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Use raycasting instead of OpenGL selection mode to pick tracks
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1 /* $Id$
2
3 This file is part of R²C²
4 Copyright © 2006-2011 Mikkosoft Productions, Mikko Rasa
5 Distributed under the GPL
6 */
7
8 #include <signal.h>
9 #include <algorithm>
10 #include <cmath>
11 #include <msp/fs/utils.h>
12 #include <msp/gl/blend.h>
13 #include <msp/gl/framebuffer.h>
14 #include <msp/gl/matrix.h>
15 #include <msp/gl/misc.h>
16 #include <msp/gl/projection.h>
17 #include <msp/gl/rendermode.h>
18 #include <msp/gl/select.h>
19 #include <msp/gl/tests.h>
20 #include <msp/gl/texture2d.h>
21 #include <msp/input/keys.h>
22 #include <msp/io/print.h>
23 #include <msp/strings/codec.h>
24 #include <msp/strings/lexicalcast.h>
25 #include <msp/strings/utf8.h>
26 #include <msp/strings/utils.h>
27 #include <msp/time/units.h>
28 #include <msp/time/utils.h>
29 #include "libr2c2/route.h"
30 #include "libr2c2/tracktype.h"
31 #include "libr2c2/zone.h"
32 #include "3d/path.h"
33 #include "designer.h"
34 #include "input.h"
35 #include "layoutbar.h"
36 #include "manipulator.h"
37 #include "measure.h"
38 #include "routebar.h"
39 #include "selection.h"
40 #include "svgexporter.h"
41 #include "trackbar.h"
42 #include "trackproperties.h"
43 #include "zonebar.h"
44 #include "zoneproperties.h"
45
46 using namespace std;
47 using namespace R2C2;
48 using namespace Msp;
49
50 Application::RegApp<Designer> Designer::reg;
51
52 Designer::Designer(int argc, char **argv):
53         window(1280, 960),
54         ui_res("r2c2.res"),
55         root(ui_res, window),
56         base_object(0),
57         cur_route(0),
58         cur_zone(0),
59         mode(SELECT),
60         manipulator(*this, root, selection),
61         measure(*this),
62         camera_ctl(*this, root, camera),
63         track_wrap(*this, selection)
64 {
65         window.set_title("Railway Designer");
66         window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Designer::exit), 0));
67
68         selection.signal_changed.connect(sigc::mem_fun(this, &Designer::selection_changed));
69         manipulator.signal_status.connect(sigc::mem_fun(this, &Designer::manipulation_status));
70         manipulator.signal_done.connect(sigc::mem_fun(this, &Designer::manipulation_done));
71         measure.signal_changed.connect(sigc::mem_fun(this, &Designer::measure_changed));
72         measure.signal_done.connect(sigc::mem_fun(this, &Designer::measure_done));
73
74         // Setup catalogue and layout
75         DataFile::load(catalogue, "tracks.dat");
76
77         cat_layout_3d = new Layout3D(catalogue.get_layout());
78
79         layout = new Layout(catalogue);
80         layout_3d = new Layout3D(*layout);
81
82         layout->signal_track_added.connect(sigc::mem_fun(this, &Designer::track_added));
83         layout->signal_track_removed.connect(sigc::mem_fun(this, &Designer::track_removed));
84
85         if(argc>1)
86         {
87                 filename = argv[1];
88                 DataFile::load(*layout, argv[1]);
89
90                 if(!layout->get_base().empty())
91                 {
92                         base_object = new GL::Object;
93                         DataFile::load(*base_object, layout->get_base());
94                 }
95         }
96
97         // Setup OpenGL
98         pipeline = new GL::Pipeline(window.get_width(), window.get_height(), false);
99         pipeline->set_camera(&camera);
100         pipeline->add_renderable_for_pass(layout_3d->get_scene(), 0);
101         if(base_object)
102                 pipeline->add_renderable(*base_object);
103         pipeline->add_renderable_for_pass(track_wrap, "unlit");
104         pipeline->add_renderable_for_pass(layout_3d->get_path_scene(), "unlit");
105         pipeline->add_renderable_for_pass(layout_3d->get_endpoint_scene(), "unlit");
106
107         light.set_position(0, -0.259, 0.966, 0);
108         lighting.attach(0, light);
109
110         GL::PipelinePass *pass = &pipeline->add_pass(0);
111         pass->lighting = &lighting;
112         pass->depth_test = &GL::DepthTest::lequal();
113
114         pass = &pipeline->add_pass("unlit");
115         pass->depth_test = &GL::DepthTest::lequal();
116         pass->blend = &GL::Blend::alpha();
117
118         pass = &pipeline->add_pass("blended");
119         pass->lighting = &lighting;
120         pass->depth_test = &GL::DepthTest::lequal();
121         pass->blend = &GL::Blend::alpha();
122
123         camera.set_up_direction(GL::Vector3(0, 0, 1));
124         camera.set_look_direction(GL::Vector3(0, 0.5, -0.866));
125
126         // Setup UI
127         root.signal_key_press.connect(sigc::mem_fun(this, &Designer::key_press));
128         root.signal_button_press.connect(sigc::mem_fun(this, &Designer::button_press));
129         root.signal_pointer_motion.connect(sigc::mem_fun(this, &Designer::pointer_motion));
130         root.signal_tooltip.connect(sigc::mem_fun(this, &Designer::tooltip));
131
132         toolbars.push_back(new Layoutbar(*this));
133         toolbars.push_back(new Trackbar(*this));
134         toolbars.push_back(new Routebar(*this));
135         toolbars.push_back(new Zonebar(*this));
136         for(vector<Toolbar *>::iterator i=toolbars.begin(); i!=toolbars.end(); ++i)
137         {
138                 root.add(**i);
139                 if(i!=toolbars.begin())
140                         (*i)->expand(false);
141                 (*i)->signal_expanded.connect(sigc::hide(sigc::mem_fun(this, &Designer::arrange_toolbars)));
142         }
143         arrange_toolbars();
144
145         GLtk::Panel *statusbar = new GLtk::Panel;
146         root.add(*statusbar);
147         statusbar->set_size(window.get_width(), 20);
148         statusbar->set_focusable(false);
149
150         lbl_status = new GLtk::Label;
151         statusbar->add(*lbl_status);
152         lbl_status->set_geometry(GLtk::Geometry(20, 2, 300, 16));
153
154         overlay = new Overlay3D(window, camera, ui_res.get_default_font());
155
156         camera_ctl.view_all();
157
158         const Layout3D::TrackMap &tracks = layout_3d->get_tracks();
159         for(Layout3D::TrackMap::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
160                 update_track_icon(*i->second);
161 }
162
163 Designer::~Designer()
164 {
165         for(vector<Toolbar *>::iterator i=toolbars.begin(); i!=toolbars.end(); ++i)
166                 delete *i;
167         delete overlay;
168         delete pipeline;
169         delete base_object;
170         delete layout_3d;
171         delete layout;
172         delete cat_layout_3d;
173 }
174
175 int Designer::main()
176 {
177         window.show();
178
179         mode = SELECT;
180
181         return Application::main();
182 }
183
184 void Designer::save()
185 {
186         InputDialog *input = new InputDialog(*this, "Save layout", filename);
187         input->signal_accept.connect(sigc::mem_fun(layout, &Layout::save));
188 }
189
190 void Designer::quit()
191 {
192         exit(0);
193 }
194
195 void Designer::new_track()
196 {
197         if(mode!=SELECT)
198                 return;
199
200         mode = CATALOGUE;
201         lbl_status->set_text("Select new track or press Esc to cancel");
202 }
203
204 void Designer::erase_tracks()
205 {
206         if(mode!=SELECT)
207                 return;
208
209         set<Track *> tracks = selection.get_tracks();
210         selection.clear();
211         for(set<Track *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
212         {
213                 overlay->clear(layout_3d->get_track(**i));
214                 delete *i;
215         }
216 }
217
218 void Designer::track_properties()
219 {
220         if(mode!=SELECT || selection.empty())
221                 return;
222
223         TrackProperties *track_prop = new TrackProperties(selection);
224         root.add(*track_prop);
225         const GLtk::Geometry &root_geom = root.get_geometry();
226         const GLtk::Geometry &dlg_geom = track_prop->get_geometry();
227         track_prop->set_position((root_geom.w-dlg_geom.w)/2, (root_geom.h-dlg_geom.h)/2);
228
229         track_prop->signal_response.connect(sigc::mem_fun(this, &Designer::track_properties_response));
230 }
231
232 void Designer::extend_track()
233 {
234         if(mode!=SELECT)
235                 return;
236
237         if(manipulator.start_extend())
238                 mode = MANIPULATE;
239 }
240
241 void Designer::connect_tracks()
242 {
243         if(mode!=SELECT)
244                 return;
245
246         manipulator.connect();
247 }
248
249 void Designer::flatten_tracks()
250 {
251         if(mode!=SELECT)
252                 return;
253
254         manipulator.flatten();
255 }
256
257 void Designer::svg_export()
258 {
259         InputDialog *input = new InputDialog(*this, "SVG export", FS::basepart(filename)+".svg");
260         input->signal_accept.connect(sigc::mem_fun(this, &Designer::svg_export_accept));
261 }
262
263 void Designer::edit_route(Route *r)
264 {
265         cur_route = r;
266         cur_zone = 0;
267         if(cur_route)
268                 show_route(*cur_route);
269         else
270                 clear_paths();
271 }
272
273 void Designer::rename_route()
274 {
275         if(mode!=SELECT || !cur_route)
276                 return;
277
278         InputDialog *input = new InputDialog(*this, "Route name", cur_route->get_name());
279         input->signal_accept.connect(sigc::mem_fun(this, &Designer::route_name_accept));
280 }
281
282 void Designer::add_selection_to_route()
283 {
284         if(!cur_route)
285                 return;
286
287         try
288         {
289                 cur_route->add_tracks(selection.get_tracks());
290         }
291         catch(const Exception &e)
292         {
293                 lbl_status->set_text(e.what());
294         }
295
296         show_route(*cur_route);
297 }
298
299 void Designer::edit_zone(Zone *z)
300 {
301         cur_zone = z;
302         cur_route = 0;
303         if(cur_zone)
304                 show_zone(*cur_zone);
305         else
306                 clear_paths();
307 }
308
309 void Designer::zone_properties()
310 {
311         if(!cur_zone)
312                 return;
313
314         ZoneProperties *zone_prop = new ZoneProperties(*cur_zone);
315         root.add(*zone_prop);
316         const GLtk::Geometry &root_geom = root.get_geometry();
317         const GLtk::Geometry &dlg_geom = zone_prop->get_geometry();
318         zone_prop->set_position((root_geom.w-dlg_geom.w)/2, (root_geom.h-dlg_geom.h)/2);
319 }
320
321 void Designer::add_selection_to_zone()
322 {
323         if(!cur_zone)
324                 return;
325
326         try
327         {
328                 cur_zone->add_tracks(selection.get_tracks());
329         }
330         catch(const Exception &e)
331         {
332                 lbl_status->set_text(e.what());
333         }
334
335         show_zone(*cur_zone);
336 }
337
338 Vector Designer::map_pointer_to_ground(int x, int y)
339 {
340         float xf = x*2.0/window.get_width()-1.0;
341         float yf = y*2.0/window.get_height()-1.0;
342         GL::Vector4 vec = camera.unproject(GL::Vector4(xf, yf, 0, 0));
343         const GL::Vector3 &pos = camera.get_position();
344
345         return Vector(pos.x-vec.x*pos.z/vec.z, pos.y-vec.y*pos.z/vec.z);
346 }
347
348 void Designer::tick()
349 {
350         const Msp::Time::TimeStamp t = Msp::Time::now();
351         float dt = (t-last_tick)/Msp::Time::sec;
352         last_tick = t;
353
354         if(mode==MANIPULATE_DONE)
355                 mode = SELECT;
356
357         window.tick();
358         root.tick();
359         camera_ctl.tick(dt);
360
361         for(list<Track *>::iterator i=new_tracks.begin(); i!=new_tracks.end(); ++i)
362                 layout_3d->get_track(**i).get_path().set_mask(0);
363         new_tracks.clear();
364
365         render();
366
367         window.swap_buffers();
368 }
369
370 void Designer::key_press(unsigned key, unsigned mod, wchar_t)
371 {
372         key = Input::key_from_sys(key);
373         mod = Input::mod_from_sys(mod);
374
375         if(key==Msp::Input::KEY_N && (mod&Input::MOD_SHIFT))
376                 extend_track();
377         else if(key==Msp::Input::KEY_N)
378                 new_track();
379         else if(key==Msp::Input::KEY_G)
380         {
381                 manipulator.start_move();
382                 mode = MANIPULATE;
383         }
384         else if(key==Msp::Input::KEY_R)
385         {
386                 manipulator.start_rotate();
387                 mode = MANIPULATE;
388         }
389         else if(key==Msp::Input::KEY_D)
390         {
391                 manipulator.duplicate();
392                 manipulator.start_move();
393                 mode = MANIPULATE;
394         }
395         else if(key==Msp::Input::KEY_W)
396                 save();
397         else if(key==Msp::Input::KEY_PLUS)
398                 selection.select_more();
399         else if(key==Msp::Input::KEY_L && (mod&Input::MOD_SHIFT))
400                 selection.select_blocks();
401         else if(key==Msp::Input::KEY_L)
402                 selection.select_linked();
403         else if(key==Msp::Input::KEY_M)
404         {
405                 measure.start();
406                 mode = MEASURE;
407         }
408         else if(key==Msp::Input::KEY_Z)
409         {
410                 manipulator.start_elevate();
411                 mode = MANIPULATE;
412         }
413         else if(key==Msp::Input::KEY_ESC)
414         {
415                 if(mode==MANIPULATE)
416                         manipulator.cancel();
417                 else if(mode==CATALOGUE)
418                         mode = SELECT;
419                 else
420                         selection.clear();
421         }
422         else if(key==Msp::Input::KEY_X)
423                 erase_tracks();
424         else if(key==Msp::Input::KEY_F && (mod&Input::MOD_SHIFT))
425         {
426                 const set<Track *> &tracks = selection.get_tracks();
427                 const set<Track *> &ltracks = layout->get_tracks();
428                 for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
429                 {
430                         (*i)->set_flex(!(*i)->get_flex());
431                         (*i)->break_links();
432                         for(set<Track *>::const_iterator j=ltracks.begin(); j!=ltracks.end(); ++j)
433                                 if(*j!=*i)
434                                         (*i)->snap_to(**j, true);
435
436                         update_track_icon(layout_3d->get_track(**i));
437                 }
438         }
439         else if(key==Msp::Input::KEY_F)
440                 flatten_tracks();
441         else if(key==Msp::Input::KEY_E && (mod&Input::MOD_SHIFT))
442                 manipulator.even_slope(true);
443         else if(key==Msp::Input::KEY_E)
444                 manipulator.even_slope();
445         else if(key==Msp::Input::KEY_A)
446         {
447                 if(cur_route)
448                         add_selection_to_route();
449                 else if(cur_zone)
450                         add_selection_to_zone();
451         }
452         else if(key==Msp::Input::KEY_C)
453                 connect_tracks();
454         else if(key==Msp::Input::KEY_V)
455                 svg_export();
456         else if(key==Msp::Input::KEY_P)
457                 track_properties();
458 }
459
460 void Designer::button_press(int x, int y, unsigned btn, unsigned mod)
461 {
462         y = window.get_height()-y-1;
463         mod = Input::mod_from_sys(mod);
464
465         Vector ground = map_pointer_to_ground(x, y);
466
467         if(mode==CATALOGUE)
468         {
469                 if(btn==1)
470                 {
471                         Track *ctrack = pick_track(x, y);
472                         if(ctrack)
473                         {
474                                 Track *track = new Track(*layout, ctrack->get_type());
475                                 track->set_position(ground);
476
477                                 selection.clear();
478                                 selection.add_track(track);
479
480                                 mode = SELECT;
481                         }
482                 }
483                 else
484                         mode = SELECT;
485         }
486         else if(mode==SELECT)
487         {
488                 if(btn==1)
489                 {
490                         Track *track = pick_track(x, y);
491                         if(track)
492                         {
493                                 if(!(mod&Input::MOD_SHIFT))
494                                         selection.clear();
495                                 selection.toggle_track(track);
496                         }
497                 }
498         }
499         else if(mode==MEASURE)
500                 measure.button_press(x, y, ground.x, ground.y, btn);
501 }
502
503 void Designer::pointer_motion(int x, int y)
504 {
505         y = window.get_height()-y-1;
506
507         if(!root.get_child_at(x, y))
508         {
509                 Vector ground = map_pointer_to_ground(x, y);
510                 measure.pointer_motion(x, y, ground.x, ground.y);
511         }
512 }
513
514 void Designer::apply_camera()
515 {
516         if(mode==CATALOGUE)
517         {
518                 GL::matrix_mode(GL::PROJECTION);
519                 GL::load_identity();
520                 GL::frustum_centered(0.11046, 0.082843, 0.1, 10);
521                 GL::matrix_mode(GL::MODELVIEW);
522                 GL::load_identity();
523                 GL::translate(0, 0, -1);
524         }
525         else
526                 camera.apply();
527 }
528
529 void Designer::render()
530 {
531         GL::Framebuffer::system().clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
532
533         if(mode==CATALOGUE)
534         {
535                 apply_camera();
536                 cat_layout_3d->get_scene().render();
537         }
538         else
539         {
540                 pipeline->render_all();
541                 {
542                         GL::Bind bind_blend(GL::Blend::alpha());
543                         overlay->render(0);
544                 }
545
546                 GL::Bind bind_depth(GL::DepthTest::lequal());
547                 if(mode==MEASURE)
548                         measure.render();
549         }
550
551         GL::matrix_mode(GL::PROJECTION);
552         GL::load_identity();
553         GL::ortho_bottomleft(window.get_width(), window.get_height());
554         GL::matrix_mode(GL::MODELVIEW);
555         GL::load_identity();
556
557         GL::Bind bind_blend(GL::Blend::alpha());
558         root.render();
559         // XXX Should fix GLtk so these would not be needed
560         GL::Texture::unbind();
561         glColor3f(1.0, 1.0, 1.0);
562 }
563
564 void Designer::track_added(Track &trk)
565 {
566         new_tracks.push_back(&trk);
567 }
568
569 void Designer::track_removed(Track &trk)
570 {
571         list<Track *>::iterator i = find(new_tracks.begin(), new_tracks.end(), &trk);
572         if(i!=new_tracks.end())
573                 new_tracks.erase(i);
574 }
575
576 Track *Designer::pick_track(int x, int y)
577 {
578         float xx = x*2.0/window.get_width()-1.0;
579         float yy = y*2.0/window.get_height()-1.0;
580         if(mode==CATALOGUE)
581                 return catalogue.get_layout().pick_track(Vector(0, 0, 1), Vector(xx*0.05523, yy*0.042421, -0.1));
582         else
583         {
584                 const GL::Vector3 &cpos = camera.get_position();
585                 GL::Vector4 cray = camera.unproject(GL::Vector4(xx, yy, 0, 0));
586                 return layout->pick_track(Vector(cpos.x, cpos.y, cpos.z), Vector(cray.x, cray.y, cray.z));
587         }
588 }
589
590 void Designer::update_track_icon(Track3D &track)
591 {
592         overlay->clear(track);
593
594         if(track.get_track().get_flex())
595                 overlay->add_graphic(track, "flex");
596
597         if(unsigned sid = track.get_track().get_sensor_id())
598         {
599                 overlay->add_graphic(track, "sensor");
600                 overlay->set_label(track, lexical_cast(sid));
601         }
602         else if(unsigned tid = track.get_track().get_turnout_id())
603         {
604                 if(tid<0x800)
605                 {
606                         overlay->add_graphic(track, "turnout");
607                         overlay->set_label(track, lexical_cast(tid));
608                 }
609         }
610 }
611
612 void Designer::selection_changed()
613 {
614         const set<Track *> &tracks = selection.get_tracks();
615         if(tracks.empty())
616                 lbl_status->set_text(string());
617         else
618         {
619                 float len = 0;
620                 for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
621                         len += (*i)->get_type().get_total_length();
622                 lbl_status->set_text(format("%.2fm of track selected\n", len));
623         }
624 }
625
626 void Designer::manipulation_status(const string &status)
627 {
628         lbl_status->set_text(status);
629 }
630
631 void Designer::manipulation_done(bool)
632 {
633         mode = MANIPULATE_DONE;
634         selection_changed();
635 }
636
637 void Designer::measure_changed()
638 {
639         float pard = measure.get_parallel_distance()*1000;
640         float perpd = measure.get_perpendicular_distance()*1000;
641         float d = sqrt(pard*pard+perpd*perpd);
642         float adiff = measure.get_angle_difference()*180/M_PI;
643         string info = format("Par %.1fmm - Perp %.1fmm - Total %.1fmm - Angle %.1f°", pard, perpd, d, adiff);
644         lbl_status->set_text(info);
645 }
646
647 void Designer::measure_done()
648 {
649         mode = SELECT;
650         selection_changed();
651 }
652
653 void Designer::arrange_toolbars()
654 {
655         unsigned x = 0;
656         for(vector<Toolbar *>::iterator i=toolbars.begin(); i!=toolbars.end(); ++i)
657         {
658                 const GLtk::Geometry &geom = (*i)->get_geometry();
659                 (*i)->set_position(x, window.get_height()-geom.h);
660                 x += geom.w;
661         }
662 }
663
664 void Designer::track_properties_response(int)
665 {
666         const set<Track *> &tracks = selection.get_tracks();
667         for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
668                 update_track_icon(layout_3d->get_track(**i));
669 }
670
671 void Designer::route_name_accept(const string &text)
672 {
673         if(cur_route)
674                 cur_route->set_name(text);
675 }
676
677 void Designer::svg_export_accept(const string &text)
678 {
679         SvgExporter svg_exp(*layout);
680         svg_exp.save(text);
681 }
682
683 string Designer::tooltip(int x, int y)
684 {
685         if(Track *track = pick_track(x, y))
686         {
687                 const TrackType &ttype = track->get_type();
688                 string info = format("%d %s", ttype.get_article_number(), ttype.get_description());
689                 if(mode!=CATALOGUE && abs(track->get_slope())>1e-4)
690                         info += format(" (slope %.1f%%)", abs(track->get_slope()/ttype.get_total_length()*100));
691                 if(track->get_turnout_id())
692                         info += format(" (turnout %d)", track->get_turnout_id());
693                 else if(track->get_sensor_id())
694                         info += format(" (sensor %d)", track->get_sensor_id());
695
696                 return info;
697         }
698
699         return string();
700 }
701
702 void Designer::clear_paths()
703 {
704         const set<Track *> &ltracks = layout->get_tracks();
705         for(set<Track *>::iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
706         {
707                 Track3D &t3d = layout_3d->get_track(**i);
708                 t3d.get_path().set_mask(0);
709         }
710 }
711
712 void Designer::show_route(const Route &route)
713 {
714         clear_paths();
715
716         const set<Track *> &rtracks = route.get_tracks();
717         for(set<Track *>::iterator i=rtracks.begin(); i!=rtracks.end(); ++i)
718         {
719                 Track3D &t3d = layout_3d->get_track(**i);
720                 t3d.get_path().set_color(GL::Color(0.5, 0.8, 1.0));
721                 int path = -1;
722                 if(unsigned tid = (*i)->get_turnout_id())
723                         path = route.get_turnout(tid);
724                 if(path>=0)
725                         t3d.get_path().set_path(path);
726                 else
727                         t3d.get_path().set_mask((*i)->get_type().get_paths());
728         }
729 }
730
731 void Designer::show_zone(const Zone &zone)
732 {
733         clear_paths();
734
735         const Zone::TrackSet &ztracks = zone.get_tracks();
736         for(Zone::TrackSet::const_iterator i=ztracks.begin(); i!=ztracks.end(); ++i)
737         {
738                 Track3D &t3d = layout_3d->get_track(**i);
739                 t3d.get_path().set_color(GL::Color(0.8, 1.0, 0.5));
740                 t3d.get_path().set_mask((*i)->get_type().get_paths());
741         }
742 }