]> git.tdb.fi Git - r2c2.git/blob - source/designer/manipulator.cpp
Code reformatting: add spaces around assignment operators
[r2c2.git] / source / designer / manipulator.cpp
1 /* $Id$
2
3 This file is part of the MSP Märklin suite
4 Copyright © 2006-2008 Mikkosoft Productions, Mikko Rasa
5 Distributed under the GPL
6 */
7
8 #include <algorithm>
9 #include <cmath>
10 #include <GL/gl.h>
11 #include "3d/layout.h"
12 #include "libmarklin/tracktype.h"
13 #include "designer.h"
14 #include "manipulator.h"
15 #include "selection.h"
16
17 using namespace std;
18 using namespace Marklin;
19 using namespace Msp;
20
21 #include <iostream>
22
23 Manipulator::Manipulator(Designer &d):
24         designer(d),
25         selection(0),
26         wrap_rot(0),
27         mode(NONE),
28         angle(0)
29 { }
30
31 void Manipulator::set_selection(Selection *s)
32 {
33         selection_changed_conn.disconnect();
34
35         selection = s;
36         if(selection)
37                 selection_changed_conn = selection->signal_changed.connect(sigc::mem_fun(this, &Manipulator::selection_changed));
38
39         selection_changed();
40 }
41
42 void Manipulator::start_move()
43 {
44         if(mode)
45                 cancel();
46
47         move_origin = gpointer;
48
49         mode = MOVE;
50 }
51
52 void Manipulator::start_rotate()
53 {
54         if(mode)
55                 cancel();
56
57         rot_origin = atan2(gpointer.y-center.y, gpointer.x-center.x);
58
59         mode = ROTATE;
60 }
61
62 void Manipulator::start_elevate()
63 {
64         if(mode)
65                 cancel();
66
67         elev_origin = pointer_y;
68
69         mode = ELEVATE;
70 }
71
72 void Manipulator::duplicate()
73 {
74         if(mode)
75                 cancel();
76
77         list<Track *> new_tracks;
78         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
79         {
80                 Track *track = i->track->copy();
81                 designer.get_layout()->add_track(*track);
82                 new_tracks.push_back(track);
83         }
84
85         selection->clear();
86         for(list<Track *>::iterator i=new_tracks.begin(); i!=new_tracks.end(); ++i)
87         {
88                 selection->add_track(*i);
89                 for(list<Track *>::iterator j=i; j!=new_tracks.end(); ++j)
90                         if(j!=i)
91                                 (*i)->snap_to(**j, true);
92         }
93 }
94
95 void Manipulator::flatten()
96 {
97         if(mode)
98                 cancel();
99
100         if(tracks.empty()) return;
101
102         float z = 0;
103         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
104                 z += i->track->get_position().z+i->track->get_slope()/2;
105         z /= tracks.size();
106
107         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
108         {
109                 Point p = i->track->get_position();
110                 i->track->set_position(Point(p.x, p.y, z));
111                 i->track->set_slope(0);
112         }
113
114         for(set<Track *>::iterator i=neighbors.begin(); i!=neighbors.end(); ++i)
115                 (*i)->check_slope();
116
117         update_wrap();
118 }
119
120 void Manipulator::even_slope(bool smooth)
121 {
122         if(mode)
123                 cancel();
124
125         if(neighbors.size()!=2)
126                 return;
127
128         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
129                 if(i->track->get_type().get_endpoints().size()!=2)
130                         return;
131
132         list<Track *> tracks2;
133         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
134                 tracks2.push_back(i->track);
135
136         float total_len = 0;
137
138         list<TrackOrder> order;
139         Track *cur = *neighbors.begin();
140         while(tracks2.size())
141         {
142                 bool rev = false;
143                 for(list<Track *>::iterator i=tracks2.begin(); i!=tracks2.end(); ++i)
144                 {
145                         const vector<Track *> &links = (*i)->get_links();
146                         if(links[0]==cur)
147                         {
148                                 cur = *i;
149                                 tracks2.erase(i);
150                                 break;
151                         }
152                         else if(links[1]==cur)
153                         {
154                                 cur = *i;
155                                 rev = true;
156                                 tracks2.erase(i);
157                                 break;
158                         }
159                 }
160                 order.push_back(TrackOrder(cur, rev));
161                 total_len += cur->get_type().get_total_length();
162         }
163
164         set<Track *>::iterator nb = neighbors.begin();
165         int epi = (*nb)->get_endpoint_by_link(*order.front().track);
166         float start_z = (*nb)->get_endpoint_position(epi).z;
167         ++nb;
168         epi = (*nb)->get_endpoint_by_link(*order.back().track);
169         float end_z = (*nb)->get_endpoint_position(epi).z;
170
171         if(smooth)
172         {
173                 float dir = (end_z>start_z)?1:-1;
174                 float cur_slope = 0;
175                 while((end_z-start_z)*dir/total_len>cur_slope+0.025 && order.size()>2)
176                 {
177                         cur_slope += 0.025;
178
179                         float dz = order.front().track->get_type().get_total_length()*dir*cur_slope;
180                         set_slope(order.front(), start_z, dz);
181                         start_z += dz;
182                         total_len -= order.front().track->get_type().get_total_length();
183                         order.erase(order.begin());
184
185                         dz = order.back().track->get_type().get_total_length()*dir*cur_slope;
186                         set_slope(order.back(), end_z-dz, dz);
187                         end_z -= dz;
188                         total_len -= order.back().track->get_type().get_total_length();
189                         order.erase(--order.end());
190                 }
191         }
192
193         float cur_z = start_z;
194         for(list<TrackOrder>::iterator i=order.begin(); i!=order.end(); ++i)
195         {
196                 float dz = i->track->get_type().get_total_length()*(end_z-start_z)/total_len;
197                 set_slope(*i, cur_z, dz);
198                 cur_z += dz;
199         }
200
201         for(set<Track *>::iterator i=neighbors.begin(); i!=neighbors.end(); ++i)
202                 (*i)->check_slope();
203
204         update_wrap();
205 }
206
207 void Manipulator::cancel()
208 {
209         if(!mode)
210                 return;
211         mode = NONE;
212
213         wrap_pos = center;
214         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
215         {
216                 i->track->set_position(Point(center.x+i->pos.x, center.y+i->pos.y, center.z+i->pos.z));
217                 i->track->set_rotation(i->rot);
218         }
219
220         for(set<Track *>::iterator i=neighbors.begin(); i!=neighbors.end(); ++i)
221                 (*i)->check_slope();
222
223         angle = 0;
224         wrap_rot = 0;
225
226         signal_done.emit(false);
227 }
228
229 void Manipulator::button_press(int, int, float, float, unsigned btn)
230 {
231         if(btn==3)
232                 cancel();
233         else if(mode)
234         {
235                 mode = NONE;
236                 update_wrap();
237                 angle = 0;
238
239                 for(set<Track *>::iterator i=neighbors.begin(); i!=neighbors.end(); ++i)
240                         for(vector<MTrack>::iterator j=tracks.begin(); j!=tracks.end(); ++j)
241                                 j->track->break_link(**i);
242
243                 const set<Track *> &ltracks = designer.get_layout()->get_tracks();
244                 for(set<Track *>::const_iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
245                 {
246                         bool ok = true;
247                         for(vector<MTrack>::iterator j=tracks.begin(); (j!=tracks.end() && ok); ++j)
248                                 ok = (j->track!=*i);
249                         if(!ok) continue;
250
251                         for(vector<MTrack>::iterator j=tracks.begin(); j!=tracks.end(); ++j)
252                                 j->track->snap_to(**i, true);
253                 }
254
255                 for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
256                         i->rot = i->track->get_rotation();
257
258                 update_neighbors();
259
260                 signal_done.emit(true);
261         }
262 }
263
264 void Manipulator::pointer_motion(int, int y, float gx, float gy)
265 {
266         pointer_y = y;
267         gpointer = Point(gx, gy, 0);
268
269         if(mode==MOVE)
270         {
271                 Point delta(gpointer.x-move_origin.x, gpointer.y-move_origin.y, 0);
272
273                 wrap_pos = Point(center.x+delta.x, center.y+delta.y, center.z);
274                 for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
275                 {
276                         i->track->set_position(Point(wrap_pos.x+i->pos.x, wrap_pos.y+i->pos.y, wrap_pos.z+i->pos.z));
277                         i->track->set_rotation(i->rot);
278                 }
279
280                 const set<Track *> &ltracks = designer.get_layout()->get_tracks();
281                 MTrack *snapped = 0;
282                 for(set<Track *>::const_iterator i=ltracks.begin(); (i!=ltracks.end() && !snapped); ++i)
283                 {
284                         bool ok = true;
285                         for(vector<MTrack>::iterator j=tracks.begin(); (j!=tracks.end() && ok); ++j)
286                                 ok = (j->track!=*i);
287                         if(!ok) continue;
288
289                         for(vector<MTrack>::iterator j=tracks.begin(); (j!=tracks.end() && !snapped); ++j)
290                                 if(j->track->snap_to(**i, false))
291                                         snapped = &*j;
292                 }
293
294                 if(snapped)
295                 {
296                         float da = snapped->track->get_rotation()-snapped->rot;
297                         float c = cos(da);
298                         float s = sin(da);
299                         const Point &sp = snapped->track->get_position();
300                         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
301                         {
302                                 if(&*i==snapped)
303                                         continue;
304
305                                 Point dp(i->pos.x-snapped->pos.x, i->pos.y-snapped->pos.y, 0);
306                                 i->track->set_position(Point(sp.x+c*dp.x-s*dp.y, sp.y+s*dp.x+c*dp.y, sp.z));
307                                 i->track->set_rotation(i->rot+da);
308                         }
309                 }
310         }
311         else if(mode==ROTATE)
312         {
313                 float a = atan2(gpointer.y-center.y, gpointer.x-center.x);
314                 angle += a-rot_origin;
315                 rot_origin = a;
316
317                 wrap_rot = angle;
318                 for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
319                 {
320                         float c = cos(angle);
321                         float s = sin(angle);
322                         i->track->set_position(Point(center.x+c*i->pos.x-s*i->pos.y, center.y+s*i->pos.x+c*i->pos.y, center.z*i->pos.z));
323                         i->track->set_rotation(angle+i->rot);
324                 }
325         }
326         else if(mode==ELEVATE)
327         {
328                 float dz = (y-elev_origin)/1000.;
329
330                 ostringstream ss;
331                 ss.precision(3);
332                 ss<<"Elevation: "<<dz*1000<<"mm ("<<(center.z+dz)*1000<<"mm)";
333                 signal_status.emit(ss.str());
334
335                 wrap_pos.z = center.z+dz;
336                 for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
337                         i->track->set_position(Point(center.x+i->pos.x, center.y+i->pos.y, center.z+i->pos.z+dz));
338
339                 for(set<Track *>::iterator i=neighbors.begin(); i!=neighbors.end(); ++i)
340                         (*i)->check_slope();
341         }
342 }
343
344 void Manipulator::render()
345 {
346         glPushMatrix();
347         glTranslatef(wrap_pos.x, wrap_pos.y, wrap_pos.z);
348         glRotatef(wrap_rot*180/M_PI, 0, 0, 1);
349
350         glLineWidth(2);
351         glColor4f(0, 1, 0, 0.5);
352         for(list<TrackWrap>::iterator i=wrap.begin(); i!=wrap.end(); ++i)
353         {
354                 glPushMatrix();
355                 glTranslatef(i->pos.x, i->pos.y, i->pos.z);
356                 glRotatef(i->rot*180/M_PI, 0, 0, 1);
357
358                 glBegin(GL_LINE_LOOP);
359                 glVertex2f(-i->width/2, -i->height/2);
360                 glVertex2f(i->width/2, -i->height/2);
361                 glVertex2f(i->width/2, i->height/2);
362                 glVertex2f(-i->width/2, i->height/2);
363                 glEnd();
364
365                 glPopMatrix();
366         }
367
368         glPopMatrix();
369 }
370
371 /*** private ***/
372
373 void Manipulator::selection_changed()
374 {
375         if(mode)
376                 cancel();
377
378         tracks.clear();
379         if(selection)
380         {
381                 const set<Track *> &stracks = selection->get_tracks();
382                 tracks.insert(tracks.end(), stracks.begin(), stracks.end());
383         }
384
385         update_neighbors();
386         update_wrap();
387 }
388
389 void Manipulator::update_wrap()
390 {
391         wrap.clear();
392         float min_x = 0, max_x = 0;
393         float min_y = 0, max_y = 0;
394         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
395         {
396                 Track3D &t3d = designer.get_layout_3d()->get_track(*i->track);
397
398                 TrackWrap tw;
399                 float min_area = 100;
400                 for(float a=0; a<M_PI; a+=0.01)
401                 {
402                         Point minp, maxp;
403                         t3d.get_bounds(a, minp, maxp);
404                         float area = (maxp.x-minp.x)*(maxp.y-minp.y);
405                         if(area<min_area)
406                         {
407                                 float c = cos(a);
408                                 float s = sin(a);
409                                 float x = (minp.x+maxp.x)/2;
410                                 float y = (minp.y+maxp.y)/2;
411                                 tw.pos = Point(c*x-s*y, s*x+c*y, (minp.z+maxp.z)/2);
412                                 tw.rot = a;
413                                 tw.width = maxp.x-minp.x+0.01;
414                                 tw.height = maxp.y-minp.y+0.01;
415
416                                 min_area = area;
417                         }
418                 }
419
420                 if(i==tracks.begin())
421                 {
422                         min_x = max_x = tw.pos.x;
423                         min_y = max_y = tw.pos.y;
424                 }
425                 else
426                 {
427                         min_x = min(min_x, tw.pos.x);
428                         max_x = max(max_x, tw.pos.x);
429                         min_y = min(min_y, tw.pos.y);
430                         max_y = max(max_y, tw.pos.y);
431                 }
432                 wrap.push_back(tw);
433         }
434
435         center = Point((min_x+max_x)/2, (min_y+max_y)/2, 0);
436         wrap_pos = center;
437         wrap_rot = 0;
438         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
439         {
440                 const Point &tp = i->track->get_position();
441                 i->pos = Point(tp.x-center.x, tp.y-center.y, tp.z);
442         }
443         for(list<TrackWrap>::iterator i=wrap.begin(); i!=wrap.end(); ++i)
444         {
445                 i->pos.x -= center.x;
446                 i->pos.y -= center.y;
447         }
448 }
449
450 void Manipulator::update_neighbors()
451 {
452         neighbors.clear();
453         for(vector<MTrack>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
454         {
455                 const vector<Track *> &links = i->track->get_links();
456                 for(vector<Track *>::const_iterator j=links.begin(); j!=links.end(); ++j)
457                 {
458                         if(!*j)
459                                 continue;
460                         if(neighbors.count(*j))
461                                 continue;
462
463                         bool ok = true;
464                         for(vector<MTrack>::iterator k=tracks.begin(); (k!=tracks.end() && ok); ++k)
465                                 ok = (k->track!=*j);
466
467                         if(ok)
468                                 neighbors.insert(*j);
469                 }
470         }
471 }
472
473 void Manipulator::set_slope(TrackOrder &track, float z, float dz)
474 {
475         const Point &p = track.track->get_position();
476         if(track.rev)
477         {
478                 track.track->set_position(Point(p.x, p.y, z+dz));
479                 track.track->set_slope(-dz);
480         }
481         else
482         {
483                 track.track->set_position(Point(p.x, p.y, z));
484                 track.track->set_slope(dz);
485         }
486 }
487
488 Manipulator::MTrack::MTrack(Track *t):
489         track(t),
490         pos(track->get_position()),
491         rot(track->get_rotation())
492 { }