3 This file is part of R²C²
4 Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa
5 Distributed under the GPL
11 #include <msp/fs/utils.h>
12 #include <msp/gl/blend.h>
13 #include <msp/gl/framebuffer.h>
14 #include <msp/gl/matrix.h>
15 #include <msp/gl/misc.h>
16 #include <msp/gl/projection.h>
17 #include <msp/gl/rendermode.h>
18 #include <msp/gl/select.h>
19 #include <msp/gl/tests.h>
20 #include <msp/gl/texture2d.h>
21 #include <msp/input/keys.h>
22 #include <msp/io/print.h>
23 #include <msp/strings/codec.h>
24 #include <msp/strings/lexicalcast.h>
25 #include <msp/strings/utf8.h>
26 #include <msp/strings/utils.h>
27 #include <msp/time/units.h>
28 #include <msp/time/utils.h>
29 #include "libr2c2/route.h"
30 #include "libr2c2/tracktype.h"
31 #include "libr2c2/zone.h"
35 #include "layoutbar.h"
36 #include "manipulator.h"
39 #include "selection.h"
40 #include "svgexporter.h"
42 #include "trackproperties.h"
44 #include "zoneproperties.h"
50 Application::RegApp<Designer> Designer::reg;
52 Designer::Designer(int argc, char **argv):
60 manipulator(*this, root, selection),
62 camera_ctl(*this, root, camera),
63 track_wrap(*this, selection)
65 window.set_title("Railway Designer");
66 window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Designer::exit), 0));
68 selection.signal_changed.connect(sigc::mem_fun(this, &Designer::selection_changed));
69 manipulator.signal_status.connect(sigc::mem_fun(this, &Designer::manipulation_status));
70 manipulator.signal_done.connect(sigc::mem_fun(this, &Designer::manipulation_done));
71 measure.signal_changed.connect(sigc::mem_fun(this, &Designer::measure_changed));
72 measure.signal_done.connect(sigc::mem_fun(this, &Designer::measure_done));
74 // Setup catalogue and layout
75 DataFile::load(catalogue, "tracks.dat");
77 cat_layout_3d = new Layout3D(catalogue.get_layout());
79 layout = new Layout(catalogue);
80 layout_3d = new Layout3D(*layout);
82 layout->signal_track_added.connect(sigc::mem_fun(this, &Designer::track_added));
83 layout->signal_track_removed.connect(sigc::mem_fun(this, &Designer::track_removed));
88 DataFile::load(*layout, argv[1]);
90 if(!layout->get_base().empty())
92 base_object = new GL::Object;
93 DataFile::load(*base_object, layout->get_base());
98 GL::enable(GL_CULL_FACE);
100 pipeline = new GL::Pipeline(window.get_width(), window.get_height(), false);
101 pipeline->set_camera(&camera);
102 pipeline->add_renderable_for_pass(layout_3d->get_scene(), 0);
104 pipeline->add_renderable(*base_object);
105 pipeline->add_renderable_for_pass(track_wrap, "unlit");
106 pipeline->add_renderable_for_pass(layout_3d->get_path_scene(), "unlit");
107 pipeline->add_renderable_for_pass(layout_3d->get_endpoint_scene(), "unlit");
109 light.set_position(0, -0.259, 0.966, 0);
110 lighting.attach(0, light);
112 GL::PipelinePass *pass = &pipeline->add_pass(0);
113 pass->lighting = &lighting;
114 pass->depth_test = &GL::DepthTest::lequal();
116 pass = &pipeline->add_pass("unlit");
117 pass->depth_test = &GL::DepthTest::lequal();
118 pass->blend = &GL::Blend::alpha();
120 pass = &pipeline->add_pass("blended");
121 pass->lighting = &lighting;
122 pass->depth_test = &GL::DepthTest::lequal();
123 pass->blend = &GL::Blend::alpha();
125 camera.set_up_direction(GL::Vector3(0, 0, 1));
126 camera.set_look_direction(GL::Vector3(0, 0.5, -0.866));
129 root.signal_key_press.connect(sigc::mem_fun(this, &Designer::key_press));
130 root.signal_button_press.connect(sigc::mem_fun(this, &Designer::button_press));
131 root.signal_pointer_motion.connect(sigc::mem_fun(this, &Designer::pointer_motion));
132 root.signal_tooltip.connect(sigc::mem_fun(this, &Designer::tooltip));
134 toolbars.push_back(new Layoutbar(*this));
135 toolbars.push_back(new Trackbar(*this));
136 toolbars.push_back(new Routebar(*this));
137 toolbars.push_back(new Zonebar(*this));
138 for(vector<Toolbar *>::iterator i=toolbars.begin(); i!=toolbars.end(); ++i)
141 if(i!=toolbars.begin())
143 (*i)->signal_expanded.connect(sigc::hide(sigc::mem_fun(this, &Designer::arrange_toolbars)));
147 GLtk::Panel *statusbar = new GLtk::Panel;
148 root.add(*statusbar);
149 statusbar->set_size(window.get_width(), 20);
150 statusbar->set_focusable(false);
152 lbl_status = new GLtk::Label;
153 statusbar->add(*lbl_status);
154 lbl_status->set_geometry(GLtk::Geometry(20, 2, 300, 16));
156 overlay = new Overlay3D(window, camera, ui_res.get_default_font());
158 camera_ctl.view_all();
160 const Layout3D::TrackMap &tracks = layout_3d->get_tracks();
161 for(Layout3D::TrackMap::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
162 update_track_icon(*i->second);
165 Designer::~Designer()
172 delete cat_layout_3d;
181 return Application::main();
184 void Designer::save()
186 InputDialog *input = new InputDialog(*this, "Save layout", filename);
187 input->signal_accept.connect(sigc::mem_fun(layout, &Layout::save));
190 void Designer::quit()
195 void Designer::new_track()
201 lbl_status->set_text("Select new track or press Esc to cancel");
204 void Designer::erase_tracks()
209 set<Track *> tracks = selection.get_tracks();
211 for(set<Track *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
213 overlay->clear(layout_3d->get_track(**i));
218 void Designer::track_properties()
220 if(mode!=SELECT || selection.empty())
223 TrackProperties *track_prop = new TrackProperties(selection);
224 root.add(*track_prop);
225 const GLtk::Geometry &root_geom = root.get_geometry();
226 const GLtk::Geometry &dlg_geom = track_prop->get_geometry();
227 track_prop->set_position((root_geom.w-dlg_geom.w)/2, (root_geom.h-dlg_geom.h)/2);
229 track_prop->signal_response.connect(sigc::mem_fun(this, &Designer::track_properties_response));
232 void Designer::extend_track()
237 if(manipulator.start_extend())
241 void Designer::connect_tracks()
246 manipulator.connect();
249 void Designer::flatten_tracks()
254 manipulator.flatten();
257 void Designer::svg_export()
259 InputDialog *input = new InputDialog(*this, "SVG export", FS::basepart(filename)+".svg");
260 input->signal_accept.connect(sigc::mem_fun(this, &Designer::svg_export_accept));
263 void Designer::edit_route(Route *r)
268 show_route(*cur_route);
273 void Designer::rename_route()
275 if(mode!=SELECT || !cur_route)
278 InputDialog *input = new InputDialog(*this, "Route name", cur_route->get_name());
279 input->signal_accept.connect(sigc::mem_fun(this, &Designer::route_name_accept));
282 void Designer::add_selection_to_route()
289 cur_route->add_tracks(selection.get_tracks());
291 catch(const Exception &e)
293 lbl_status->set_text(e.what());
296 show_route(*cur_route);
299 void Designer::edit_zone(Zone *z)
304 show_zone(*cur_zone);
309 void Designer::zone_properties()
314 ZoneProperties *zone_prop = new ZoneProperties(*cur_zone);
315 root.add(*zone_prop);
316 const GLtk::Geometry &root_geom = root.get_geometry();
317 const GLtk::Geometry &dlg_geom = zone_prop->get_geometry();
318 zone_prop->set_position((root_geom.w-dlg_geom.w)/2, (root_geom.h-dlg_geom.h)/2);
321 void Designer::add_selection_to_zone()
328 cur_zone->add_tracks(selection.get_tracks());
330 catch(const Exception &e)
332 lbl_status->set_text(e.what());
335 show_zone(*cur_zone);
338 Point Designer::map_pointer_to_ground(int x, int y)
340 float xf = x*2.0/window.get_width()-1.0;
341 float yf = y*2.0/window.get_height()-1.0;
342 GL::Vector4 vec = camera.unproject(GL::Vector4(xf, yf, 0, 0));
343 const GL::Vector3 &pos = camera.get_position();
345 return Point(pos.x-vec.x*pos.z/vec.z, pos.y-vec.y*pos.z/vec.z);
348 void Designer::tick()
350 const Msp::Time::TimeStamp t = Msp::Time::now();
351 float dt = (t-last_tick)/Msp::Time::sec;
354 if(mode==MANIPULATE_DONE)
361 for(list<Track *>::iterator i=new_tracks.begin(); i!=new_tracks.end(); ++i)
362 layout_3d->get_track(**i).get_path().set_mask(0);
367 window.swap_buffers();
370 void Designer::key_press(unsigned key, unsigned mod, wchar_t)
372 key = Input::key_from_sys(key);
373 mod = Input::mod_from_sys(mod);
375 if(key==Msp::Input::KEY_N && (mod&Input::MOD_SHIFT))
377 else if(key==Msp::Input::KEY_N)
379 else if(key==Msp::Input::KEY_G)
381 manipulator.start_move();
384 else if(key==Msp::Input::KEY_R)
386 manipulator.start_rotate();
389 else if(key==Msp::Input::KEY_D)
391 manipulator.duplicate();
392 manipulator.start_move();
395 else if(key==Msp::Input::KEY_W)
397 else if(key==Msp::Input::KEY_PLUS)
398 selection.select_more();
399 else if(key==Msp::Input::KEY_L && (mod&Input::MOD_SHIFT))
400 selection.select_blocks();
401 else if(key==Msp::Input::KEY_L)
402 selection.select_linked();
403 else if(key==Msp::Input::KEY_M)
408 else if(key==Msp::Input::KEY_Z)
410 manipulator.start_elevate();
413 else if(key==Msp::Input::KEY_ESC)
416 manipulator.cancel();
417 else if(mode==CATALOGUE)
422 else if(key==Msp::Input::KEY_X)
424 else if(key==Msp::Input::KEY_F && (mod&Input::MOD_SHIFT))
426 const set<Track *> &tracks = selection.get_tracks();
427 const set<Track *> <racks = layout->get_tracks();
428 for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
430 (*i)->set_flex(!(*i)->get_flex());
432 for(set<Track *>::const_iterator j=ltracks.begin(); j!=ltracks.end(); ++j)
434 (*i)->snap_to(**j, true);
436 update_track_icon(layout_3d->get_track(**i));
439 else if(key==Msp::Input::KEY_F)
441 else if(key==Msp::Input::KEY_E && (mod&Input::MOD_SHIFT))
442 manipulator.even_slope(true);
443 else if(key==Msp::Input::KEY_E)
444 manipulator.even_slope();
445 else if(key==Msp::Input::KEY_A)
448 add_selection_to_route();
450 add_selection_to_zone();
452 else if(key==Msp::Input::KEY_C)
454 else if(key==Msp::Input::KEY_V)
456 else if(key==Msp::Input::KEY_P)
460 void Designer::button_press(int x, int y, unsigned btn, unsigned mod)
462 y = window.get_height()-y-1;
463 mod = Input::mod_from_sys(mod);
465 Point ground = map_pointer_to_ground(x, y);
471 Track3D *ctrack = pick_track(x, y);
474 Track *track = new Track(*layout, ctrack->get_track().get_type());
475 track->set_position(ground);
478 selection.add_track(track);
486 else if(mode==SELECT)
490 Track3D *track = pick_track(x, y);
493 if(!(mod&Input::MOD_SHIFT))
495 selection.toggle_track(&track->get_track());
499 else if(mode==MEASURE)
500 measure.button_press(x, y, ground.x, ground.y, btn);
503 void Designer::pointer_motion(int x, int y)
505 y = window.get_height()-y-1;
507 if(!root.get_child_at(x, y))
509 Point ground = map_pointer_to_ground(x, y);
510 measure.pointer_motion(x, y, ground.x, ground.y);
514 void Designer::apply_camera()
518 GL::matrix_mode(GL::PROJECTION);
520 GL::frustum_centered(0.11046, 0.082843, 0.1, 10);
521 GL::matrix_mode(GL::MODELVIEW);
523 GL::translate(0, 0, -1);
529 void Designer::render()
531 GL::Framebuffer::system().clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
536 cat_layout_3d->get_scene().render();
540 pipeline->render_all();
541 GL::enable(GL_CULL_FACE);
543 GL::Bind bind_blend(GL::Blend::alpha());
547 GL::Bind bind_depth(GL::DepthTest::lequal());
552 GL::matrix_mode(GL::PROJECTION);
554 GL::ortho_bottomleft(window.get_width(), window.get_height());
555 GL::matrix_mode(GL::MODELVIEW);
558 GL::disable(GL::DEPTH_TEST);
560 GL::Bind bind_blend(GL::Blend::alpha());
562 GL::Texture::unbind();
565 void Designer::track_added(Track &trk)
567 new_tracks.push_back(&trk);
570 void Designer::track_removed(Track &trk)
572 list<Track *>::iterator i = find(new_tracks.begin(), new_tracks.end(), &trk);
573 if(i!=new_tracks.end())
577 Track3D *Designer::pick_track(int x, int y)
579 Layout3D *l = layout_3d;
583 float xx = ((float(x)-window.get_width()/2)/window.get_height())*0.82843;
584 float yy = (float(y)/window.get_height()-0.5)*0.82843;
585 float size = 4.0/window.get_height()*0.82843;
589 return l->pick_track(xx, yy, size);
592 void Designer::update_track_icon(Track3D &track)
594 overlay->clear(track);
596 if(track.get_track().get_flex())
597 overlay->add_graphic(track, "flex");
599 if(unsigned sid = track.get_track().get_sensor_id())
601 overlay->add_graphic(track, "sensor");
602 overlay->set_label(track, lexical_cast(sid));
604 else if(unsigned tid = track.get_track().get_turnout_id())
608 overlay->add_graphic(track, "turnout");
609 overlay->set_label(track, lexical_cast(tid));
614 void Designer::selection_changed()
616 const set<Track *> &tracks = selection.get_tracks();
618 lbl_status->set_text(string());
622 for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
623 len += (*i)->get_type().get_total_length();
624 lbl_status->set_text(format("%.2fm of track selected\n", len));
628 void Designer::manipulation_status(const string &status)
630 lbl_status->set_text(status);
633 void Designer::manipulation_done(bool)
635 mode = MANIPULATE_DONE;
639 void Designer::measure_changed()
641 float pard = measure.get_parallel_distance()*1000;
642 float perpd = measure.get_perpendicular_distance()*1000;
643 float d = sqrt(pard*pard+perpd*perpd);
644 float adiff = measure.get_angle_difference()*180/M_PI;
645 string info = format("Par %.1fmm - Perp %.1fmm - Total %.1fmm - Angle %.1f°", pard, perpd, d, adiff);
646 lbl_status->set_text(info);
649 void Designer::measure_done()
655 void Designer::arrange_toolbars()
658 for(vector<Toolbar *>::iterator i=toolbars.begin(); i!=toolbars.end(); ++i)
660 const GLtk::Geometry &geom = (*i)->get_geometry();
661 (*i)->set_position(x, window.get_height()-geom.h);
666 void Designer::track_properties_response(int)
668 const set<Track *> &tracks = selection.get_tracks();
669 for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
670 update_track_icon(layout_3d->get_track(**i));
673 void Designer::route_name_accept(const string &text)
676 cur_route->set_name(text);
679 void Designer::svg_export_accept(const string &text)
681 SvgExporter svg_exp(*layout);
685 string Designer::tooltip(int x, int y)
687 if(Track3D *t3d = pick_track(x, y))
689 const Track &track = t3d->get_track();
690 const TrackType &ttype = track.get_type();
691 string info = format("%d %s", ttype.get_article_number(), ttype.get_description());
692 if(mode!=CATALOGUE && abs(track.get_slope())>1e-4)
693 info += format(" (slope %.1f%%)", abs(track.get_slope()/ttype.get_total_length()*100));
694 if(track.get_turnout_id())
695 info += format(" (turnout %d)", track.get_turnout_id());
696 else if(track.get_sensor_id())
697 info += format(" (sensor %d)", track.get_sensor_id());
705 void Designer::clear_paths()
707 const set<Track *> <racks = layout->get_tracks();
708 for(set<Track *>::iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
710 Track3D &t3d = layout_3d->get_track(**i);
711 t3d.get_path().set_mask(0);
715 void Designer::show_route(const Route &route)
719 const set<Track *> &rtracks = route.get_tracks();
720 for(set<Track *>::iterator i=rtracks.begin(); i!=rtracks.end(); ++i)
722 Track3D &t3d = layout_3d->get_track(**i);
723 t3d.get_path().set_color(GL::Color(0.5, 0.8, 1.0));
725 if(unsigned tid = (*i)->get_turnout_id())
726 path = route.get_turnout(tid);
728 t3d.get_path().set_path(path);
730 t3d.get_path().set_mask((*i)->get_type().get_paths());
734 void Designer::show_zone(const Zone &zone)
738 const Zone::TrackSet &ztracks = zone.get_tracks();
739 for(Zone::TrackSet::const_iterator i=ztracks.begin(); i!=ztracks.end(); ++i)
741 Track3D &t3d = layout_3d->get_track(**i);
742 t3d.get_path().set_color(GL::Color(0.8, 1.0, 0.5));
743 t3d.get_path().set_mask((*i)->get_type().get_paths());