3 This file is part of the MSP Märklin suite
4 Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa
5 Distributed under the GPL
11 #include <msp/gl/blend.h>
12 #include <msp/gl/framebuffer.h>
13 #include <msp/gl/matrix.h>
14 #include <msp/gl/misc.h>
15 #include <msp/gl/projection.h>
16 #include <msp/gl/rendermode.h>
17 #include <msp/gl/select.h>
18 #include <msp/gl/tests.h>
19 #include <msp/gl/texture2d.h>
20 #include <msp/input/keys.h>
21 #include <msp/io/print.h>
22 #include <msp/strings/codec.h>
23 #include <msp/strings/lexicalcast.h>
24 #include <msp/strings/utf8.h>
25 #include <msp/strings/utils.h>
26 #include <msp/time/units.h>
27 #include <msp/time/utils.h>
28 #include "libmarklin/tracktype.h"
31 #include "manipulator.h"
33 #include "selection.h"
37 using namespace Marklin;
40 Application::RegApp<Designer> Designer::reg;
42 Designer::Designer(int argc, char **argv):
47 manipulator(*this, selection),
50 camera_ctl(window, camera),
53 window.set_title("Railway Designer");
54 window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Designer::exit), 0));
55 window.signal_key_press.connect(sigc::mem_fun(this, &Designer::key_press));
56 window.signal_key_release.connect(sigc::mem_fun(this, &Designer::key_release));
57 window.signal_button_press.connect(sigc::mem_fun(this, &Designer::button_press));
58 window.signal_pointer_motion.connect(sigc::mem_fun(this, &Designer::pointer_motion));
60 manipulator.signal_status.connect(sigc::mem_fun(this, &Designer::manipulation_status));
61 manipulator.signal_done.connect(sigc::mem_fun(this, &Designer::manipulation_done));
62 measure.signal_changed.connect(sigc::mem_fun(this, &Designer::measure_changed));
63 measure.signal_done.connect(sigc::mem_fun(this, &Designer::measure_done));
65 // Setup catalogue and layout
66 DataFile::load(catalogue, "tracks.dat");
68 cat_layout_3d = new Layout3D(catalogue.get_layout());
70 layout = new Layout(catalogue);
71 layout_3d = new Layout3D(*layout);
76 DataFile::load(*layout, argv[1]);
78 if(!layout->get_base().empty())
80 base_object = new GL::Object;
81 DataFile::load(*base_object, layout->get_base());
86 GL::enable(GL::DEPTH_TEST);
87 GL::enable(GL::BLEND);
88 GL::blend_func(GL::SRC_ALPHA, GL::ONE_MINUS_SRC_ALPHA);
89 GL::enable(GL_CULL_FACE);
91 pipeline = new GL::Pipeline(window.get_width(), window.get_height(), false);
92 pipeline->set_camera(&camera);
93 pipeline->add_renderable(layout_3d->get_scene());
95 pipeline->add_renderable(*base_object);
97 light.set_position(0, -0.259, 0.966, 0);
98 lighting.attach(0, light);
100 GL::PipelinePass *pass = &pipeline->add_pass(GL::Tag());
101 pass->lighting = &lighting;
103 camera.set_up_direction(GL::Vector3(0, 0, 1));
107 DataFile::load(ui_res, "marklin.res");
108 root = new GLtk::Root(ui_res, window);
110 lbl_tooltip = new GLtk::Label(ui_res);
111 lbl_tooltip->set_style("tooltip");
112 root->add(*lbl_tooltip);
113 lbl_tooltip->set_visible(false);
115 toolbar = new Toolbar(*this);
117 toolbar->set_position(0, window.get_height()-toolbar->get_geometry().h);
118 toolbar->set_visible(true);
120 overlay = new Overlay3D(window, camera, ui_res.get_default_font());
122 const list<Track3D *> &tracks = layout_3d->get_tracks();
123 for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
124 update_track_icon(**i);
127 Designer::~Designer()
135 delete cat_layout_3d;
144 return Application::main();
147 void Designer::save()
149 input = new ::Input(*this, "Save layout", filename);
150 input->signal_cancel.connect(sigc::mem_fun(this, &Designer::input_dismiss));
151 input->signal_accept.connect(sigc::mem_fun(this, &Designer::save_accept));
155 void Designer::quit()
160 void Designer::edit_route(Route &r)
165 void Designer::add_selection_to_route()
172 const set<Track *> &stracks = selection.get_tracks();
173 set<const Track *> tracks(stracks.begin(), stracks.end());
174 cur_route->add_tracks(tracks);
176 catch(const Exception &e)
178 IO::print("%s\n", e.what());
182 Point Designer::map_pointer_coords(int x, int y)
184 float xf = x*2.0/window.get_width()-1.0;
185 float yf = y*2.0/window.get_height()-1.0;
186 GL::Vector4 vec = camera.unproject(GL::Vector4(xf, yf, 0, 0));
187 const GL::Vector3 &pos = camera.get_position();
189 return Point(pos.x-vec.x*pos.z/vec.z, pos.y-vec.y*pos.z/vec.z);
192 void Designer::tick()
194 const Msp::Time::TimeStamp t = Msp::Time::now();
195 float dt = (t-last_tick)/Msp::Time::sec;
198 window.get_display().tick();
201 if(tooltip_timeout && t>tooltip_timeout)
206 t3d = pick_track(pointer_x, pointer_y);
208 t3d = pick_track(pointer_x, pointer_y);
212 const Track &track = t3d->get_track();
213 const TrackType &ttype = track.get_type();
214 string info = format("%d %s", ttype.get_article_number(), ttype.get_description());
215 if(mode!=CATALOGUE && abs(track.get_slope())>1e-4)
216 info += format(" (slope %.1f%%)", abs(track.get_slope()/ttype.get_total_length()*100));
217 if(track.get_turnout_id())
218 info += format(" (turnout %d)", track.get_turnout_id());
219 else if(track.get_sensor_id())
220 info += format(" (sensor %d)", track.get_sensor_id());
222 set_tooltip(pointer_x, pointer_y, info);
227 tooltip_timeout = Msp::Time::TimeStamp();
232 window.swap_buffers();
235 void Designer::key_press(unsigned code, unsigned mod, wchar_t)
237 unsigned key = Msp::Input::key_from_sys(code);
242 if(key==Msp::Input::KEY_SHIFT_L || key==Msp::Input::KEY_SHIFT_R)
245 if(key==Msp::Input::KEY_N)
247 else if(key==Msp::Input::KEY_G)
249 manipulator.start_move();
252 else if(key==Msp::Input::KEY_R)
254 manipulator.start_rotate();
257 else if(key==Msp::Input::KEY_D)
259 manipulator.duplicate();
260 manipulator.start_move();
263 else if(key==Msp::Input::KEY_W)
265 else if(key==Msp::Input::KEY_PLUS)
266 selection.select_more();
267 else if(key==Msp::Input::KEY_L && (mod&1))
269 const set<Track *> &tracks = layout->get_tracks();
271 for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
272 len += (*i)->get_type().get_total_length();
273 IO::print("Total length: %.1fm\n", len);
275 else if(key==Msp::Input::KEY_L)
276 selection.select_linked();
277 else if(key==Msp::Input::KEY_M)
282 else if(key==Msp::Input::KEY_Z)
284 manipulator.start_elevate();
287 else if(key==Msp::Input::KEY_ESC)
290 manipulator.cancel();
291 else if(mode==CATALOGUE)
296 else if(key==Msp::Input::KEY_X)
298 set<Track *> tracks = selection.get_tracks();
300 for(set<Track *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
302 overlay->clear(layout_3d->get_track(**i));
303 layout->remove_track(**i);
307 else if(key==Msp::Input::KEY_F && (mod&1))
309 const set<Track *> &tracks = selection.get_tracks();
310 const set<Track *> <racks = layout->get_tracks();
311 for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
313 (*i)->set_flex(!(*i)->get_flex());
315 for(set<Track *>::const_iterator j=ltracks.begin(); j!=ltracks.end(); ++j)
317 (*i)->snap_to(**j, true);
319 update_track_icon(layout_3d->get_track(**i));
322 else if(key==Msp::Input::KEY_F)
323 manipulator.flatten();
324 else if(key==Msp::Input::KEY_E && (mod&1))
325 manipulator.even_slope(true);
326 else if(key==Msp::Input::KEY_E)
327 manipulator.even_slope();
328 else if(key==Msp::Input::KEY_T)
330 Track *track = selection.get_track();
331 if(selection.size()==1 && track->get_type().get_n_paths()>1)
333 input = new ::Input(*this, "Turnout ID", lexical_cast(track->get_turnout_id()));
334 input->signal_cancel.connect(sigc::mem_fun(this, &Designer::input_dismiss));
335 input->signal_accept.connect(sigc::mem_fun(this, &Designer::turnout_id_accept));
339 else if(key==Msp::Input::KEY_S)
341 const set<Track *> &tracks = selection.get_tracks();
344 for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
346 if((*i)->get_type().get_n_paths()==1)
348 if(static_cast<int>((*i)->get_sensor_id())!=id)
351 id = (*i)->get_sensor_id();
358 input = new ::Input(*this, "Sensor ID", (id>=0 ? lexical_cast(id) : string()));
359 input->signal_cancel.connect(sigc::mem_fun(this, &Designer::input_dismiss));
360 input->signal_accept.connect(sigc::mem_fun(this, &Designer::sensor_id_accept));
364 else if(key==Msp::Input::KEY_A)
365 add_selection_to_route();
368 void Designer::key_release(unsigned code, unsigned)
370 unsigned key = Msp::Input::key_from_sys(code);
375 if(key==Msp::Input::KEY_SHIFT_L || key==Msp::Input::KEY_SHIFT_R)
379 void Designer::button_press(int x, int y, unsigned btn, unsigned)
381 y = window.get_height()-y-1;
383 Point ground = map_pointer_coords(x, y);
389 Track3D *ctrack = pick_track(x, y);
392 Track *track = ctrack->get_track().copy();
393 track->set_position(ground);
394 layout->add_track(*track);
397 selection.add_track(track);
405 else if(mode==SELECT)
409 Track3D *track = pick_track(x, y);
414 selection.toggle_track(&track->get_track());
418 else if(mode==MANIPULATE)
419 manipulator.button_press(x, y, ground.x, ground.y, btn);
420 else if(mode==MEASURE)
421 measure.button_press(x, y, ground.x, ground.y, btn);
424 void Designer::pointer_motion(int x, int y)
426 y = window.get_height()-y-1;
431 if(mode==SELECT || mode==CATALOGUE)
432 tooltip_timeout = Msp::Time::now()+100*Msp::Time::msec;
438 Point ground = map_pointer_coords(x, y);
439 manipulator.pointer_motion(x, y, ground.x, ground.y);
440 measure.pointer_motion(x, y, ground.x, ground.y);
444 void Designer::apply_camera()
448 GL::matrix_mode(GL::PROJECTION);
450 GL::frustum_centered(0.11046, 0.082843, 0.1, 10);
451 GL::matrix_mode(GL::MODELVIEW);
453 GL::translate(0, 0, -1);
459 void Designer::render()
461 GL::clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
462 GL::enable(GL::DEPTH_TEST);
463 GL::Texture::unbind();
468 cat_layout_3d->get_scene().render();
472 pipeline->render_all();
473 layout_3d->get_endpoint_scene().render();
474 GL::enable(GL_CULL_FACE);
475 GL::disable(GL::DEPTH_TEST);
477 GL::enable(GL::DEPTH_TEST);
480 glColor4f(0.5, 0.8, 1.0, 1.0);
481 const set<const Track *> &rtracks = cur_route->get_tracks();
482 const map<unsigned, int> &turnouts = cur_route->get_turnouts();
483 for(set<const Track *>::const_iterator i=rtracks.begin(); i!=rtracks.end(); ++i)
486 if(unsigned tid=(*i)->get_turnout_id())
488 map<unsigned, int>::const_iterator j = turnouts.find(tid);
489 if(j!=turnouts.end())
492 layout_3d->get_track(**i).render_path(path);
496 manipulator.render();
501 GL::matrix_mode(GL::PROJECTION);
503 GL::ortho_bottomleft(window.get_width(), window.get_height());
504 GL::matrix_mode(GL::MODELVIEW);
507 GL::disable(GL::DEPTH_TEST);
512 Track3D *Designer::pick_track(int x, int y)
514 Layout3D *l = layout_3d;
518 float xx = ((float(x)-window.get_width()/2)/window.get_height())*0.82843;
519 float yy = (float(y)/window.get_height()-0.5)*0.82843;
520 float size = 4.0/window.get_height()*0.82843;
524 return l->pick_track(xx, yy, size);
527 void Designer::update_track_icon(Track3D &track)
529 overlay->clear(track);
531 if(track.get_track().get_flex())
532 overlay->add_graphic(track, "flex");
534 if(unsigned sid = track.get_track().get_sensor_id())
536 overlay->add_graphic(track, "sensor");
537 overlay->set_label(track, lexical_cast(sid));
539 else if(unsigned tid = track.get_track().get_turnout_id())
541 overlay->add_graphic(track, "turnout");
542 overlay->set_label(track, lexical_cast(tid));
546 void Designer::manipulation_status(const string &status)
548 set_tooltip(pointer_x, pointer_y, status);
551 void Designer::manipulation_done(bool)
556 void Designer::measure_changed()
558 float pard = measure.get_parallel_distance()*1000;
559 float perpd = measure.get_perpendicular_distance()*1000;
560 float d = sqrt(pard*pard+perpd*perpd);
561 float adiff = measure.get_angle_difference()*180/M_PI;
562 string info = format("Par %.1fmm - Perp %.1fmm - Total %.1fmm - Angle %.1f°", pard, perpd, d, adiff);
563 set_tooltip(pointer_x, pointer_y, info);
566 void Designer::measure_done()
571 void Designer::set_tooltip(int x, int y, const std::string &text)
573 int fontsize = ui_res.get_default_font().get_default_size();
575 int w = static_cast<int>(ui_res.get_default_font().get_string_width(text)*fontsize)+6;
576 x = max(min(static_cast<int>(window.get_width())-w, x), 0);
577 y = max(min(static_cast<int>(window.get_height())-h, y), 0);
578 lbl_tooltip->set_text(text);
579 lbl_tooltip->set_geometry(GLtk::Geometry(x, y, w, h));
580 lbl_tooltip->set_visible(true);
583 void Designer::clear_tooltip()
585 lbl_tooltip->set_visible(false);
588 void Designer::save_accept()
590 layout->save(input->get_text());
595 void Designer::turnout_id_accept()
597 Track *track = selection.get_track();
598 unsigned id = lexical_cast<unsigned>(input->get_text());
599 track->set_turnout_id(id);
601 update_track_icon(layout_3d->get_track(*track));
606 void Designer::sensor_id_accept()
608 const set<Track *> &tracks = selection.get_tracks();
609 unsigned id = lexical_cast<unsigned>(input->get_text());
610 for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
612 (*i)->set_sensor_id(id);
614 update_track_icon(layout_3d->get_track(**i));
620 void Designer::input_dismiss()
627 void Designer::view_all()
632 const list<Track3D *> &tracks = layout_3d->get_tracks();
633 for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
637 (*i)->get_bounds(0, tmin, tmax);
638 minp.x = min(minp.x, tmin.x);
639 minp.y = min(minp.y, tmin.y);
640 maxp.x = max(maxp.x, tmax.x);
641 maxp.y = max(maxp.y, tmax.y);
644 float t = tan(camera.get_field_of_view()/2)*2;
645 float size = max((maxp.y-minp.y+0.1), (maxp.x-minp.x+0.1)/camera.get_aspect());
646 float cam_dist = size/t+size*0.25;
647 Point center((minp.x+maxp.x)/2, (minp.y+maxp.y)/2);
648 camera.set_position(GL::Vector3(center.x, center.y-cam_dist*0.5, cam_dist*0.866));
649 camera.set_look_direction(GL::Vector3(0, 0.5, -0.866));