<Track *>::iterator nb=neighbors.begin();
165         int epi=(*nb)->get_endpoint_by_link(*order.front().track);
166         float start_z=(*nb)->get_endpoint_position(epi).z;
167         ++nb;
168         epi=(*nb)->get_endpoint_by_link(*order.back().track);
169         float end_z=(*nb)->get_endpoint_position(epi).z;
170
171         if(smooth)
172         {
173                 float dir=(end_z>start_z)?1:-1;
174                 float cur_slope=0;
175                 while((end_z-start_z)*dir/total_len>cur_slope+0.025 && order.size()>2)
176                 {
177                         cur_slope+=0.025;
178
179                         float dz=order.front().track->get_type().get_total_length()*dir*cur_slope;
180                         set_slope(order.front(), start_z, dz);
181                         start_z+=dz;
182                         total_len-=order.front().track->get_type().get_total_length();
183                         order.erase(order.begin());
184
185                         dz=order.back().track->get_type().get_total_length()*dir*cur_slope;
186                         set_slope(order.back(), end_z-dz, dz);
187                         end_z-=dz;
188                         total_len-=order.back().track->get_type().get_total_length();
189                         order.erase(--order.end());
190                 }
191         }
192
193         float cur_z=start_z;
194         for(list<TrackOrder>::iterator i=order.begin(); i!=order.end(); ++i)
195         {
196                 float dz=i->track->get_type().get_total_length()*(end_z-start_z)/total_len;
197                 set_slope(*i, cur_z, dz);
198                 cur_z+=dz;
199         }
200
201         for(set<Track *>::iterator i=neighbors.begin(); i!=neighbors.end(); ++i)
202                 (*i)->check_slope();
203
204         update_wrap();
205 }
206
207 void Manipulator::cancel()
208 {
209         if(!mode)
210                 return;
211         mode=NONE;
212
213         wrap_pos=center;
214         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
215         {
216                 i->track->set_position(Point(center.x+i->pos.x, center.y+i->pos.y, center.z+i->pos.z));
217                 i->track->set_rotation(i->rot);
218         }
219
220         for(set<Track *>::iterator i=neighbors.begin(); i!=neighbors.end(); ++i)
221                 (*i)->check_slope();
222
223         angle=0;
224         //snapped=0;
225
226         signal_done.emit(false);
227 }
228
229 void Manipulator::button_press(int, int, float, float, unsigned btn)
230 {
231         if(btn==3)
232                 cancel();
233         else if(mode)
234         {
235                 mode=NONE;
236                 update_wrap();
237                 //snapped=0;
238
239                 for(set<Track *>::iterator i=neighbors.begin(); i!=neighbors.end(); ++i)
240                         for(vector<MTrack>::iterator j=tracks.begin(); j!=tracks.end(); ++j)
241                                 j->track->break_link(**i);
242
243                 const set<Track *> &ltracks=designer.get_layout()->get_tracks();
244                 for(set<Track *>::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
245                 {
246                         bool ok=true;
247                         for(vector<MTrack>::iterator j=tracks.begin(); (j!=tracks.end() && ok); ++j)
248                                 ok=(j->track!=*i);
249                         if(!ok) continue;
250
251                         for(vector<MTrack>::iterator j=tracks.begin(); j!=tracks.end(); ++j)
252                                 j->track->snap_to(**i, true);
253                 }
254
255                 update_neighbors();
256
257                 signal_done.emit(true);
258         }
259 }
260
261 void Manipulator::pointer_motion(int, int y, float gx, float gy)
262 {
263         pointer_y=y;
264         gpointer=Point(gx, gy, 0);
265
266         if(mode==MOVE)
267         {
268                 Point delta(gpointer.x-move_origin.x, gpointer.y-move_origin.y, 0);
269
270                 wrap_pos=Point(center.x+delta.x, center.y+delta.y, center.z);
271                 for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
272                 {
273                         i->track->set_position(Point(wrap_pos.x+i->pos.x, wrap_pos.y+i->pos.y, wrap_pos.z+i->pos.z));
274                         i->track->set_rotation(i->rot);
275                 }
276
277                 const set<Track *> &ltracks=designer.get_layout()->get_tracks();
278                 MTrack *snapped=0;
279                 for(set<Track *>::const_iterator i=ltracks.begin(); (i!=ltracks.end() && !snapped); ++i)
280                 {
281                         bool ok=true;
282                         for(vector<MTrack>::iterator j=tracks.begin(); (j!=tracks.end() && ok); ++j)
283                                 ok=(j->track!=*i);
284                         if(!ok) continue;
285
286                         for(vector<MTrack>::iterator j=tracks.begin(); (j!=tracks.end() && !snapped); ++j)
287                                 if(j->track->snap_to(**i, false))
288                                         snapped=&*j;
289                 }
290
291                 if(snapped)
292                 {
293                         float da=snapped->track->get_rotation()-snapped->rot;
294                         float c=cos(da);
295                         float s=sin(da);
296                         const Point &sp=snapped->track->get_position();
297                         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
298                         {
299                                 if(&*i==snapped)
300                                         continue;
301
302                                 Point dp(i->pos.x-snapped->pos.x, i->pos.y-snapped->pos.y, 0);
303                                 i->track->set_position(Point(sp.x+c*dp.x-s*dp.y, sp.y+s*dp.x+c*dp.y, sp.z));
304                                 i->track->set_rotation(i->rot+da);
305                         }
306                 }
307         }
308         else if(mode==ROTATE)
309         {
310                 float a=atan2(gpointer.y-center.y, gpointer.x-center.x);
311                 angle+=a-rot_origin;
312                 rot_origin=a;
313
314                 wrap_rot=angle;
315                 for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
316                 {
317                         float c=cos(angle);
318                         float s=sin(angle);
319                         i->track->set_position(Point(center.x+c*i->pos.x-s*i->pos.y, center.y+s*i->pos.x+c*i->pos.y, center.z*i->pos.z));
320                         i->track->set_rotation(angle+i->rot);
321                 }
322         }
323         else if(mode==ELEVATE)
324         {
325                 float dz=(y-elev_origin)/1000.;
326
327                 ostringstream ss;
328                 ss.precision(3);
329                 ss<<"Elevation: "<<dz*1000<<"mm ("<<(center.z+dz)*1000<<"mm)";
330                 signal_status.emit(ss.str());
331
332                 wrap_pos.z=center.z+dz;
333                 for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
334                         i->track->set_position(Point(center.x+i->pos.x, center.y+i->pos.y, center.z+i->pos.z+dz));
335
336                 for(set<Track *>::iterator i=neighbors.begin(); i!=neighbors.end(); ++i)
337                         (*i)->check_slope();
338         }
339 }
340
341 void Manipulator::render()
342 {
343         glPushMatrix();
344         glTranslatef(wrap_pos.x, wrap_pos.y, wrap_pos.z);
345         glRotatef(wrap_rot*180/M_PI, 0, 0, 1);
346
347         glLineWidth(2);
348         glColor4f(0, 1, 0, 0.5);
349         for(list<TrackWrap>::iterator i=wrap.begin(); i!=wrap.end(); ++i)
350         {
351                 glPushMatrix();
352                 glTranslatef(i->pos.x, i->pos.y, i->pos.z);
353                 glRotatef(i->rot*180/M_PI, 0, 0, 1);
354
355                 glBegin(GL_LINE_LOOP);
356                 glVertex2f(-i->width/2, -i->height/2);
357                 glVertex2f(i->width/2, -i->height/2);
358                 glVertex2f(i->width/2, i->height/2);
359                 glVertex2f(-i->width/2, i->height/2);
360                 glEnd();
361
362                 glPopMatrix();
363         }
364
365         glPopMatrix();
366 }
367
368 /*** private ***/
369
370 void Manipulator::selection_changed()
371 {
372         if(mode)
373                 cancel();
374
375         tracks.clear();
376         if(selection)
377         {
378                 const set<Track *> &stracks=selection->get_tracks();
379                 tracks.insert(tracks.end(), stracks.begin(), stracks.end());
380         }
381
382         update_neighbors();
383         update_wrap();
384 }
385
386 void Manipulator::update_wrap()
387 {
388         wrap.clear();
389         float min_x=0, max_x=0;
390         float min_y=0, max_y=0;
391         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
392         {
393                 Track3D &t3d=designer.get_layout_3d()->get_track(*i->track);
394
395                 TrackWrap tw;
396                 float min_area=100;
397                 for(float a=0; a<M_PI; a+=0.01)
398                 {
399                         Point minp, maxp;
400                         t3d.get_bounds(a, minp, maxp);
401                         float area=(maxp.x-minp.x)*(maxp.y-minp.y);
402                         if(area<min_area)
403                         {
404                                 float c=cos(a);
405                                 float s=sin(a);
406                                 float x=(minp.x+maxp.x)/2;
407                                 float y=(minp.y+maxp.y)/2;
408                                 tw.pos=Point(c*x-s*y, s*x+c*y, (minp.z+maxp.z)/2);
409                                 tw.rot=a;
410                                 tw.width=maxp.x-minp.x+0.01;
411                                 tw.height=maxp.y-minp.y+0.01;
412
413                                 min_area=area;
414                         }
415                 }
416
417                 if(i==tracks.begin())
418                 {
419                         min_x=max_x=tw.pos.x;
420                         min_y=max_y=tw.pos.y;
421                 }
422                 else
423                 {
424                         min_x=min(min_x, tw.pos.x);
425                         max_x=max(max_x, tw.pos.x);
426                         min_y=min(min_y, tw.pos.y);
427                         max_y=max(max_y, tw.pos.y);
428                 }
429                 wrap.push_back(tw);
430         }
431
432         center=Point((min_x+max_x)/2, (min_y+max_y)/2, 0);
433         wrap_pos=center;
434         wrap_rot=0;
435         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
436         {
437                 const Point &tp=i->track->get_position();
438                 i->pos=Point(tp.x-center.x, tp.y-center.y, tp.z);
439         }
440         for(list<TrackWrap>::iterator i=wrap.begin(); i!=wrap.end(); ++i)
441         {
442                 i->pos.x-=center.x;
443                 i->pos.y-=center.y;
444         }
445 }
446
447 void Manipulator::update_neighbors()
448 {
449         neighbors.clear();
450         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
451         {
452                 const vector<Track *> &links=i->track->get_links();
453                 for(vector<Track *>::const_iterator j=links.begin(); j!=links.end(); ++j)
454                 {
455                         if(!*j)
456                                 continue;
457                         if(neighbors.count(*j))
458                                 continue;
459
460                         bool ok=true;
461                         for(vector<MTrack>::iterator k=tracks.begin(); (k!=tracks.end() && ok); ++k)
462                                 ok=(k->track!=*j);
463
464                         if(ok)
465                                 neighbors.insert(*j);
466                 }
467         }
468 }
469
470 void Manipulator::set_slope(TrackOrder &track, float z, float dz)
471 {
472         const Point &p=track.track->get_position();
473         if(track.rev)
474         {
475                 track.track->set_position(Point(p.x, p.y, z+dz));
476                 track.track->set_slope(-dz);
477         }
478         else
479         {
480                 track.track->set_position(Point(p.x, p.y, z));
481                 track.track->set_slope(dz);
482         }
483 }
484
485 Manipulator::MTrack::MTrack(Track *t):
486         track(t),
487         pos(track->get_position()),
488         rot(track->get_rotation())
489 { }