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1 /* $Id$
2
3 This file is part of the MSP Märklin suite
4 Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa
5 Distributed under the GPL
6 */
7
8 #include <signal.h>
9 #include <cmath>
10 #include <GL/gl.h>
11 #include <msp/gl/blend.h>
12 #include <msp/gl/framebuffer.h>
13 #include <msp/gl/matrix.h>
14 #include <msp/gl/misc.h>
15 #include <msp/gl/projection.h>
16 #include <msp/gl/rendermode.h>
17 #include <msp/gl/select.h>
18 #include <msp/gl/tests.h>
19 #include <msp/gl/texture2d.h>
20 #include <msp/input/keys.h>
21 #include <msp/io/print.h>
22 #include <msp/strings/codec.h>
23 #include <msp/strings/lexicalcast.h>
24 #include <msp/strings/utf8.h>
25 #include <msp/strings/utils.h>
26 #include <msp/time/units.h>
27 #include <msp/time/utils.h>
28 #include "libmarklin/route.h"
29 #include "libmarklin/tracktype.h"
30 #include "designer.h"
31 #include "input.h"
32 #include "manipulator.h"
33 #include "measure.h"
34 #include "selection.h"
35 #include "toolbar.h"
36
37 using namespace std;
38 using namespace Marklin;
39 using namespace Msp;
40
41 Application::RegApp<Designer> Designer::reg;
42
43 Designer::Designer(int argc, char **argv):
44         window(1280, 960),
45         base_object(0),
46         cur_route(0),
47         mode(SELECT),
48         manipulator(*this, selection),
49         measure(*this),
50         camera_ctl(window, camera)
51 {
52         window.set_title("Railway Designer");
53         window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Designer::exit), 0));
54
55         manipulator.signal_status.connect(sigc::mem_fun(this, &Designer::manipulation_status));
56         manipulator.signal_done.connect(sigc::mem_fun(this, &Designer::manipulation_done));
57         measure.signal_changed.connect(sigc::mem_fun(this, &Designer::measure_changed));
58         measure.signal_done.connect(sigc::mem_fun(this, &Designer::measure_done));
59
60         // Setup catalogue and layout
61         DataFile::load(catalogue, "tracks.dat");
62
63         cat_layout_3d = new Layout3D(catalogue.get_layout());
64
65         layout = new Layout(catalogue);
66         layout_3d = new Layout3D(*layout);
67
68         if(argc>1)
69         {
70                 filename = argv[1];
71                 DataFile::load(*layout, argv[1]);
72
73                 if(!layout->get_base().empty())
74                 {
75                         base_object = new GL::Object;
76                         DataFile::load(*base_object, layout->get_base());
77                 }
78         }
79
80         // Setup OpenGL
81         GL::enable(GL::DEPTH_TEST);
82         GL::enable(GL::BLEND);
83         GL::blend_func(GL::SRC_ALPHA, GL::ONE_MINUS_SRC_ALPHA);
84         GL::enable(GL_CULL_FACE);
85
86         pipeline = new GL::Pipeline(window.get_width(), window.get_height(), false);
87         pipeline->set_camera(&camera);
88         pipeline->add_renderable(layout_3d->get_scene());
89         if(base_object)
90                 pipeline->add_renderable(*base_object);
91
92         light.set_position(0, -0.259, 0.966, 0);
93         lighting.attach(0, light);
94
95         GL::PipelinePass *pass = &pipeline->add_pass(GL::Tag());
96         pass->lighting = &lighting;
97
98         camera.set_up_direction(GL::Vector3(0, 0, 1));
99         view_all();
100
101         // Setup UI
102         DataFile::load(ui_res, "marklin.res");
103         root = new GLtk::Root(ui_res, window);
104         root->signal_key_press.connect(sigc::mem_fun(this, &Designer::key_press));
105         root->signal_button_press.connect(sigc::mem_fun(this, &Designer::button_press));
106         root->signal_pointer_motion.connect(sigc::mem_fun(this, &Designer::pointer_motion));
107         root->signal_tooltip.connect(sigc::mem_fun(this, &Designer::tooltip));
108
109         toolbar = new Toolbar(*this);
110         root->add(*toolbar);
111         toolbar->set_position(0, window.get_height()-toolbar->get_geometry().h);
112         toolbar->set_focusable(false);
113
114         GLtk::Panel *statusbar = new GLtk::Panel(ui_res);
115         root->add(*statusbar);
116         statusbar->set_size(window.get_width(), 20);
117         statusbar->set_focusable(false);
118
119         lbl_status = new GLtk::Label(ui_res);
120         statusbar->add(*lbl_status);
121         lbl_status->set_geometry(GLtk::Geometry(20, 2, 300, 16));
122
123         overlay = new Overlay3D(window, camera, ui_res.get_default_font());
124
125         const list<Track3D *> &tracks = layout_3d->get_tracks();
126         for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
127                 update_track_icon(**i);
128 }
129
130 Designer::~Designer()
131 {
132         delete overlay;
133         delete root;
134         delete pipeline;
135         delete base_object;
136         delete layout_3d;
137         delete layout;
138         delete cat_layout_3d;
139 }
140
141 int Designer::main()
142 {
143         window.show();
144
145         mode = SELECT;
146
147         return Application::main();
148 }
149
150 void Designer::save()
151 {
152         InputDialog *input = new InputDialog(*this, "Save layout", filename);
153         input->signal_accept.connect(sigc::mem_fun(layout, &Layout::save));
154 }
155
156 void Designer::quit()
157 {
158         exit(0);
159 }
160
161 void Designer::new_track()
162 {
163         mode = CATALOGUE;
164 }
165
166 void Designer::set_turnout_id()
167 {
168         Track *track = selection.get_track();
169         if(selection.size()==1 && track->get_type().is_turnout())
170         {
171                 InputDialog *input = new InputDialog(*this, "Turnout ID", lexical_cast(track->get_turnout_id()));
172                 input->signal_accept.connect(sigc::mem_fun(this, &Designer::turnout_id_accept));
173         }
174 }
175
176 void Designer::set_sensor_id()
177 {
178         const set<Track *> &tracks = selection.get_tracks();
179         bool ok = false;
180         int id = -1;
181         for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
182         {
183                 if(!(*i)->get_type().is_turnout())
184                         ok = true;
185                 if(static_cast<int>((*i)->get_sensor_id())!=id)
186                 {
187                         if(id==-1)
188                                 id = (*i)->get_sensor_id();
189                         else
190                                 id = -2;
191                 }
192         }
193
194         if(ok)
195         {
196                 InputDialog *input = new InputDialog(*this, "Sensor ID", (id>=0 ? lexical_cast(id) : string()));
197                 input->signal_accept.connect(sigc::mem_fun(this, &Designer::sensor_id_accept));
198         }
199 }
200
201 void Designer::edit_route(Route &r)
202 {
203         cur_route = &r;
204 }
205
206 void Designer::add_selection_to_route()
207 {
208         if(!cur_route)
209                 return;
210
211         try
212         {
213                 const set<Track *> &stracks = selection.get_tracks();
214                 set<const Track *> tracks(stracks.begin(), stracks.end());
215                 cur_route->add_tracks(tracks);
216         }
217         catch(const Exception &e)
218         {
219                 IO::print("%s\n", e.what());
220         }
221 }
222
223 Point Designer::map_pointer_coords(int x, int y)
224 {
225         float xf = x*2.0/window.get_width()-1.0;
226         float yf = y*2.0/window.get_height()-1.0;
227         GL::Vector4 vec = camera.unproject(GL::Vector4(xf, yf, 0, 0));
228         const GL::Vector3 &pos = camera.get_position();
229
230         return Point(pos.x-vec.x*pos.z/vec.z, pos.y-vec.y*pos.z/vec.z);
231 }
232
233 void Designer::tick()
234 {
235         const Msp::Time::TimeStamp t = Msp::Time::now();
236         float dt = (t-last_tick)/Msp::Time::sec;
237         last_tick = t;
238
239         window.get_display().tick();
240         root->tick();
241         camera_ctl.tick(dt);
242
243         render();
244
245         window.swap_buffers();
246 }
247
248 void Designer::key_press(unsigned key, unsigned mod, wchar_t)
249 {
250         key = Input::key_from_sys(key);
251         mod = Input::mod_from_sys(mod);
252
253         if(key==Msp::Input::KEY_N)
254                 new_track();
255         else if(key==Msp::Input::KEY_G)
256         {
257                 manipulator.start_move();
258                 mode = MANIPULATE;
259         }
260         else if(key==Msp::Input::KEY_R)
261         {
262                 manipulator.start_rotate();
263                 mode = MANIPULATE;
264         }
265         else if(key==Msp::Input::KEY_D)
266         {
267                 manipulator.duplicate();
268                 manipulator.start_move();
269                 mode = MANIPULATE;
270         }
271         else if(key==Msp::Input::KEY_W)
272                 save();
273         else if(key==Msp::Input::KEY_PLUS)
274                 selection.select_more();
275         else if(key==Msp::Input::KEY_L && (mod&Input::MOD_SHIFT))
276         {
277                 const set<Track *> &tracks = layout->get_tracks();
278                 float len = 0;
279                 for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
280                         len += (*i)->get_type().get_total_length();
281                 IO::print("Total length: %.1fm\n", len);
282         }
283         else if(key==Msp::Input::KEY_L)
284                 selection.select_linked();
285         else if(key==Msp::Input::KEY_M)
286         {
287                 measure.start();
288                 mode = MEASURE;
289         }
290         else if(key==Msp::Input::KEY_Z)
291         {
292                 manipulator.start_elevate();
293                 mode = MANIPULATE;
294         }
295         else if(key==Msp::Input::KEY_ESC)
296         {
297                 if(mode==MANIPULATE)
298                         manipulator.cancel();
299                 else if(mode==CATALOGUE)
300                         mode = SELECT;
301                 else
302                         selection.clear();
303         }
304         else if(key==Msp::Input::KEY_X)
305         {
306                 set<Track *> tracks = selection.get_tracks();
307                 selection.clear();
308                 for(set<Track *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
309                 {
310                         overlay->clear(layout_3d->get_track(**i));
311                         layout->remove_track(**i);
312                         delete *i;
313                 }
314         }
315         else if(key==Msp::Input::KEY_F && (mod&Input::MOD_SHIFT))
316         {
317                 const set<Track *> &tracks = selection.get_tracks();
318                 const set<Track *> &ltracks = layout->get_tracks();
319                 for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
320                 {
321                         (*i)->set_flex(!(*i)->get_flex());
322                         (*i)->break_links();
323                         for(set<Track *>::const_iterator j=ltracks.begin(); j!=ltracks.end(); ++j)
324                                 if(*j!=*i)
325                                         (*i)->snap_to(**j, true);
326
327                         update_track_icon(layout_3d->get_track(**i));
328                 }
329         }
330         else if(key==Msp::Input::KEY_F)
331                 manipulator.flatten();
332         else if(key==Msp::Input::KEY_E && (mod&Input::MOD_SHIFT))
333                 manipulator.even_slope(true);
334         else if(key==Msp::Input::KEY_E)
335                 manipulator.even_slope();
336         else if(key==Msp::Input::KEY_T)
337                 set_turnout_id();
338         else if(key==Msp::Input::KEY_S)
339                 set_sensor_id();
340         else if(key==Msp::Input::KEY_A)
341                 add_selection_to_route();
342 }
343
344 void Designer::button_press(int x, int y, unsigned btn, unsigned mod)
345 {
346         y = window.get_height()-y-1;
347         mod = Input::mod_from_sys(mod);
348
349         Point ground = map_pointer_coords(x, y);
350
351         if(mode==CATALOGUE)
352         {
353                 if(btn==1)
354                 {
355                         Track3D *ctrack = pick_track(x, y);
356                         if(ctrack)
357                         {
358                                 Track *track = new Track(*layout, ctrack->get_track().get_type());
359                                 track->set_position(ground);
360
361                                 selection.clear();
362                                 selection.add_track(track);
363
364                                 mode = SELECT;
365                         }
366                 }
367                 else
368                         mode = SELECT;
369         }
370         else if(mode==SELECT)
371         {
372                 if(btn==1)
373                 {
374                         Track3D *track = pick_track(x, y);
375                         if(track)
376                         {
377                                 if(!(mod&Input::MOD_SHIFT))
378                                         selection.clear();
379                                 selection.toggle_track(&track->get_track());
380                         }
381                 }
382         }
383         else if(mode==MANIPULATE)
384                 manipulator.button_press(x, y, ground.x, ground.y, btn);
385         else if(mode==MEASURE)
386                 measure.button_press(x, y, ground.x, ground.y, btn);
387 }
388
389 void Designer::pointer_motion(int x, int y)
390 {
391         y = window.get_height()-y-1;
392
393         if(!root->get_child_at(x, y))
394         {
395                 Point ground = map_pointer_coords(x, y);
396                 manipulator.pointer_motion(x, y, ground.x, ground.y);
397                 measure.pointer_motion(x, y, ground.x, ground.y);
398         }
399 }
400
401 void Designer::apply_camera()
402 {
403         if(mode==CATALOGUE)
404         {
405                 GL::matrix_mode(GL::PROJECTION);
406                 GL::load_identity();
407                 GL::frustum_centered(0.11046, 0.082843, 0.1, 10);
408                 GL::matrix_mode(GL::MODELVIEW);
409                 GL::load_identity();
410                 GL::translate(0, 0, -1);
411         }
412         else
413                 camera.apply();
414 }
415
416 void Designer::render()
417 {
418         GL::clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
419         GL::enable(GL::DEPTH_TEST);
420         GL::Texture::unbind();
421
422         if(mode==CATALOGUE)
423         {
424                 apply_camera();
425                 cat_layout_3d->get_scene().render();
426         }
427         else
428         {
429                 pipeline->render_all();
430                 layout_3d->get_endpoint_scene().render();
431                 GL::enable(GL_CULL_FACE);
432                 GL::disable(GL::DEPTH_TEST);
433                 overlay->render(0);
434                 GL::enable(GL::DEPTH_TEST);
435                 /*if(cur_route)
436                 {
437                         glColor4f(0.5, 0.8, 1.0, 1.0);
438                         const set<const Track *> &rtracks = cur_route->get_tracks();
439                         const map<unsigned, int> &turnouts = cur_route->get_turnouts();
440                         for(set<const Track *>::const_iterator i=rtracks.begin(); i!=rtracks.end(); ++i)
441                         {
442                                 unsigned path = 0;
443                                 if(unsigned tid=(*i)->get_turnout_id())
444                                 {
445                                         map<unsigned, int>::const_iterator j = turnouts.find(tid);
446                                         if(j!=turnouts.end())
447                                                 path = j->second;
448                                 }
449                                 layout_3d->get_track(**i).render_path(path);
450                         }
451                 }*/
452
453                 manipulator.render();
454                 if(mode==MEASURE)
455                         measure.render();
456         }
457
458         GL::matrix_mode(GL::PROJECTION);
459         GL::load_identity();
460         GL::ortho_bottomleft(window.get_width(), window.get_height());
461         GL::matrix_mode(GL::MODELVIEW);
462         GL::load_identity();
463
464         GL::disable(GL::DEPTH_TEST);
465
466         root->render();
467 }
468
469 Track3D *Designer::pick_track(int x, int y)
470 {
471         Layout3D *l = layout_3d;
472         if(mode==CATALOGUE)
473                 l = cat_layout_3d;
474
475         float xx = ((float(x)-window.get_width()/2)/window.get_height())*0.82843;
476         float yy = (float(y)/window.get_height()-0.5)*0.82843;
477         float size = 4.0/window.get_height()*0.82843;
478
479         apply_camera();
480
481         return l->pick_track(xx, yy, size);
482 }
483
484 void Designer::update_track_icon(Track3D &track)
485 {
486         overlay->clear(track);
487
488         if(track.get_track().get_flex())
489                 overlay->add_graphic(track, "flex");
490
491         if(unsigned sid = track.get_track().get_sensor_id())
492         {
493                 overlay->add_graphic(track, "sensor");
494                 overlay->set_label(track, lexical_cast(sid));
495         }
496         else if(unsigned tid = track.get_track().get_turnout_id())
497         {
498                 overlay->add_graphic(track, "turnout");
499                 overlay->set_label(track, lexical_cast(tid));
500         }
501 }
502
503 void Designer::manipulation_status(const string &status)
504 {
505         lbl_status->set_text(status);
506 }
507
508 void Designer::manipulation_done(bool)
509 {
510         lbl_status->set_text(string());
511         mode = SELECT;
512 }
513
514 void Designer::measure_changed()
515 {
516         float pard = measure.get_parallel_distance()*1000;
517         float perpd = measure.get_perpendicular_distance()*1000;
518         float d = sqrt(pard*pard+perpd*perpd);
519         float adiff = measure.get_angle_difference()*180/M_PI;
520         string info = format("Par %.1fmm - Perp %.1fmm - Total %.1fmm - Angle %.1f°", pard, perpd, d, adiff);
521         lbl_status->set_text(info);
522 }
523
524 void Designer::measure_done()
525 {
526         lbl_status->set_text(string());
527         mode = SELECT;
528 }
529
530 void Designer::turnout_id_accept(const string &text)
531 {
532         Track *track = selection.get_track();
533         unsigned id = (text.empty() ? 0 : lexical_cast<unsigned>(text));
534         track->set_turnout_id(id);
535
536         update_track_icon(layout_3d->get_track(*track));
537 }
538
539 void Designer::sensor_id_accept(const string &text)
540 {
541         const set<Track *> &tracks = selection.get_tracks();
542         unsigned id = (text.empty() ? 0 : lexical_cast<unsigned>(text));
543         for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
544         {
545                 (*i)->set_sensor_id(id);
546
547                 update_track_icon(layout_3d->get_track(**i));
548         }
549 }
550
551 void Designer::view_all()
552 {
553         Point minp;
554         Point maxp;
555
556         const list<Track3D *> &tracks = layout_3d->get_tracks();
557         for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
558         {
559                 Point tmin;
560                 Point tmax;
561                 (*i)->get_bounds(0, tmin, tmax);
562                 minp.x = min(minp.x, tmin.x);
563                 minp.y = min(minp.y, tmin.y);
564                 maxp.x = max(maxp.x, tmax.x);
565                 maxp.y = max(maxp.y, tmax.y);
566         }
567
568         float t = tan(camera.get_field_of_view()/2)*2;
569         float size = max((maxp.y-minp.y+0.1), (maxp.x-minp.x+0.1)/camera.get_aspect());
570         float cam_dist = size/t+size*0.25;
571         Point center((minp.x+maxp.x)/2, (minp.y+maxp.y)/2);
572         camera.set_position(GL::Vector3(center.x, center.y-cam_dist*0.5, cam_dist*0.866));
573         camera.set_look_direction(GL::Vector3(0, 0.5, -0.866));
574 }
575
576 string Designer::tooltip(int x, int y)
577 {
578         if(Track3D *t3d = pick_track(x, y))
579         {
580                 const Track &track = t3d->get_track();
581                 const TrackType &ttype = track.get_type();
582                 string info = format("%d %s", ttype.get_article_number(), ttype.get_description());
583                 if(mode!=CATALOGUE && abs(track.get_slope())>1e-4)
584                         info += format(" (slope %.1f%%)", abs(track.get_slope()/ttype.get_total_length()*100));
585                 if(track.get_turnout_id())
586                         info += format(" (turnout %d)", track.get_turnout_id());
587                 else if(track.get_sensor_id())
588                         info += format(" (sensor %d)", track.get_sensor_id());
589
590                 return info;
591         }
592
593         return string();
594 }