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1 /* $Id$
2
3 This file is part of R²C²
4 Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa
5 Distributed under the GPL
6 */
7
8 #include <signal.h>
9 #include <algorithm>
10 #include <cmath>
11 #include <msp/fs/utils.h>
12 #include <msp/gl/blend.h>
13 #include <msp/gl/framebuffer.h>
14 #include <msp/gl/matrix.h>
15 #include <msp/gl/misc.h>
16 #include <msp/gl/projection.h>
17 #include <msp/gl/rendermode.h>
18 #include <msp/gl/select.h>
19 #include <msp/gl/tests.h>
20 #include <msp/gl/texture2d.h>
21 #include <msp/input/keys.h>
22 #include <msp/io/print.h>
23 #include <msp/strings/codec.h>
24 #include <msp/strings/lexicalcast.h>
25 #include <msp/strings/utf8.h>
26 #include <msp/strings/utils.h>
27 #include <msp/time/units.h>
28 #include <msp/time/utils.h>
29 #include "libr2c2/route.h"
30 #include "libr2c2/tracktype.h"
31 #include "3d/path.h"
32 #include "designer.h"
33 #include "input.h"
34 #include "layoutbar.h"
35 #include "manipulator.h"
36 #include "measure.h"
37 #include "routebar.h"
38 #include "selection.h"
39 #include "svgexporter.h"
40 #include "trackbar.h"
41 #include "trackproperties.h"
42
43 using namespace std;
44 using namespace R2C2;
45 using namespace Msp;
46
47 Application::RegApp<Designer> Designer::reg;
48
49 Designer::Designer(int argc, char **argv):
50         window(1280, 960),
51         ui_res("r2c2.res"),
52         root(ui_res, window),
53         base_object(0),
54         cur_route(0),
55         mode(SELECT),
56         manipulator(*this, root, selection),
57         measure(*this),
58         camera_ctl(*this, root, camera),
59         track_wrap(*this, selection)
60 {
61         window.set_title("Railway Designer");
62         window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Designer::exit), 0));
63
64         selection.signal_changed.connect(sigc::mem_fun(this, &Designer::selection_changed));
65         manipulator.signal_status.connect(sigc::mem_fun(this, &Designer::manipulation_status));
66         manipulator.signal_done.connect(sigc::mem_fun(this, &Designer::manipulation_done));
67         measure.signal_changed.connect(sigc::mem_fun(this, &Designer::measure_changed));
68         measure.signal_done.connect(sigc::mem_fun(this, &Designer::measure_done));
69
70         // Setup catalogue and layout
71         DataFile::load(catalogue, "tracks.dat");
72
73         cat_layout_3d = new Layout3D(catalogue.get_layout());
74
75         layout = new Layout(catalogue);
76         layout_3d = new Layout3D(*layout);
77
78         layout->signal_track_added.connect(sigc::mem_fun(this, &Designer::track_added));
79         layout->signal_track_removed.connect(sigc::mem_fun(this, &Designer::track_removed));
80
81         if(argc>1)
82         {
83                 filename = argv[1];
84                 DataFile::load(*layout, argv[1]);
85
86                 if(!layout->get_base().empty())
87                 {
88                         base_object = new GL::Object;
89                         DataFile::load(*base_object, layout->get_base());
90                 }
91         }
92
93         // Setup OpenGL
94         GL::enable(GL_CULL_FACE);
95
96         pipeline = new GL::Pipeline(window.get_width(), window.get_height(), false);
97         pipeline->set_camera(&camera);
98         pipeline->add_renderable_for_pass(layout_3d->get_scene(), 0);
99         if(base_object)
100                 pipeline->add_renderable(*base_object);
101         pipeline->add_renderable_for_pass(track_wrap, "unlit");
102         pipeline->add_renderable_for_pass(layout_3d->get_path_scene(), "unlit");
103         pipeline->add_renderable_for_pass(layout_3d->get_endpoint_scene(), "unlit");
104
105         light.set_position(0, -0.259, 0.966, 0);
106         lighting.attach(0, light);
107
108         GL::PipelinePass *pass = &pipeline->add_pass(0);
109         pass->lighting = &lighting;
110         pass->depth_test = &GL::DepthTest::lequal();
111
112         pass = &pipeline->add_pass("unlit");
113         pass->depth_test = &GL::DepthTest::lequal();
114         pass->blend = &GL::Blend::alpha();
115
116         pass = &pipeline->add_pass("blended");
117         pass->lighting = &lighting;
118         pass->depth_test = &GL::DepthTest::lequal();
119         pass->blend = &GL::Blend::alpha();
120
121         camera.set_up_direction(GL::Vector3(0, 0, 1));
122         camera.set_look_direction(GL::Vector3(0, 0.5, -0.866));
123
124         // Setup UI
125         root.signal_key_press.connect(sigc::mem_fun(this, &Designer::key_press));
126         root.signal_button_press.connect(sigc::mem_fun(this, &Designer::button_press));
127         root.signal_pointer_motion.connect(sigc::mem_fun(this, &Designer::pointer_motion));
128         root.signal_tooltip.connect(sigc::mem_fun(this, &Designer::tooltip));
129
130         toolbars.push_back(new Layoutbar(*this));
131         toolbars.push_back(new Trackbar(*this));
132         toolbars.push_back(new Routebar(*this));
133         for(vector<Toolbar *>::iterator i=toolbars.begin(); i!=toolbars.end(); ++i)
134         {
135                 root.add(**i);
136                 if(i!=toolbars.begin())
137                         (*i)->expand(false);
138                 (*i)->signal_expanded.connect(sigc::hide(sigc::mem_fun(this, &Designer::arrange_toolbars)));
139         }
140         arrange_toolbars();
141
142         GLtk::Panel *statusbar = new GLtk::Panel;
143         root.add(*statusbar);
144         statusbar->set_size(window.get_width(), 20);
145         statusbar->set_focusable(false);
146
147         lbl_status = new GLtk::Label;
148         statusbar->add(*lbl_status);
149         lbl_status->set_geometry(GLtk::Geometry(20, 2, 300, 16));
150
151         overlay = new Overlay3D(window, camera, ui_res.get_default_font());
152
153         camera_ctl.view_all();
154
155         const Layout3D::TrackMap &tracks = layout_3d->get_tracks();
156         for(Layout3D::TrackMap::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
157                 update_track_icon(*i->second);
158 }
159
160 Designer::~Designer()
161 {
162         delete overlay;
163         delete pipeline;
164         delete base_object;
165         delete layout_3d;
166         delete layout;
167         delete cat_layout_3d;
168 }
169
170 int Designer::main()
171 {
172         window.show();
173
174         mode = SELECT;
175
176         return Application::main();
177 }
178
179 void Designer::save()
180 {
181         InputDialog *input = new InputDialog(*this, "Save layout", filename);
182         input->signal_accept.connect(sigc::mem_fun(layout, &Layout::save));
183 }
184
185 void Designer::quit()
186 {
187         exit(0);
188 }
189
190 void Designer::new_track()
191 {
192         if(mode!=SELECT)
193                 return;
194
195         mode = CATALOGUE;
196         lbl_status->set_text("Select new track or press Esc to cancel");
197 }
198
199 void Designer::erase_tracks()
200 {
201         if(mode!=SELECT)
202                 return;
203
204         set<Track *> tracks = selection.get_tracks();
205         selection.clear();
206         for(set<Track *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
207         {
208                 overlay->clear(layout_3d->get_track(**i));
209                 delete *i;
210         }
211 }
212
213 void Designer::track_properties()
214 {
215         if(mode!=SELECT || selection.empty())
216                 return;
217
218         TrackProperties *track_prop = new TrackProperties(selection);
219         root.add(*track_prop);
220         const GLtk::Geometry &root_geom = root.get_geometry();
221         const GLtk::Geometry &dlg_geom = track_prop->get_geometry();
222         track_prop->set_position((root_geom.w-dlg_geom.w)/2, (root_geom.h-dlg_geom.h)/2);
223
224         track_prop->signal_response.connect(sigc::mem_fun(this, &Designer::track_properties_response));
225 }
226
227 void Designer::extend_track()
228 {
229         if(mode!=SELECT)
230                 return;
231
232         if(manipulator.start_extend())
233                 mode = MANIPULATE;
234 }
235
236 void Designer::connect_tracks()
237 {
238         if(mode!=SELECT)
239                 return;
240
241         manipulator.connect();
242 }
243
244 void Designer::flatten_tracks()
245 {
246         if(mode!=SELECT)
247                 return;
248
249         manipulator.flatten();
250 }
251
252 void Designer::rename_route()
253 {
254         if(mode!=SELECT || !cur_route)
255                 return;
256
257         InputDialog *input = new InputDialog(*this, "Route name", cur_route->get_name());
258         input->signal_accept.connect(sigc::mem_fun(this, &Designer::route_name_accept));
259 }
260
261 void Designer::svg_export()
262 {
263         InputDialog *input = new InputDialog(*this, "SVG export", FS::basepart(filename)+".svg");
264         input->signal_accept.connect(sigc::mem_fun(this, &Designer::svg_export_accept));
265 }
266
267 void Designer::edit_route(Route *r)
268 {
269         cur_route = r;
270         show_route(r);
271 }
272
273 void Designer::add_selection_to_route()
274 {
275         if(!cur_route)
276                 return;
277
278         try
279         {
280                 cur_route->add_tracks(selection.get_tracks());
281         }
282         catch(const Exception &e)
283         {
284                 lbl_status->set_text(e.what());
285         }
286
287         show_route(cur_route);
288 }
289
290 Point Designer::map_pointer_to_ground(int x, int y)
291 {
292         float xf = x*2.0/window.get_width()-1.0;
293         float yf = y*2.0/window.get_height()-1.0;
294         GL::Vector4 vec = camera.unproject(GL::Vector4(xf, yf, 0, 0));
295         const GL::Vector3 &pos = camera.get_position();
296
297         return Point(pos.x-vec.x*pos.z/vec.z, pos.y-vec.y*pos.z/vec.z);
298 }
299
300 void Designer::tick()
301 {
302         const Msp::Time::TimeStamp t = Msp::Time::now();
303         float dt = (t-last_tick)/Msp::Time::sec;
304         last_tick = t;
305
306         if(mode==MANIPULATE_DONE)
307                 mode = SELECT;
308
309         window.tick();
310         root.tick();
311         camera_ctl.tick(dt);
312
313         for(list<Track *>::iterator i=new_tracks.begin(); i!=new_tracks.end(); ++i)
314                 layout_3d->get_track(**i).get_path().set_mask(0);
315         new_tracks.clear();
316
317         render();
318
319         window.swap_buffers();
320 }
321
322 void Designer::key_press(unsigned key, unsigned mod, wchar_t)
323 {
324         key = Input::key_from_sys(key);
325         mod = Input::mod_from_sys(mod);
326
327         if(key==Msp::Input::KEY_N && (mod&Input::MOD_SHIFT))
328                 extend_track();
329         else if(key==Msp::Input::KEY_N)
330                 new_track();
331         else if(key==Msp::Input::KEY_G)
332         {
333                 manipulator.start_move();
334                 mode = MANIPULATE;
335         }
336         else if(key==Msp::Input::KEY_R)
337         {
338                 manipulator.start_rotate();
339                 mode = MANIPULATE;
340         }
341         else if(key==Msp::Input::KEY_D)
342         {
343                 manipulator.duplicate();
344                 manipulator.start_move();
345                 mode = MANIPULATE;
346         }
347         else if(key==Msp::Input::KEY_W)
348                 save();
349         else if(key==Msp::Input::KEY_PLUS)
350                 selection.select_more();
351         else if(key==Msp::Input::KEY_L && (mod&Input::MOD_SHIFT))
352                 selection.select_blocks();
353         else if(key==Msp::Input::KEY_L)
354                 selection.select_linked();
355         else if(key==Msp::Input::KEY_M)
356         {
357                 measure.start();
358                 mode = MEASURE;
359         }
360         else if(key==Msp::Input::KEY_Z)
361         {
362                 manipulator.start_elevate();
363                 mode = MANIPULATE;
364         }
365         else if(key==Msp::Input::KEY_ESC)
366         {
367                 if(mode==MANIPULATE)
368                         manipulator.cancel();
369                 else if(mode==CATALOGUE)
370                         mode = SELECT;
371                 else
372                         selection.clear();
373         }
374         else if(key==Msp::Input::KEY_X)
375                 erase_tracks();
376         else if(key==Msp::Input::KEY_F && (mod&Input::MOD_SHIFT))
377         {
378                 const set<Track *> &tracks = selection.get_tracks();
379                 const set<Track *> &ltracks = layout->get_tracks();
380                 for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
381                 {
382                         (*i)->set_flex(!(*i)->get_flex());
383                         (*i)->break_links();
384                         for(set<Track *>::const_iterator j=ltracks.begin(); j!=ltracks.end(); ++j)
385                                 if(*j!=*i)
386                                         (*i)->snap_to(**j, true);
387
388                         update_track_icon(layout_3d->get_track(**i));
389                 }
390         }
391         else if(key==Msp::Input::KEY_F)
392                 flatten_tracks();
393         else if(key==Msp::Input::KEY_E && (mod&Input::MOD_SHIFT))
394                 manipulator.even_slope(true);
395         else if(key==Msp::Input::KEY_E)
396                 manipulator.even_slope();
397         else if(key==Msp::Input::KEY_A)
398                 add_selection_to_route();
399         else if(key==Msp::Input::KEY_C)
400                 connect_tracks();
401         else if(key==Msp::Input::KEY_V)
402                 svg_export();
403         else if(key==Msp::Input::KEY_P)
404                 track_properties();
405 }
406
407 void Designer::button_press(int x, int y, unsigned btn, unsigned mod)
408 {
409         y = window.get_height()-y-1;
410         mod = Input::mod_from_sys(mod);
411
412         Point ground = map_pointer_to_ground(x, y);
413
414         if(mode==CATALOGUE)
415         {
416                 if(btn==1)
417                 {
418                         Track3D *ctrack = pick_track(x, y);
419                         if(ctrack)
420                         {
421                                 Track *track = new Track(*layout, ctrack->get_track().get_type());
422                                 track->set_position(ground);
423
424                                 selection.clear();
425                                 selection.add_track(track);
426
427                                 mode = SELECT;
428                         }
429                 }
430                 else
431                         mode = SELECT;
432         }
433         else if(mode==SELECT)
434         {
435                 if(btn==1)
436                 {
437                         Track3D *track = pick_track(x, y);
438                         if(track)
439                         {
440                                 if(!(mod&Input::MOD_SHIFT))
441                                         selection.clear();
442                                 selection.toggle_track(&track->get_track());
443                         }
444                 }
445         }
446         else if(mode==MEASURE)
447                 measure.button_press(x, y, ground.x, ground.y, btn);
448 }
449
450 void Designer::pointer_motion(int x, int y)
451 {
452         y = window.get_height()-y-1;
453
454         if(!root.get_child_at(x, y))
455         {
456                 Point ground = map_pointer_to_ground(x, y);
457                 measure.pointer_motion(x, y, ground.x, ground.y);
458         }
459 }
460
461 void Designer::apply_camera()
462 {
463         if(mode==CATALOGUE)
464         {
465                 GL::matrix_mode(GL::PROJECTION);
466                 GL::load_identity();
467                 GL::frustum_centered(0.11046, 0.082843, 0.1, 10);
468                 GL::matrix_mode(GL::MODELVIEW);
469                 GL::load_identity();
470                 GL::translate(0, 0, -1);
471         }
472         else
473                 camera.apply();
474 }
475
476 void Designer::render()
477 {
478         GL::Framebuffer::system().clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
479
480         if(mode==CATALOGUE)
481         {
482                 apply_camera();
483                 cat_layout_3d->get_scene().render();
484         }
485         else
486         {
487                 pipeline->render_all();
488                 GL::enable(GL_CULL_FACE);
489                 {
490                         GL::Bind bind_blend(GL::Blend::alpha());
491                         overlay->render(0);
492                 }
493
494                 GL::Bind bind_depth(GL::DepthTest::lequal());
495                 if(mode==MEASURE)
496                         measure.render();
497         }
498
499         GL::matrix_mode(GL::PROJECTION);
500         GL::load_identity();
501         GL::ortho_bottomleft(window.get_width(), window.get_height());
502         GL::matrix_mode(GL::MODELVIEW);
503         GL::load_identity();
504
505         GL::disable(GL::DEPTH_TEST);
506
507         GL::Bind bind_blend(GL::Blend::alpha());
508         root.render();
509         GL::Texture::unbind();
510 }
511
512 void Designer::track_added(Track &trk)
513 {
514         new_tracks.push_back(&trk);
515 }
516
517 void Designer::track_removed(Track &trk)
518 {
519         list<Track *>::iterator i = find(new_tracks.begin(), new_tracks.end(), &trk);
520         if(i!=new_tracks.end())
521                 new_tracks.erase(i);
522 }
523
524 Track3D *Designer::pick_track(int x, int y)
525 {
526         Layout3D *l = layout_3d;
527         if(mode==CATALOGUE)
528                 l = cat_layout_3d;
529
530         float xx = ((float(x)-window.get_width()/2)/window.get_height())*0.82843;
531         float yy = (float(y)/window.get_height()-0.5)*0.82843;
532         float size = 4.0/window.get_height()*0.82843;
533
534         apply_camera();
535
536         return l->pick_track(xx, yy, size);
537 }
538
539 void Designer::update_track_icon(Track3D &track)
540 {
541         overlay->clear(track);
542
543         if(track.get_track().get_flex())
544                 overlay->add_graphic(track, "flex");
545
546         if(unsigned sid = track.get_track().get_sensor_id())
547         {
548                 overlay->add_graphic(track, "sensor");
549                 overlay->set_label(track, lexical_cast(sid));
550         }
551         else if(unsigned tid = track.get_track().get_turnout_id())
552         {
553                 if(tid<0x800)
554                 {
555                         overlay->add_graphic(track, "turnout");
556                         overlay->set_label(track, lexical_cast(tid));
557                 }
558         }
559 }
560
561 void Designer::selection_changed()
562 {
563         const set<Track *> &tracks = selection.get_tracks();
564         if(tracks.empty())
565                 lbl_status->set_text(string());
566         else
567         {
568                 float len = 0;
569                 for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
570                         len += (*i)->get_type().get_total_length();
571                 lbl_status->set_text(format("%.2fm of track selected\n", len));
572         }
573 }
574
575 void Designer::manipulation_status(const string &status)
576 {
577         lbl_status->set_text(status);
578 }
579
580 void Designer::manipulation_done(bool)
581 {
582         mode = MANIPULATE_DONE;
583         selection_changed();
584 }
585
586 void Designer::measure_changed()
587 {
588         float pard = measure.get_parallel_distance()*1000;
589         float perpd = measure.get_perpendicular_distance()*1000;
590         float d = sqrt(pard*pard+perpd*perpd);
591         float adiff = measure.get_angle_difference()*180/M_PI;
592         string info = format("Par %.1fmm - Perp %.1fmm - Total %.1fmm - Angle %.1f°", pard, perpd, d, adiff);
593         lbl_status->set_text(info);
594 }
595
596 void Designer::measure_done()
597 {
598         mode = SELECT;
599         selection_changed();
600 }
601
602 void Designer::arrange_toolbars()
603 {
604         unsigned x = 0;
605         for(vector<Toolbar *>::iterator i=toolbars.begin(); i!=toolbars.end(); ++i)
606         {
607                 const GLtk::Geometry &geom = (*i)->get_geometry();
608                 (*i)->set_position(x, window.get_height()-geom.h);
609                 x += geom.w;
610         }
611 }
612
613 void Designer::track_properties_response(int)
614 {
615         const set<Track *> &tracks = selection.get_tracks();
616         for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
617                 update_track_icon(layout_3d->get_track(**i));
618 }
619
620 void Designer::route_name_accept(const string &text)
621 {
622         if(cur_route)
623                 cur_route->set_name(text);
624 }
625
626 void Designer::svg_export_accept(const string &text)
627 {
628         SvgExporter svg_exp(*layout);
629         svg_exp.save(text);
630 }
631
632 string Designer::tooltip(int x, int y)
633 {
634         if(Track3D *t3d = pick_track(x, y))
635         {
636                 const Track &track = t3d->get_track();
637                 const TrackType &ttype = track.get_type();
638                 string info = format("%d %s", ttype.get_article_number(), ttype.get_description());
639                 if(mode!=CATALOGUE && abs(track.get_slope())>1e-4)
640                         info += format(" (slope %.1f%%)", abs(track.get_slope()/ttype.get_total_length()*100));
641                 if(track.get_turnout_id())
642                         info += format(" (turnout %d)", track.get_turnout_id());
643                 else if(track.get_sensor_id())
644                         info += format(" (sensor %d)", track.get_sensor_id());
645
646                 return info;
647         }
648
649         return string();
650 }
651
652 void Designer::show_route(const Route *route)
653 {
654         const set<Track *> &ltracks = layout->get_tracks();
655         for(set<Track *>::iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
656         {
657                 Track3D &t3d = layout_3d->get_track(**i);
658                 if(route && route->has_track(**i))
659                 {
660                         t3d.get_path().set_color(GL::Color(0.5, 0.8, 1.0));
661                         if((*i)->get_type().is_turnout())
662                         {
663                                 unsigned tid = (*i)->get_turnout_id();
664                                 int path = (tid ? route->get_turnout(tid) : -1);
665                                 if(path>=0)
666                                         t3d.get_path().set_path(path);
667                                 else
668                                         t3d.get_path().set_mask((*i)->get_type().get_paths());
669                         }
670                         else
671                                 t3d.get_path().set_path(0);
672                 }
673                 else
674                         t3d.get_path().set_mask(0);
675         }
676 }