3 This file is part of the MSP Märklin suite
4 Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa
5 Distributed under the GPL
11 #include <msp/gl/blend.h>
12 #include <msp/gl/framebuffer.h>
13 #include <msp/gl/matrix.h>
14 #include <msp/gl/misc.h>
15 #include <msp/gl/projection.h>
16 #include <msp/gl/rendermode.h>
17 #include <msp/gl/select.h>
18 #include <msp/gl/tests.h>
19 #include <msp/gl/texture2d.h>
20 #include <msp/input/keys.h>
21 #include <msp/io/print.h>
22 #include <msp/strings/codec.h>
23 #include <msp/strings/lexicalcast.h>
24 #include <msp/strings/utf8.h>
25 #include <msp/strings/utils.h>
26 #include <msp/time/units.h>
27 #include <msp/time/utils.h>
28 #include "libmarklin/route.h"
29 #include "libmarklin/tracktype.h"
33 #include "manipulator.h"
35 #include "selection.h"
39 using namespace Marklin;
42 Application::RegApp<Designer> Designer::reg;
44 Designer::Designer(int argc, char **argv):
49 manipulator(*this, selection),
51 camera_ctl(window, camera),
52 track_wrap(*this, selection)
54 window.set_title("Railway Designer");
55 window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Designer::exit), 0));
57 selection.signal_changed.connect(sigc::mem_fun(this, &Designer::selection_changed));
58 manipulator.signal_status.connect(sigc::mem_fun(this, &Designer::manipulation_status));
59 manipulator.signal_done.connect(sigc::mem_fun(this, &Designer::manipulation_done));
60 measure.signal_changed.connect(sigc::mem_fun(this, &Designer::measure_changed));
61 measure.signal_done.connect(sigc::mem_fun(this, &Designer::measure_done));
63 // Setup catalogue and layout
64 DataFile::load(catalogue, "tracks.dat");
66 cat_layout_3d = new Layout3D(catalogue.get_layout());
68 layout = new Layout(catalogue);
69 layout_3d = new Layout3D(*layout);
74 DataFile::load(*layout, argv[1]);
76 if(!layout->get_base().empty())
78 base_object = new GL::Object;
79 DataFile::load(*base_object, layout->get_base());
84 GL::enable(GL_CULL_FACE);
86 pipeline = new GL::Pipeline(window.get_width(), window.get_height(), false);
87 pipeline->set_camera(&camera);
88 pipeline->add_renderable_for_pass(layout_3d->get_scene(), 0);
90 pipeline->add_renderable_for_pass(*base_object, 0);
91 pipeline->add_renderable_for_pass(track_wrap, "unlit");
92 pipeline->add_renderable_for_pass(layout_3d->get_path_scene(), "unlit");
93 pipeline->add_renderable_for_pass(layout_3d->get_endpoint_scene(), "unlit");
95 light.set_position(0, -0.259, 0.966, 0);
96 lighting.attach(0, light);
98 GL::PipelinePass *pass = &pipeline->add_pass(0);
99 pass->lighting = &lighting;
100 pass->depth_test = &GL::DepthTest::lequal();
102 pass = &pipeline->add_pass("unlit");
103 pass->depth_test = &GL::DepthTest::lequal();
104 pass->blend = &GL::Blend::alpha();
106 camera.set_up_direction(GL::Vector3(0, 0, 1));
110 DataFile::load(ui_res, "marklin.res");
111 root = new GLtk::Root(ui_res, window);
112 root->signal_key_press.connect(sigc::mem_fun(this, &Designer::key_press));
113 root->signal_button_press.connect(sigc::mem_fun(this, &Designer::button_press));
114 root->signal_pointer_motion.connect(sigc::mem_fun(this, &Designer::pointer_motion));
115 root->signal_tooltip.connect(sigc::mem_fun(this, &Designer::tooltip));
117 toolbar = new Toolbar(*this);
119 toolbar->set_position(0, window.get_height()-toolbar->get_geometry().h);
120 toolbar->set_focusable(false);
122 GLtk::Panel *statusbar = new GLtk::Panel(ui_res);
123 root->add(*statusbar);
124 statusbar->set_size(window.get_width(), 20);
125 statusbar->set_focusable(false);
127 lbl_status = new GLtk::Label(ui_res);
128 statusbar->add(*lbl_status);
129 lbl_status->set_geometry(GLtk::Geometry(20, 2, 300, 16));
131 overlay = new Overlay3D(window, camera, ui_res.get_default_font());
133 const list<Track3D *> &tracks = layout_3d->get_tracks();
134 for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
135 update_track_icon(**i);
140 Designer::~Designer()
148 delete cat_layout_3d;
157 return Application::main();
160 void Designer::save()
162 InputDialog *input = new InputDialog(*this, "Save layout", filename);
163 input->signal_accept.connect(sigc::mem_fun(layout, &Layout::save));
166 void Designer::quit()
171 void Designer::new_track()
176 void Designer::set_turnout_id()
178 Track *track = selection.get_track();
179 if(selection.size()==1 && track->get_type().is_turnout())
181 InputDialog *input = new InputDialog(*this, "Turnout ID", lexical_cast(track->get_turnout_id()));
182 input->signal_accept.connect(sigc::mem_fun(this, &Designer::turnout_id_accept));
186 void Designer::set_sensor_id()
188 const set<Track *> &tracks = selection.get_tracks();
191 for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
193 if(!(*i)->get_type().is_turnout())
195 if(static_cast<int>((*i)->get_sensor_id())!=id)
198 id = (*i)->get_sensor_id();
206 InputDialog *input = new InputDialog(*this, "Sensor ID", (id>=0 ? lexical_cast(id) : string()));
207 input->signal_accept.connect(sigc::mem_fun(this, &Designer::sensor_id_accept));
211 void Designer::rename_route()
216 InputDialog *input = new InputDialog(*this, "Route name", cur_route->get_name());
217 input->signal_accept.connect(sigc::mem_fun(this, &Designer::route_name_accept));
220 void Designer::edit_route(Route *r)
226 void Designer::add_selection_to_route()
233 cur_route->add_tracks(selection.get_tracks());
235 catch(const Exception &e)
237 IO::print("%s\n", e.what());
240 show_route(cur_route);
243 Point Designer::map_pointer_coords(int x, int y)
245 float xf = x*2.0/window.get_width()-1.0;
246 float yf = y*2.0/window.get_height()-1.0;
247 GL::Vector4 vec = camera.unproject(GL::Vector4(xf, yf, 0, 0));
248 const GL::Vector3 &pos = camera.get_position();
250 return Point(pos.x-vec.x*pos.z/vec.z, pos.y-vec.y*pos.z/vec.z);
253 void Designer::tick()
255 const Msp::Time::TimeStamp t = Msp::Time::now();
256 float dt = (t-last_tick)/Msp::Time::sec;
259 window.get_display().tick();
265 window.swap_buffers();
268 void Designer::key_press(unsigned key, unsigned mod, wchar_t)
270 key = Input::key_from_sys(key);
271 mod = Input::mod_from_sys(mod);
273 if(key==Msp::Input::KEY_N)
275 else if(key==Msp::Input::KEY_G)
277 manipulator.start_move();
280 else if(key==Msp::Input::KEY_R)
282 manipulator.start_rotate();
285 else if(key==Msp::Input::KEY_D)
287 manipulator.duplicate();
288 manipulator.start_move();
291 else if(key==Msp::Input::KEY_W)
293 else if(key==Msp::Input::KEY_PLUS)
294 selection.select_more();
295 else if(key==Msp::Input::KEY_L && (mod&Input::MOD_SHIFT))
296 selection.select_blocks();
297 else if(key==Msp::Input::KEY_L)
298 selection.select_linked();
299 else if(key==Msp::Input::KEY_M)
304 else if(key==Msp::Input::KEY_Z)
306 manipulator.start_elevate();
309 else if(key==Msp::Input::KEY_ESC)
312 manipulator.cancel();
313 else if(mode==CATALOGUE)
318 else if(key==Msp::Input::KEY_X)
320 set<Track *> tracks = selection.get_tracks();
322 for(set<Track *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
324 overlay->clear(layout_3d->get_track(**i));
325 layout->remove_track(**i);
329 else if(key==Msp::Input::KEY_F && (mod&Input::MOD_SHIFT))
331 const set<Track *> &tracks = selection.get_tracks();
332 const set<Track *> <racks = layout->get_tracks();
333 for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
335 (*i)->set_flex(!(*i)->get_flex());
337 for(set<Track *>::const_iterator j=ltracks.begin(); j!=ltracks.end(); ++j)
339 (*i)->snap_to(**j, true);
341 update_track_icon(layout_3d->get_track(**i));
344 else if(key==Msp::Input::KEY_F)
345 manipulator.flatten();
346 else if(key==Msp::Input::KEY_E && (mod&Input::MOD_SHIFT))
347 manipulator.even_slope(true);
348 else if(key==Msp::Input::KEY_E)
349 manipulator.even_slope();
350 else if(key==Msp::Input::KEY_T)
352 else if(key==Msp::Input::KEY_S)
354 else if(key==Msp::Input::KEY_A)
355 add_selection_to_route();
358 void Designer::button_press(int x, int y, unsigned btn, unsigned mod)
360 y = window.get_height()-y-1;
361 mod = Input::mod_from_sys(mod);
363 Point ground = map_pointer_coords(x, y);
369 Track3D *ctrack = pick_track(x, y);
372 Track *track = new Track(*layout, ctrack->get_track().get_type());
373 track->set_position(ground);
376 selection.add_track(track);
384 else if(mode==SELECT)
388 Track3D *track = pick_track(x, y);
391 if(!(mod&Input::MOD_SHIFT))
393 selection.toggle_track(&track->get_track());
397 else if(mode==MANIPULATE)
398 manipulator.button_press(x, y, ground.x, ground.y, btn);
399 else if(mode==MEASURE)
400 measure.button_press(x, y, ground.x, ground.y, btn);
403 void Designer::pointer_motion(int x, int y)
405 y = window.get_height()-y-1;
407 if(!root->get_child_at(x, y))
409 Point ground = map_pointer_coords(x, y);
410 manipulator.pointer_motion(x, y, ground.x, ground.y);
411 measure.pointer_motion(x, y, ground.x, ground.y);
415 void Designer::apply_camera()
419 GL::matrix_mode(GL::PROJECTION);
421 GL::frustum_centered(0.11046, 0.082843, 0.1, 10);
422 GL::matrix_mode(GL::MODELVIEW);
424 GL::translate(0, 0, -1);
430 void Designer::render()
432 GL::Framebuffer::system().clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
437 cat_layout_3d->get_scene().render();
441 pipeline->render_all();
442 GL::enable(GL_CULL_FACE);
444 GL::Bind bind_blend(GL::Blend::alpha());
448 GL::Bind bind_depth(GL::DepthTest::lequal());
453 GL::matrix_mode(GL::PROJECTION);
455 GL::ortho_bottomleft(window.get_width(), window.get_height());
456 GL::matrix_mode(GL::MODELVIEW);
459 GL::disable(GL::DEPTH_TEST);
461 GL::Bind bind_blend(GL::Blend::alpha());
463 GL::Texture::unbind();
466 Track3D *Designer::pick_track(int x, int y)
468 Layout3D *l = layout_3d;
472 float xx = ((float(x)-window.get_width()/2)/window.get_height())*0.82843;
473 float yy = (float(y)/window.get_height()-0.5)*0.82843;
474 float size = 4.0/window.get_height()*0.82843;
478 return l->pick_track(xx, yy, size);
481 void Designer::update_track_icon(Track3D &track)
483 overlay->clear(track);
485 if(track.get_track().get_flex())
486 overlay->add_graphic(track, "flex");
488 if(unsigned sid = track.get_track().get_sensor_id())
490 overlay->add_graphic(track, "sensor");
491 overlay->set_label(track, lexical_cast(sid));
493 else if(unsigned tid = track.get_track().get_turnout_id())
497 overlay->add_graphic(track, "turnout");
498 overlay->set_label(track, lexical_cast(tid));
503 void Designer::selection_changed()
505 const set<Track *> &tracks = selection.get_tracks();
507 lbl_status->set_text(string());
511 for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
512 len += (*i)->get_type().get_total_length();
513 lbl_status->set_text(format("%.2fm of track selected\n", len));
517 void Designer::manipulation_status(const string &status)
519 lbl_status->set_text(status);
522 void Designer::manipulation_done(bool)
528 void Designer::measure_changed()
530 float pard = measure.get_parallel_distance()*1000;
531 float perpd = measure.get_perpendicular_distance()*1000;
532 float d = sqrt(pard*pard+perpd*perpd);
533 float adiff = measure.get_angle_difference()*180/M_PI;
534 string info = format("Par %.1fmm - Perp %.1fmm - Total %.1fmm - Angle %.1f°", pard, perpd, d, adiff);
535 lbl_status->set_text(info);
538 void Designer::measure_done()
544 void Designer::turnout_id_accept(const string &text)
546 Track *track = selection.get_track();
547 unsigned id = (text.empty() ? 0 : lexical_cast<unsigned>(text));
548 track->set_turnout_id(id);
550 update_track_icon(layout_3d->get_track(*track));
553 void Designer::sensor_id_accept(const string &text)
555 const set<Track *> &tracks = selection.get_tracks();
556 unsigned id = (text.empty() ? 0 : lexical_cast<unsigned>(text));
557 for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
559 (*i)->set_sensor_id(id);
561 update_track_icon(layout_3d->get_track(**i));
565 void Designer::route_name_accept(const string &text)
568 cur_route->set_name(text);
571 void Designer::view_all()
576 const list<Track3D *> &tracks = layout_3d->get_tracks();
577 for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
581 (*i)->get_bounds(0, tmin, tmax);
582 minp.x = min(minp.x, tmin.x);
583 minp.y = min(minp.y, tmin.y);
584 maxp.x = max(maxp.x, tmax.x);
585 maxp.y = max(maxp.y, tmax.y);
588 float t = tan(camera.get_field_of_view()/2)*2;
589 float size = max((maxp.y-minp.y+0.1), (maxp.x-minp.x+0.1)/camera.get_aspect());
590 float cam_dist = size/t+size*0.25;
591 Point center((minp.x+maxp.x)/2, (minp.y+maxp.y)/2);
592 camera.set_position(GL::Vector3(center.x, center.y-cam_dist*0.5, cam_dist*0.866));
593 camera.set_look_direction(GL::Vector3(0, 0.5, -0.866));
596 string Designer::tooltip(int x, int y)
598 if(Track3D *t3d = pick_track(x, y))
600 const Track &track = t3d->get_track();
601 const TrackType &ttype = track.get_type();
602 string info = format("%d %s", ttype.get_article_number(), ttype.get_description());
603 if(mode!=CATALOGUE && abs(track.get_slope())>1e-4)
604 info += format(" (slope %.1f%%)", abs(track.get_slope()/ttype.get_total_length()*100));
605 if(track.get_turnout_id())
606 info += format(" (turnout %d)", track.get_turnout_id());
607 else if(track.get_sensor_id())
608 info += format(" (sensor %d)", track.get_sensor_id());
616 void Designer::show_route(const Route *route)
618 const set<Track *> <racks = layout->get_tracks();
619 for(set<Track *>::iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
621 Track3D &t3d = layout_3d->get_track(**i);
622 if(route && route->has_track(**i))
624 t3d.get_path().set_color(GL::Color(0.5, 0.8, 1.0));
625 if((*i)->get_type().is_turnout())
627 unsigned tid = (*i)->get_turnout_id();
628 int path = (tid ? route->get_turnout(tid) : -1);
630 t3d.get_path().set_path(path);
632 t3d.get_path().set_mask((*i)->get_type().get_paths());
635 t3d.get_path().set_path(0);
638 t3d.get_path().set_mask(0);