2 #include <msp/gl/texture.h>
3 #include <msp/gltk/button.h>
4 #include <msp/input/keys.h>
11 InputDialog::InputDialog(Designer &d, const string &title, const string &text):
17 add(*(lbl=new GLtk::Label(title)));
18 lbl->set_geometry(GLtk::Geometry(10, geom.h-30, geom.w-20, 20));
20 add(*(entry=new GLtk::Entry(text)));
21 entry->set_geometry(GLtk::Geometry(10, geom.h-60, geom.w-20, 20));
25 add_button(*(btn=new GLtk::Button("Cncl")), 0);
26 btn->set_geometry(GLtk::Geometry(geom.w-90, 10, 40, 24));
27 btn->set_style("red");
29 add_button(*(btn=new GLtk::Button("OK")), 1);
30 btn->set_geometry(GLtk::Geometry(geom.w-50, 10, 40, 24));
31 btn->set_style("green");
33 designer.get_root().add(*this);
34 const GLtk::Geometry &rgeom=designer.get_root().get_geometry();
35 set_position((rgeom.w-geom.w)/2, (rgeom.h-geom.h)/2);
39 void InputDialog::key_press(unsigned key, unsigned mod, wchar_t ch)
41 if(key==Msp::Input::KEY_ENTER)
43 else if(key==Msp::Input::KEY_ESC)
46 Dialog::key_press(key, mod, ch);
49 void InputDialog::on_response(int code)
52 signal_accept.emit(entry->get_text());