3 This file is part of R²C²
4 Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa
5 Distributed under the GPL
11 #include <msp/fs/utils.h>
12 #include <msp/gl/blend.h>
13 #include <msp/gl/framebuffer.h>
14 #include <msp/gl/matrix.h>
15 #include <msp/gl/misc.h>
16 #include <msp/gl/projection.h>
17 #include <msp/gl/rendermode.h>
18 #include <msp/gl/select.h>
19 #include <msp/gl/tests.h>
20 #include <msp/gl/texture2d.h>
21 #include <msp/input/keys.h>
22 #include <msp/io/print.h>
23 #include <msp/strings/codec.h>
24 #include <msp/strings/lexicalcast.h>
25 #include <msp/strings/utf8.h>
26 #include <msp/strings/utils.h>
27 #include <msp/time/units.h>
28 #include <msp/time/utils.h>
29 #include "libr2c2/route.h"
30 #include "libr2c2/tracktype.h"
34 #include "layoutbar.h"
35 #include "manipulator.h"
38 #include "selection.h"
39 #include "svgexporter.h"
41 #include "trackproperties.h"
47 Application::RegApp<Designer> Designer::reg;
49 Designer::Designer(int argc, char **argv):
56 manipulator(*this, root, selection),
58 camera_ctl(*this, root, camera),
59 track_wrap(*this, selection)
61 window.set_title("Railway Designer");
62 window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Designer::exit), 0));
64 selection.signal_changed.connect(sigc::mem_fun(this, &Designer::selection_changed));
65 manipulator.signal_status.connect(sigc::mem_fun(this, &Designer::manipulation_status));
66 manipulator.signal_done.connect(sigc::mem_fun(this, &Designer::manipulation_done));
67 measure.signal_changed.connect(sigc::mem_fun(this, &Designer::measure_changed));
68 measure.signal_done.connect(sigc::mem_fun(this, &Designer::measure_done));
70 // Setup catalogue and layout
71 DataFile::load(catalogue, "tracks.dat");
73 cat_layout_3d = new Layout3D(catalogue.get_layout());
75 layout = new Layout(catalogue);
76 layout_3d = new Layout3D(*layout);
78 layout->signal_track_added.connect(sigc::mem_fun(this, &Designer::track_added));
79 layout->signal_track_removed.connect(sigc::mem_fun(this, &Designer::track_removed));
84 DataFile::load(*layout, argv[1]);
86 if(!layout->get_base().empty())
88 base_object = new GL::Object;
89 DataFile::load(*base_object, layout->get_base());
94 GL::enable(GL_CULL_FACE);
96 pipeline = new GL::Pipeline(window.get_width(), window.get_height(), false);
97 pipeline->set_camera(&camera);
98 pipeline->add_renderable_for_pass(layout_3d->get_scene(), 0);
100 pipeline->add_renderable(*base_object);
101 pipeline->add_renderable_for_pass(track_wrap, "unlit");
102 pipeline->add_renderable_for_pass(layout_3d->get_path_scene(), "unlit");
103 pipeline->add_renderable_for_pass(layout_3d->get_endpoint_scene(), "unlit");
105 light.set_position(0, -0.259, 0.966, 0);
106 lighting.attach(0, light);
108 GL::PipelinePass *pass = &pipeline->add_pass(0);
109 pass->lighting = &lighting;
110 pass->depth_test = &GL::DepthTest::lequal();
112 pass = &pipeline->add_pass("unlit");
113 pass->depth_test = &GL::DepthTest::lequal();
114 pass->blend = &GL::Blend::alpha();
116 pass = &pipeline->add_pass("blended");
117 pass->lighting = &lighting;
118 pass->depth_test = &GL::DepthTest::lequal();
119 pass->blend = &GL::Blend::alpha();
121 camera.set_up_direction(GL::Vector3(0, 0, 1));
122 camera.set_look_direction(GL::Vector3(0, 0.5, -0.866));
125 root.signal_key_press.connect(sigc::mem_fun(this, &Designer::key_press));
126 root.signal_button_press.connect(sigc::mem_fun(this, &Designer::button_press));
127 root.signal_pointer_motion.connect(sigc::mem_fun(this, &Designer::pointer_motion));
128 root.signal_tooltip.connect(sigc::mem_fun(this, &Designer::tooltip));
130 toolbars.push_back(new Layoutbar(*this));
131 toolbars.push_back(new Trackbar(*this));
132 toolbars.push_back(new Routebar(*this));
133 for(vector<Toolbar *>::iterator i=toolbars.begin(); i!=toolbars.end(); ++i)
136 if(i!=toolbars.begin())
138 (*i)->signal_expanded.connect(sigc::hide(sigc::mem_fun(this, &Designer::arrange_toolbars)));
142 GLtk::Panel *statusbar = new GLtk::Panel;
143 root.add(*statusbar);
144 statusbar->set_size(window.get_width(), 20);
145 statusbar->set_focusable(false);
147 lbl_status = new GLtk::Label;
148 statusbar->add(*lbl_status);
149 lbl_status->set_geometry(GLtk::Geometry(20, 2, 300, 16));
151 overlay = new Overlay3D(window, camera, ui_res.get_default_font());
153 camera_ctl.view_all();
155 const Layout3D::TrackMap &tracks = layout_3d->get_tracks();
156 for(Layout3D::TrackMap::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
157 update_track_icon(*i->second);
160 Designer::~Designer()
167 delete cat_layout_3d;
176 return Application::main();
179 void Designer::save()
181 InputDialog *input = new InputDialog(*this, "Save layout", filename);
182 input->signal_accept.connect(sigc::mem_fun(layout, &Layout::save));
185 void Designer::quit()
190 void Designer::new_track()
195 void Designer::track_properties()
197 if(selection.empty())
200 TrackProperties *track_prop = new TrackProperties(selection);
201 root.add(*track_prop);
202 const GLtk::Geometry &root_geom = root.get_geometry();
203 const GLtk::Geometry &dlg_geom = track_prop->get_geometry();
204 track_prop->set_position((root_geom.w-dlg_geom.w)/2, (root_geom.h-dlg_geom.h)/2);
206 track_prop->signal_response.connect(sigc::mem_fun(this, &Designer::track_properties_response));
209 void Designer::rename_route()
214 InputDialog *input = new InputDialog(*this, "Route name", cur_route->get_name());
215 input->signal_accept.connect(sigc::mem_fun(this, &Designer::route_name_accept));
218 void Designer::svg_export()
220 InputDialog *input = new InputDialog(*this, "SVG export", FS::basepart(filename)+".svg");
221 input->signal_accept.connect(sigc::mem_fun(this, &Designer::svg_export_accept));
224 void Designer::edit_route(Route *r)
230 void Designer::add_selection_to_route()
237 cur_route->add_tracks(selection.get_tracks());
239 catch(const Exception &e)
241 lbl_status->set_text(e.what());
244 show_route(cur_route);
247 Point Designer::map_pointer_to_ground(int x, int y)
249 float xf = x*2.0/window.get_width()-1.0;
250 float yf = y*2.0/window.get_height()-1.0;
251 GL::Vector4 vec = camera.unproject(GL::Vector4(xf, yf, 0, 0));
252 const GL::Vector3 &pos = camera.get_position();
254 return Point(pos.x-vec.x*pos.z/vec.z, pos.y-vec.y*pos.z/vec.z);
257 void Designer::tick()
259 const Msp::Time::TimeStamp t = Msp::Time::now();
260 float dt = (t-last_tick)/Msp::Time::sec;
263 if(mode==MANIPULATE_DONE)
270 for(list<Track *>::iterator i=new_tracks.begin(); i!=new_tracks.end(); ++i)
271 layout_3d->get_track(**i).get_path().set_mask(0);
276 window.swap_buffers();
279 void Designer::key_press(unsigned key, unsigned mod, wchar_t)
281 key = Input::key_from_sys(key);
282 mod = Input::mod_from_sys(mod);
284 if(key==Msp::Input::KEY_N && (mod&Input::MOD_SHIFT))
286 manipulator.start_extend();
289 else if(key==Msp::Input::KEY_N)
291 else if(key==Msp::Input::KEY_G)
293 manipulator.start_move();
296 else if(key==Msp::Input::KEY_R)
298 manipulator.start_rotate();
301 else if(key==Msp::Input::KEY_D)
303 manipulator.duplicate();
304 manipulator.start_move();
307 else if(key==Msp::Input::KEY_W)
309 else if(key==Msp::Input::KEY_PLUS)
310 selection.select_more();
311 else if(key==Msp::Input::KEY_L && (mod&Input::MOD_SHIFT))
312 selection.select_blocks();
313 else if(key==Msp::Input::KEY_L)
314 selection.select_linked();
315 else if(key==Msp::Input::KEY_M)
320 else if(key==Msp::Input::KEY_Z)
322 manipulator.start_elevate();
325 else if(key==Msp::Input::KEY_ESC)
328 manipulator.cancel();
329 else if(mode==CATALOGUE)
334 else if(key==Msp::Input::KEY_X)
336 set<Track *> tracks = selection.get_tracks();
338 for(set<Track *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
340 overlay->clear(layout_3d->get_track(**i));
341 layout->remove_track(**i);
345 else if(key==Msp::Input::KEY_F && (mod&Input::MOD_SHIFT))
347 const set<Track *> &tracks = selection.get_tracks();
348 const set<Track *> <racks = layout->get_tracks();
349 for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
351 (*i)->set_flex(!(*i)->get_flex());
353 for(set<Track *>::const_iterator j=ltracks.begin(); j!=ltracks.end(); ++j)
355 (*i)->snap_to(**j, true);
357 update_track_icon(layout_3d->get_track(**i));
360 else if(key==Msp::Input::KEY_F)
361 manipulator.flatten();
362 else if(key==Msp::Input::KEY_E && (mod&Input::MOD_SHIFT))
363 manipulator.even_slope(true);
364 else if(key==Msp::Input::KEY_E)
365 manipulator.even_slope();
366 else if(key==Msp::Input::KEY_A)
367 add_selection_to_route();
368 else if(key==Msp::Input::KEY_C)
369 manipulator.connect();
370 else if(key==Msp::Input::KEY_V)
372 else if(key==Msp::Input::KEY_P)
376 void Designer::button_press(int x, int y, unsigned btn, unsigned mod)
378 y = window.get_height()-y-1;
379 mod = Input::mod_from_sys(mod);
381 Point ground = map_pointer_to_ground(x, y);
387 Track3D *ctrack = pick_track(x, y);
390 Track *track = new Track(*layout, ctrack->get_track().get_type());
391 track->set_position(ground);
394 selection.add_track(track);
402 else if(mode==SELECT)
406 Track3D *track = pick_track(x, y);
409 if(!(mod&Input::MOD_SHIFT))
411 selection.toggle_track(&track->get_track());
415 else if(mode==MEASURE)
416 measure.button_press(x, y, ground.x, ground.y, btn);
419 void Designer::pointer_motion(int x, int y)
421 y = window.get_height()-y-1;
423 if(!root.get_child_at(x, y))
425 Point ground = map_pointer_to_ground(x, y);
426 measure.pointer_motion(x, y, ground.x, ground.y);
430 void Designer::apply_camera()
434 GL::matrix_mode(GL::PROJECTION);
436 GL::frustum_centered(0.11046, 0.082843, 0.1, 10);
437 GL::matrix_mode(GL::MODELVIEW);
439 GL::translate(0, 0, -1);
445 void Designer::render()
447 GL::Framebuffer::system().clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
452 cat_layout_3d->get_scene().render();
456 pipeline->render_all();
457 GL::enable(GL_CULL_FACE);
459 GL::Bind bind_blend(GL::Blend::alpha());
463 GL::Bind bind_depth(GL::DepthTest::lequal());
468 GL::matrix_mode(GL::PROJECTION);
470 GL::ortho_bottomleft(window.get_width(), window.get_height());
471 GL::matrix_mode(GL::MODELVIEW);
474 GL::disable(GL::DEPTH_TEST);
476 GL::Bind bind_blend(GL::Blend::alpha());
478 GL::Texture::unbind();
481 void Designer::track_added(Track &trk)
483 new_tracks.push_back(&trk);
486 void Designer::track_removed(Track &trk)
488 list<Track *>::iterator i = find(new_tracks.begin(), new_tracks.end(), &trk);
489 if(i!=new_tracks.end())
493 Track3D *Designer::pick_track(int x, int y)
495 Layout3D *l = layout_3d;
499 float xx = ((float(x)-window.get_width()/2)/window.get_height())*0.82843;
500 float yy = (float(y)/window.get_height()-0.5)*0.82843;
501 float size = 4.0/window.get_height()*0.82843;
505 return l->pick_track(xx, yy, size);
508 void Designer::update_track_icon(Track3D &track)
510 overlay->clear(track);
512 if(track.get_track().get_flex())
513 overlay->add_graphic(track, "flex");
515 if(unsigned sid = track.get_track().get_sensor_id())
517 overlay->add_graphic(track, "sensor");
518 overlay->set_label(track, lexical_cast(sid));
520 else if(unsigned tid = track.get_track().get_turnout_id())
524 overlay->add_graphic(track, "turnout");
525 overlay->set_label(track, lexical_cast(tid));
530 void Designer::selection_changed()
532 const set<Track *> &tracks = selection.get_tracks();
534 lbl_status->set_text(string());
538 for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
539 len += (*i)->get_type().get_total_length();
540 lbl_status->set_text(format("%.2fm of track selected\n", len));
544 void Designer::manipulation_status(const string &status)
546 lbl_status->set_text(status);
549 void Designer::manipulation_done(bool)
551 mode = MANIPULATE_DONE;
555 void Designer::measure_changed()
557 float pard = measure.get_parallel_distance()*1000;
558 float perpd = measure.get_perpendicular_distance()*1000;
559 float d = sqrt(pard*pard+perpd*perpd);
560 float adiff = measure.get_angle_difference()*180/M_PI;
561 string info = format("Par %.1fmm - Perp %.1fmm - Total %.1fmm - Angle %.1f°", pard, perpd, d, adiff);
562 lbl_status->set_text(info);
565 void Designer::measure_done()
571 void Designer::arrange_toolbars()
574 for(vector<Toolbar *>::iterator i=toolbars.begin(); i!=toolbars.end(); ++i)
576 const GLtk::Geometry &geom = (*i)->get_geometry();
577 (*i)->set_position(x, window.get_height()-geom.h);
582 void Designer::track_properties_response(int)
584 const set<Track *> &tracks = selection.get_tracks();
585 for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
586 update_track_icon(layout_3d->get_track(**i));
589 void Designer::route_name_accept(const string &text)
592 cur_route->set_name(text);
595 void Designer::svg_export_accept(const string &text)
597 SvgExporter svg_exp(*layout);
601 string Designer::tooltip(int x, int y)
603 if(Track3D *t3d = pick_track(x, y))
605 const Track &track = t3d->get_track();
606 const TrackType &ttype = track.get_type();
607 string info = format("%d %s", ttype.get_article_number(), ttype.get_description());
608 if(mode!=CATALOGUE && abs(track.get_slope())>1e-4)
609 info += format(" (slope %.1f%%)", abs(track.get_slope()/ttype.get_total_length()*100));
610 if(track.get_turnout_id())
611 info += format(" (turnout %d)", track.get_turnout_id());
612 else if(track.get_sensor_id())
613 info += format(" (sensor %d)", track.get_sensor_id());
621 void Designer::show_route(const Route *route)
623 const set<Track *> <racks = layout->get_tracks();
624 for(set<Track *>::iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
626 Track3D &t3d = layout_3d->get_track(**i);
627 if(route && route->has_track(**i))
629 t3d.get_path().set_color(GL::Color(0.5, 0.8, 1.0));
630 if((*i)->get_type().is_turnout())
632 unsigned tid = (*i)->get_turnout_id();
633 int path = (tid ? route->get_turnout(tid) : -1);
635 t3d.get_path().set_path(path);
637 t3d.get_path().set_mask((*i)->get_type().get_paths());
640 t3d.get_path().set_path(0);
643 t3d.get_path().set_mask(0);