3 This file is part of the MSP Märklin suite
4 Copyright © 2006-2010 Mikkosoft Productions, Mikko Rasa
5 Distributed under the GPL
11 #include <msp/gl/blend.h>
12 #include <msp/gl/framebuffer.h>
13 #include <msp/gl/matrix.h>
14 #include <msp/gl/misc.h>
15 #include <msp/gl/projection.h>
16 #include <msp/gl/rendermode.h>
17 #include <msp/gl/select.h>
18 #include <msp/gl/tests.h>
19 #include <msp/gl/texture2d.h>
20 #include <msp/input/keys.h>
21 #include <msp/io/print.h>
22 #include <msp/strings/codec.h>
23 #include <msp/strings/lexicalcast.h>
24 #include <msp/strings/utf8.h>
25 #include <msp/strings/utils.h>
26 #include <msp/time/units.h>
27 #include <msp/time/utils.h>
28 #include "libmarklin/route.h"
29 #include "libmarklin/tracktype.h"
33 #include "manipulator.h"
35 #include "selection.h"
39 using namespace Marklin;
42 Application::RegApp<Designer> Designer::reg;
44 Designer::Designer(int argc, char **argv):
49 manipulator(*this, selection),
51 camera_ctl(window, camera)
53 window.set_title("Railway Designer");
54 window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Designer::exit), 0));
56 manipulator.signal_status.connect(sigc::mem_fun(this, &Designer::manipulation_status));
57 manipulator.signal_done.connect(sigc::mem_fun(this, &Designer::manipulation_done));
58 measure.signal_changed.connect(sigc::mem_fun(this, &Designer::measure_changed));
59 measure.signal_done.connect(sigc::mem_fun(this, &Designer::measure_done));
61 // Setup catalogue and layout
62 DataFile::load(catalogue, "tracks.dat");
64 cat_layout_3d = new Layout3D(catalogue.get_layout());
66 layout = new Layout(catalogue);
67 layout_3d = new Layout3D(*layout);
72 DataFile::load(*layout, argv[1]);
74 if(!layout->get_base().empty())
76 base_object = new GL::Object;
77 DataFile::load(*base_object, layout->get_base());
82 GL::enable(GL_CULL_FACE);
84 pipeline = new GL::Pipeline(window.get_width(), window.get_height(), false);
85 pipeline->set_camera(&camera);
86 pipeline->add_renderable_for_pass(layout_3d->get_scene(), 0);
88 pipeline->add_renderable_for_pass(*base_object, 0);
89 pipeline->add_renderable_for_pass(layout_3d->get_path_scene(), "unlit");
90 pipeline->add_renderable_for_pass(layout_3d->get_endpoint_scene(), "unlit");
92 light.set_position(0, -0.259, 0.966, 0);
93 lighting.attach(0, light);
95 GL::PipelinePass *pass = &pipeline->add_pass(0);
96 pass->lighting = &lighting;
97 pass->depth_test = &GL::DepthTest::lequal();
99 pass = &pipeline->add_pass("unlit");
100 pass->depth_test = &GL::DepthTest::lequal();
101 pass->blend = &GL::Blend::alpha();
103 camera.set_up_direction(GL::Vector3(0, 0, 1));
107 DataFile::load(ui_res, "marklin.res");
108 root = new GLtk::Root(ui_res, window);
109 root->signal_key_press.connect(sigc::mem_fun(this, &Designer::key_press));
110 root->signal_button_press.connect(sigc::mem_fun(this, &Designer::button_press));
111 root->signal_pointer_motion.connect(sigc::mem_fun(this, &Designer::pointer_motion));
112 root->signal_tooltip.connect(sigc::mem_fun(this, &Designer::tooltip));
114 toolbar = new Toolbar(*this);
116 toolbar->set_position(0, window.get_height()-toolbar->get_geometry().h);
117 toolbar->set_focusable(false);
119 GLtk::Panel *statusbar = new GLtk::Panel(ui_res);
120 root->add(*statusbar);
121 statusbar->set_size(window.get_width(), 20);
122 statusbar->set_focusable(false);
124 lbl_status = new GLtk::Label(ui_res);
125 statusbar->add(*lbl_status);
126 lbl_status->set_geometry(GLtk::Geometry(20, 2, 300, 16));
128 overlay = new Overlay3D(window, camera, ui_res.get_default_font());
130 const list<Track3D *> &tracks = layout_3d->get_tracks();
131 for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
132 update_track_icon(**i);
137 Designer::~Designer()
145 delete cat_layout_3d;
154 return Application::main();
157 void Designer::save()
159 InputDialog *input = new InputDialog(*this, "Save layout", filename);
160 input->signal_accept.connect(sigc::mem_fun(layout, &Layout::save));
163 void Designer::quit()
168 void Designer::new_track()
173 void Designer::set_turnout_id()
175 Track *track = selection.get_track();
176 if(selection.size()==1 && track->get_type().is_turnout())
178 InputDialog *input = new InputDialog(*this, "Turnout ID", lexical_cast(track->get_turnout_id()));
179 input->signal_accept.connect(sigc::mem_fun(this, &Designer::turnout_id_accept));
183 void Designer::set_sensor_id()
185 const set<Track *> &tracks = selection.get_tracks();
188 for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
190 if(!(*i)->get_type().is_turnout())
192 if(static_cast<int>((*i)->get_sensor_id())!=id)
195 id = (*i)->get_sensor_id();
203 InputDialog *input = new InputDialog(*this, "Sensor ID", (id>=0 ? lexical_cast(id) : string()));
204 input->signal_accept.connect(sigc::mem_fun(this, &Designer::sensor_id_accept));
208 void Designer::rename_route()
213 InputDialog *input = new InputDialog(*this, "Route name", cur_route->get_name());
214 input->signal_accept.connect(sigc::mem_fun(this, &Designer::route_name_accept));
217 void Designer::edit_route(Route *r)
223 void Designer::add_selection_to_route()
230 cur_route->add_tracks(selection.get_tracks());
232 catch(const Exception &e)
234 IO::print("%s\n", e.what());
237 show_route(cur_route);
240 Point Designer::map_pointer_coords(int x, int y)
242 float xf = x*2.0/window.get_width()-1.0;
243 float yf = y*2.0/window.get_height()-1.0;
244 GL::Vector4 vec = camera.unproject(GL::Vector4(xf, yf, 0, 0));
245 const GL::Vector3 &pos = camera.get_position();
247 return Point(pos.x-vec.x*pos.z/vec.z, pos.y-vec.y*pos.z/vec.z);
250 void Designer::tick()
252 const Msp::Time::TimeStamp t = Msp::Time::now();
253 float dt = (t-last_tick)/Msp::Time::sec;
256 window.get_display().tick();
262 window.swap_buffers();
265 void Designer::key_press(unsigned key, unsigned mod, wchar_t)
267 key = Input::key_from_sys(key);
268 mod = Input::mod_from_sys(mod);
270 if(key==Msp::Input::KEY_N)
272 else if(key==Msp::Input::KEY_G)
274 manipulator.start_move();
277 else if(key==Msp::Input::KEY_R)
279 manipulator.start_rotate();
282 else if(key==Msp::Input::KEY_D)
284 manipulator.duplicate();
285 manipulator.start_move();
288 else if(key==Msp::Input::KEY_W)
290 else if(key==Msp::Input::KEY_PLUS)
291 selection.select_more();
292 else if(key==Msp::Input::KEY_L && (mod&Input::MOD_SHIFT))
294 const set<Track *> &tracks = layout->get_tracks();
296 for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
297 len += (*i)->get_type().get_total_length();
298 IO::print("Total length: %.1fm\n", len);
300 else if(key==Msp::Input::KEY_L)
301 selection.select_linked();
302 else if(key==Msp::Input::KEY_M)
307 else if(key==Msp::Input::KEY_Z)
309 manipulator.start_elevate();
312 else if(key==Msp::Input::KEY_ESC)
315 manipulator.cancel();
316 else if(mode==CATALOGUE)
321 else if(key==Msp::Input::KEY_X)
323 set<Track *> tracks = selection.get_tracks();
325 for(set<Track *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
327 overlay->clear(layout_3d->get_track(**i));
328 layout->remove_track(**i);
332 else if(key==Msp::Input::KEY_F && (mod&Input::MOD_SHIFT))
334 const set<Track *> &tracks = selection.get_tracks();
335 const set<Track *> <racks = layout->get_tracks();
336 for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
338 (*i)->set_flex(!(*i)->get_flex());
340 for(set<Track *>::const_iterator j=ltracks.begin(); j!=ltracks.end(); ++j)
342 (*i)->snap_to(**j, true);
344 update_track_icon(layout_3d->get_track(**i));
347 else if(key==Msp::Input::KEY_F)
348 manipulator.flatten();
349 else if(key==Msp::Input::KEY_E && (mod&Input::MOD_SHIFT))
350 manipulator.even_slope(true);
351 else if(key==Msp::Input::KEY_E)
352 manipulator.even_slope();
353 else if(key==Msp::Input::KEY_T)
355 else if(key==Msp::Input::KEY_S)
357 else if(key==Msp::Input::KEY_A)
358 add_selection_to_route();
361 void Designer::button_press(int x, int y, unsigned btn, unsigned mod)
363 y = window.get_height()-y-1;
364 mod = Input::mod_from_sys(mod);
366 Point ground = map_pointer_coords(x, y);
372 Track3D *ctrack = pick_track(x, y);
375 Track *track = new Track(*layout, ctrack->get_track().get_type());
376 track->set_position(ground);
379 selection.add_track(track);
387 else if(mode==SELECT)
391 Track3D *track = pick_track(x, y);
394 if(!(mod&Input::MOD_SHIFT))
396 selection.toggle_track(&track->get_track());
400 else if(mode==MANIPULATE)
401 manipulator.button_press(x, y, ground.x, ground.y, btn);
402 else if(mode==MEASURE)
403 measure.button_press(x, y, ground.x, ground.y, btn);
406 void Designer::pointer_motion(int x, int y)
408 y = window.get_height()-y-1;
410 if(!root->get_child_at(x, y))
412 Point ground = map_pointer_coords(x, y);
413 manipulator.pointer_motion(x, y, ground.x, ground.y);
414 measure.pointer_motion(x, y, ground.x, ground.y);
418 void Designer::apply_camera()
422 GL::matrix_mode(GL::PROJECTION);
424 GL::frustum_centered(0.11046, 0.082843, 0.1, 10);
425 GL::matrix_mode(GL::MODELVIEW);
427 GL::translate(0, 0, -1);
433 void Designer::render()
435 GL::Framebuffer::system().clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
440 cat_layout_3d->get_scene().render();
444 pipeline->render_all();
445 GL::enable(GL_CULL_FACE);
447 GL::Bind bind_blend(GL::Blend::alpha());
451 GL::Bind bind_depth(GL::DepthTest::lequal());
452 manipulator.render();
457 GL::matrix_mode(GL::PROJECTION);
459 GL::ortho_bottomleft(window.get_width(), window.get_height());
460 GL::matrix_mode(GL::MODELVIEW);
463 GL::disable(GL::DEPTH_TEST);
465 GL::Bind bind_blend(GL::Blend::alpha());
467 GL::Texture::unbind();
470 Track3D *Designer::pick_track(int x, int y)
472 Layout3D *l = layout_3d;
476 float xx = ((float(x)-window.get_width()/2)/window.get_height())*0.82843;
477 float yy = (float(y)/window.get_height()-0.5)*0.82843;
478 float size = 4.0/window.get_height()*0.82843;
482 return l->pick_track(xx, yy, size);
485 void Designer::update_track_icon(Track3D &track)
487 overlay->clear(track);
489 if(track.get_track().get_flex())
490 overlay->add_graphic(track, "flex");
492 if(unsigned sid = track.get_track().get_sensor_id())
494 overlay->add_graphic(track, "sensor");
495 overlay->set_label(track, lexical_cast(sid));
497 else if(unsigned tid = track.get_track().get_turnout_id())
501 overlay->add_graphic(track, "turnout");
502 overlay->set_label(track, lexical_cast(tid));
507 void Designer::manipulation_status(const string &status)
509 lbl_status->set_text(status);
512 void Designer::manipulation_done(bool)
514 lbl_status->set_text(string());
518 void Designer::measure_changed()
520 float pard = measure.get_parallel_distance()*1000;
521 float perpd = measure.get_perpendicular_distance()*1000;
522 float d = sqrt(pard*pard+perpd*perpd);
523 float adiff = measure.get_angle_difference()*180/M_PI;
524 string info = format("Par %.1fmm - Perp %.1fmm - Total %.1fmm - Angle %.1f°", pard, perpd, d, adiff);
525 lbl_status->set_text(info);
528 void Designer::measure_done()
530 lbl_status->set_text(string());
534 void Designer::turnout_id_accept(const string &text)
536 Track *track = selection.get_track();
537 unsigned id = (text.empty() ? 0 : lexical_cast<unsigned>(text));
538 track->set_turnout_id(id);
540 update_track_icon(layout_3d->get_track(*track));
543 void Designer::sensor_id_accept(const string &text)
545 const set<Track *> &tracks = selection.get_tracks();
546 unsigned id = (text.empty() ? 0 : lexical_cast<unsigned>(text));
547 for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
549 (*i)->set_sensor_id(id);
551 update_track_icon(layout_3d->get_track(**i));
555 void Designer::route_name_accept(const string &text)
558 cur_route->set_name(text);
561 void Designer::view_all()
566 const list<Track3D *> &tracks = layout_3d->get_tracks();
567 for(list<Track3D *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
571 (*i)->get_bounds(0, tmin, tmax);
572 minp.x = min(minp.x, tmin.x);
573 minp.y = min(minp.y, tmin.y);
574 maxp.x = max(maxp.x, tmax.x);
575 maxp.y = max(maxp.y, tmax.y);
578 float t = tan(camera.get_field_of_view()/2)*2;
579 float size = max((maxp.y-minp.y+0.1), (maxp.x-minp.x+0.1)/camera.get_aspect());
580 float cam_dist = size/t+size*0.25;
581 Point center((minp.x+maxp.x)/2, (minp.y+maxp.y)/2);
582 camera.set_position(GL::Vector3(center.x, center.y-cam_dist*0.5, cam_dist*0.866));
583 camera.set_look_direction(GL::Vector3(0, 0.5, -0.866));
586 string Designer::tooltip(int x, int y)
588 if(Track3D *t3d = pick_track(x, y))
590 const Track &track = t3d->get_track();
591 const TrackType &ttype = track.get_type();
592 string info = format("%d %s", ttype.get_article_number(), ttype.get_description());
593 if(mode!=CATALOGUE && abs(track.get_slope())>1e-4)
594 info += format(" (slope %.1f%%)", abs(track.get_slope()/ttype.get_total_length()*100));
595 if(track.get_turnout_id())
596 info += format(" (turnout %d)", track.get_turnout_id());
597 else if(track.get_sensor_id())
598 info += format(" (sensor %d)", track.get_sensor_id());
606 void Designer::show_route(const Route *route)
608 const set<Track *> <racks = layout->get_tracks();
609 for(set<Track *>::iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
611 Track3D &t3d = layout_3d->get_track(**i);
612 if(route && route->has_track(**i))
614 t3d.get_path().set_color(GL::Color(0.5, 0.8, 1.0));
615 if((*i)->get_type().is_turnout())
617 unsigned tid = (*i)->get_turnout_id();
618 int path = (tid ? route->get_turnout(tid) : -1);
620 t3d.get_path().set_path(path);
622 t3d.get_path().set_mask((*i)->get_type().get_paths());
625 t3d.get_path().set_path(0);
628 t3d.get_path().set_mask(0);