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Convert Measure to a Renderable
[r2c2.git] / source / designer / designer.cpp
1 #include <signal.h>
2 #include <algorithm>
3 #include <cmath>
4 #include <msp/fs/utils.h>
5 #include <msp/gl/blend.h>
6 #include <msp/gl/framebuffer.h>
7 #include <msp/gl/matrix.h>
8 #include <msp/gl/misc.h>
9 #include <msp/gl/projection.h>
10 #include <msp/gl/tests.h>
11 #include <msp/gl/texture2d.h>
12 #include <msp/input/keys.h>
13 #include <msp/io/print.h>
14 #include <msp/stringcodec/codec.h>
15 #include <msp/stringcodec/utf8.h>
16 #include <msp/strings/lexicalcast.h>
17 #include <msp/strings/utils.h>
18 #include <msp/time/units.h>
19 #include <msp/time/utils.h>
20 #include "libr2c2/route.h"
21 #include "libr2c2/tracktype.h"
22 #include "libr2c2/zone.h"
23 #include "3d/path.h"
24 #include "designer.h"
25 #include "input.h"
26 #include "layoutbar.h"
27 #include "manipulator.h"
28 #include "measure.h"
29 #include "routebar.h"
30 #include "selection.h"
31 #include "svgexporter.h"
32 #include "trackbar.h"
33 #include "trackproperties.h"
34 #include "zonebar.h"
35 #include "zoneproperties.h"
36
37 using namespace std;
38 using namespace R2C2;
39 using namespace Msp;
40
41 Designer::Designer(int argc, char **argv):
42         window(1280, 960),
43         keyboard(window),
44         mouse(window),
45         ui_res("r2c2.res"),
46         root(ui_res, window),
47         base_object(0),
48         cur_route(0),
49         cur_zone(0),
50         mode(SELECT),
51         manipulator(*this, mouse, selection),
52         measure(*this)
53 {
54         window.set_title("Railway Designer");
55         window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Designer::exit), 0));
56
57         selection.signal_changed.connect(sigc::mem_fun(this, &Designer::selection_changed));
58         manipulator.signal_status.connect(sigc::mem_fun(this, &Designer::manipulation_status));
59         manipulator.signal_done.connect(sigc::mem_fun(this, &Designer::manipulation_done));
60         measure.signal_changed.connect(sigc::mem_fun(this, &Designer::measure_changed));
61         measure.signal_done.connect(sigc::mem_fun(this, &Designer::measure_done));
62
63         // Setup catalogue and layout
64         DataFile::load(catalogue, "tracks.dat");
65
66         cat_layout_3d = new Layout3D(catalogue.get_layout());
67
68         layout = new Layout(catalogue);
69         layout_3d = new Layout3D(*layout);
70
71         layout->signal_track_added.connect(sigc::mem_fun(this, &Designer::track_added));
72         layout->signal_track_removed.connect(sigc::mem_fun(this, &Designer::track_removed));
73
74         if(argc>1)
75         {
76                 filename = argv[1];
77                 DataFile::load(*layout, argv[1]);
78
79                 if(!layout->get_base().empty())
80                 {
81                         base_object = new GL::Object;
82                         DataFile::load(*base_object, layout->get_base());
83                 }
84         }
85
86         // Setup OpenGL
87         cat_view = new View3D(*cat_layout_3d, window.get_width(), window.get_height());
88
89         main_view = new View3D(*layout_3d, window.get_width(), window.get_height());
90         GL::Pipeline *pipeline = &main_view->get_pipeline();
91
92         GL::Pipeline::Pass *pass = &pipeline->add_pass("unlit");
93         pass->set_depth_test(&GL::DepthTest::lequal());
94         pass->set_blend(&GL::Blend::alpha());
95
96         pass = &pipeline->add_pass("blended");
97         pass->set_lighting(&layout_3d->get_lighting());
98         pass->set_depth_test(&GL::DepthTest::lequal());
99         pass->set_blend(&GL::Blend::alpha());
100
101         pass = &pipeline->add_pass("overlay");
102         pass->set_blend(&GL::Blend::alpha());
103
104         if(base_object)
105                 pipeline->add_renderable(*base_object);
106         pipeline->add_renderable_for_pass(layout_3d->get_path_scene(), "unlit");
107         pipeline->add_renderable_for_pass(layout_3d->get_endpoint_scene(), "unlit");
108
109         // Setup UI
110         keyboard.signal_button_press.connect(sigc::mem_fun(this, &Designer::key_press));
111         mouse.signal_button_press.connect(sigc::mem_fun(this, &Designer::button_press));
112         mouse.signal_axis_motion.connect(sigc::mem_fun(this, &Designer::axis_motion));
113         root.signal_tooltip.connect(sigc::mem_fun(this, &Designer::tooltip));
114
115         toolbars.push_back(new Layoutbar(*this));
116         toolbars.push_back(new Trackbar(*this));
117         toolbars.push_back(new Routebar(*this));
118         toolbars.push_back(new Zonebar(*this));
119         for(vector<Toolbar *>::iterator i=toolbars.begin(); i!=toolbars.end(); ++i)
120         {
121                 root.add(**i);
122                 if(i!=toolbars.begin())
123                         (*i)->expand(false);
124                 (*i)->signal_expanded.connect(sigc::hide(sigc::mem_fun(this, &Designer::arrange_toolbars)));
125         }
126         arrange_toolbars();
127
128         GLtk::Panel *statusbar = new GLtk::Panel;
129         root.add(*statusbar);
130         statusbar->set_size(window.get_width(), 20);
131         statusbar->set_focusable(false);
132
133         lbl_status = new GLtk::Label;
134         statusbar->add(*lbl_status);
135         lbl_status->set_geometry(GLtk::Geometry(20, 2, 300, 16));
136
137         track_wrap = new TrackWrap(*layout_3d, selection);
138         pipeline->add_renderable_for_pass(*track_wrap, "unlit");
139         overlay = new Overlay3D(ui_res.get_default_font());
140         pipeline->add_renderable_for_pass(*overlay, "overlay");
141         pipeline->add_renderable_for_pass(measure, "unlit");
142
143         camera_ctl = new CameraController(*main_view, keyboard, mouse);
144         cat_view->get_camera().set_look_direction(GL::Vector3(0, 0.13053, -0.99144));
145         cat_view->view_all(true);
146         main_view->view_all();
147
148         const Layout3D::TrackMap &tracks = layout_3d->get_tracks();
149         for(Layout3D::TrackMap::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
150                 update_track_icon(*i->second);
151 }
152
153 Designer::~Designer()
154 {
155         for(vector<Toolbar *>::iterator i=toolbars.begin(); i!=toolbars.end(); ++i)
156                 delete *i;
157         delete camera_ctl;
158         delete track_wrap;
159         delete overlay;
160         delete main_view;
161         delete base_object;
162         delete layout_3d;
163         delete layout;
164         delete cat_view;
165         delete cat_layout_3d;
166 }
167
168 int Designer::main()
169 {
170         window.show();
171
172         mode = SELECT;
173
174         return Application::main();
175 }
176
177 void Designer::save()
178 {
179         InputDialog *input = new InputDialog(*this, "Save layout", filename);
180         input->signal_accept.connect(sigc::mem_fun(layout, &Layout::save));
181 }
182
183 void Designer::quit()
184 {
185         exit(0);
186 }
187
188 void Designer::new_track()
189 {
190         if(mode!=SELECT)
191                 return;
192
193         mode = CATALOGUE;
194         lbl_status->set_text("Select new track or press Esc to cancel");
195 }
196
197 void Designer::erase_tracks()
198 {
199         if(mode!=SELECT)
200                 return;
201
202         set<Track *> tracks = selection.get_tracks();
203         selection.clear();
204         for(set<Track *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
205         {
206                 overlay->clear(layout_3d->get_track(**i));
207                 delete *i;
208         }
209 }
210
211 void Designer::track_properties()
212 {
213         if(mode!=SELECT || selection.empty())
214                 return;
215
216         TrackProperties *track_prop = new TrackProperties(selection);
217         root.add(*track_prop);
218         const GLtk::Geometry &root_geom = root.get_geometry();
219         const GLtk::Geometry &dlg_geom = track_prop->get_geometry();
220         track_prop->set_position((root_geom.w-dlg_geom.w)/2, (root_geom.h-dlg_geom.h)/2);
221
222         track_prop->signal_response.connect(sigc::mem_fun(this, &Designer::track_properties_response));
223 }
224
225 void Designer::extend_track()
226 {
227         if(mode!=SELECT)
228                 return;
229
230         if(manipulator.start_extend())
231                 mode = MANIPULATE;
232 }
233
234 void Designer::connect_tracks()
235 {
236         if(mode!=SELECT)
237                 return;
238
239         manipulator.connect();
240 }
241
242 void Designer::flatten_tracks()
243 {
244         if(mode!=SELECT)
245                 return;
246
247         manipulator.flatten();
248 }
249
250 void Designer::svg_export()
251 {
252         InputDialog *input = new InputDialog(*this, "SVG export", FS::basepart(filename)+".svg");
253         input->signal_accept.connect(sigc::mem_fun(this, &Designer::svg_export_accept));
254 }
255
256 void Designer::edit_route(Route *r)
257 {
258         cur_route = r;
259         cur_zone = 0;
260         if(cur_route)
261                 show_route(*cur_route);
262         else
263                 clear_paths();
264 }
265
266 void Designer::rename_route()
267 {
268         if(mode!=SELECT || !cur_route)
269                 return;
270
271         InputDialog *input = new InputDialog(*this, "Route name", cur_route->get_name());
272         input->signal_accept.connect(sigc::mem_fun(this, &Designer::route_name_accept));
273 }
274
275 void Designer::add_selection_to_route()
276 {
277         if(!cur_route)
278                 return;
279
280         try
281         {
282                 cur_route->add_tracks(selection.get_tracks());
283         }
284         catch(const exception &e)
285         {
286                 lbl_status->set_text(e.what());
287         }
288
289         show_route(*cur_route);
290 }
291
292 void Designer::edit_zone(Zone *z)
293 {
294         cur_zone = z;
295         cur_route = 0;
296         if(cur_zone)
297                 show_zone(*cur_zone);
298         else
299                 clear_paths();
300 }
301
302 void Designer::zone_properties()
303 {
304         if(!cur_zone)
305                 return;
306
307         ZoneProperties *zone_prop = new ZoneProperties(*cur_zone);
308         root.add(*zone_prop);
309         const GLtk::Geometry &root_geom = root.get_geometry();
310         const GLtk::Geometry &dlg_geom = zone_prop->get_geometry();
311         zone_prop->set_position((root_geom.w-dlg_geom.w)/2, (root_geom.h-dlg_geom.h)/2);
312 }
313
314 void Designer::add_selection_to_zone()
315 {
316         if(!cur_zone)
317                 return;
318
319         try
320         {
321                 cur_zone->add_tracks(selection.get_tracks());
322         }
323         catch(const exception &e)
324         {
325                 lbl_status->set_text(e.what());
326         }
327
328         show_zone(*cur_zone);
329 }
330
331 Vector Designer::map_pointer_to_ground(const Vector &p)
332 {
333         GL::Vector4 vec = main_view->get_camera().unproject(GL::Vector4(p.x, p.y, 0, 0));
334         const GL::Vector3 &pos = main_view->get_camera().get_position();
335
336         return Vector(pos.x-vec.x*pos.z/vec.z, pos.y-vec.y*pos.z/vec.z);
337 }
338
339 void Designer::tick()
340 {
341         const Msp::Time::TimeStamp t = Msp::Time::now();
342         float dt = (t-last_tick)/Msp::Time::sec;
343         last_tick = t;
344
345         if(mode==MANIPULATE_DONE)
346                 mode = SELECT;
347
348         window.tick();
349         root.tick();
350         camera_ctl->tick(dt);
351
352         for(list<Track *>::iterator i=new_tracks.begin(); i!=new_tracks.end(); ++i)
353                 layout_3d->get_track(**i).get_path().set_mask(0);
354         new_tracks.clear();
355
356         render();
357
358         window.swap_buffers();
359 }
360
361 void Designer::key_press(unsigned key)
362 {
363         bool shift = keyboard.get_button_state(Input::KEY_SHIFT_L) || keyboard.get_button_state(Input::KEY_SHIFT_R);
364
365         if(key==Msp::Input::KEY_N && shift)
366                 extend_track();
367         else if(key==Msp::Input::KEY_N)
368                 new_track();
369         else if(key==Msp::Input::KEY_G)
370         {
371                 manipulator.start_move();
372                 mode = MANIPULATE;
373         }
374         else if(key==Msp::Input::KEY_R)
375         {
376                 manipulator.start_rotate();
377                 mode = MANIPULATE;
378         }
379         else if(key==Msp::Input::KEY_D)
380         {
381                 manipulator.duplicate();
382                 manipulator.start_move();
383                 mode = MANIPULATE;
384         }
385         else if(key==Msp::Input::KEY_W)
386                 save();
387         else if(key==Msp::Input::KEY_PLUS)
388                 selection.select_more();
389         else if(key==Msp::Input::KEY_L && shift)
390                 selection.select_blocks();
391         else if(key==Msp::Input::KEY_L)
392                 selection.select_linked();
393         else if(key==Msp::Input::KEY_M)
394         {
395                 measure.start();
396                 mode = MEASURE;
397         }
398         else if(key==Msp::Input::KEY_Z)
399         {
400                 manipulator.start_elevate();
401                 mode = MANIPULATE;
402         }
403         else if(key==Msp::Input::KEY_ESC)
404         {
405                 if(mode==MANIPULATE)
406                         manipulator.cancel();
407                 else if(mode==CATALOGUE)
408                         mode = SELECT;
409                 else
410                         selection.clear();
411         }
412         else if(key==Msp::Input::KEY_X)
413                 erase_tracks();
414         else if(key==Msp::Input::KEY_F && shift)
415         {
416                 const set<Track *> &tracks = selection.get_tracks();
417                 const set<Track *> &ltracks = layout->get_tracks();
418                 for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
419                 {
420                         (*i)->set_flex(!(*i)->get_flex());
421                         (*i)->break_links();
422                         for(set<Track *>::const_iterator j=ltracks.begin(); j!=ltracks.end(); ++j)
423                                 if(*j!=*i)
424                                         (*i)->snap_to(**j, true);
425
426                         update_track_icon(layout_3d->get_track(**i));
427                 }
428         }
429         else if(key==Msp::Input::KEY_F)
430                 flatten_tracks();
431         else if(key==Msp::Input::KEY_E && shift)
432                 manipulator.even_slope(true);
433         else if(key==Msp::Input::KEY_E)
434                 manipulator.even_slope();
435         else if(key==Msp::Input::KEY_A)
436         {
437                 if(cur_route)
438                         add_selection_to_route();
439                 else if(cur_zone)
440                         add_selection_to_zone();
441         }
442         else if(key==Msp::Input::KEY_C)
443                 connect_tracks();
444         else if(key==Msp::Input::KEY_V)
445                 svg_export();
446         else if(key==Msp::Input::KEY_P)
447                 track_properties();
448 }
449
450 void Designer::button_press(unsigned btn)
451 {
452         bool shift = keyboard.get_button_state(Input::KEY_SHIFT_L) || keyboard.get_button_state(Input::KEY_SHIFT_R);
453
454         Vector pointer(mouse.get_axis_value(0), mouse.get_axis_value(1));
455         Vector ground = map_pointer_to_ground(pointer);
456
457         if(mode==CATALOGUE)
458         {
459                 if(btn==1)
460                 {
461                         Track *ctrack = pick_track(pointer);
462                         if(ctrack)
463                         {
464                                 Track *track = new Track(*layout, ctrack->get_type());
465                                 track->set_position(ground);
466
467                                 selection.clear();
468                                 selection.add_track(track);
469
470                                 mode = SELECT;
471                         }
472                 }
473                 else
474                         mode = SELECT;
475         }
476         else if(mode==SELECT)
477         {
478                 if(btn==1)
479                 {
480                         Track *track = pick_track(pointer);
481                         if(track)
482                         {
483                                 if(!shift)
484                                         selection.clear();
485                                 selection.toggle_track(track);
486                         }
487                 }
488         }
489         else if(mode==MEASURE)
490                 measure.button_press(ground.x, ground.y, btn);
491 }
492
493 void Designer::axis_motion(unsigned, float, float)
494 {
495         Vector pointer(mouse.get_axis_value(0), mouse.get_axis_value(1));
496         float wx = pointer.x*window.get_width();
497         float wy = pointer.y*window.get_height();
498
499         if(!root.get_child_at(wx, wy))
500         {
501                 Vector ground = map_pointer_to_ground(pointer);
502                 measure.pointer_motion(ground.x, ground.y);
503         }
504 }
505
506 void Designer::render()
507 {
508         GL::Framebuffer::system().clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
509
510         View3D *view = (mode==CATALOGUE ? cat_view : main_view);
511         view->render();
512
513         root.render();
514         // XXX Should fix GLtk so this would not be needed
515         glColor3f(1.0, 1.0, 1.0);
516 }
517
518 void Designer::track_added(Track &trk)
519 {
520         new_tracks.push_back(&trk);
521 }
522
523 void Designer::track_removed(Track &trk)
524 {
525         list<Track *>::iterator i = find(new_tracks.begin(), new_tracks.end(), &trk);
526         if(i!=new_tracks.end())
527                 new_tracks.erase(i);
528 }
529
530 Track *Designer::pick_track(const Vector &pointer)
531 {
532         View3D &view = *(mode==CATALOGUE ? cat_view : main_view);
533         const GL::Vector3 &cpos = view.get_camera().get_position();
534         GL::Vector4 cray = view.get_camera().unproject(GL::Vector4(pointer.x, pointer.y, 0, 0));
535
536         return view.get_layout().get_layout().pick_track(Vector(cpos.x, cpos.y, cpos.z), Vector(cray.x, cray.y, cray.z));
537 }
538
539 void Designer::update_track_icon(Track3D &track)
540 {
541         overlay->clear(track);
542
543         if(track.get_track().get_flex())
544                 overlay->add_graphic(track, "flex");
545
546         if(unsigned sid = track.get_track().get_sensor_id())
547         {
548                 overlay->add_graphic(track, "sensor");
549                 overlay->set_label(track, lexical_cast<string>(sid));
550         }
551         else if(unsigned tid = track.get_track().get_turnout_id())
552         {
553                 if(tid<0x800)
554                 {
555                         overlay->add_graphic(track, "turnout");
556                         overlay->set_label(track, lexical_cast<string>(tid));
557                 }
558         }
559 }
560
561 void Designer::selection_changed()
562 {
563         const set<Track *> &tracks = selection.get_tracks();
564         if(tracks.empty())
565                 lbl_status->set_text(string());
566         else
567         {
568                 float len = 0;
569                 for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
570                         len += (*i)->get_type().get_total_length();
571                 lbl_status->set_text(format("%.2fm of track selected\n", len));
572         }
573 }
574
575 void Designer::manipulation_status(const string &status)
576 {
577         lbl_status->set_text(status);
578 }
579
580 void Designer::manipulation_done(bool)
581 {
582         mode = MANIPULATE_DONE;
583         selection_changed();
584 }
585
586 void Designer::measure_changed()
587 {
588         float pard = measure.get_parallel_distance()*1000;
589         float perpd = measure.get_perpendicular_distance()*1000;
590         float d = sqrt(pard*pard+perpd*perpd);
591         float adiff = measure.get_angle_difference()*180/M_PI;
592         string info = format("Par %.1fmm - Perp %.1fmm - Total %.1fmm - Angle %.1f°", pard, perpd, d, adiff);
593         lbl_status->set_text(info);
594 }
595
596 void Designer::measure_done()
597 {
598         mode = SELECT;
599         selection_changed();
600 }
601
602 void Designer::arrange_toolbars()
603 {
604         unsigned x = 0;
605         for(vector<Toolbar *>::iterator i=toolbars.begin(); i!=toolbars.end(); ++i)
606         {
607                 const GLtk::Geometry &geom = (*i)->get_geometry();
608                 (*i)->set_position(x, window.get_height()-geom.h);
609                 x += geom.w;
610         }
611 }
612
613 void Designer::track_properties_response(int)
614 {
615         const set<Track *> &tracks = selection.get_tracks();
616         for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
617                 update_track_icon(layout_3d->get_track(**i));
618 }
619
620 void Designer::route_name_accept(const string &text)
621 {
622         if(cur_route)
623                 cur_route->set_name(text);
624 }
625
626 void Designer::svg_export_accept(const string &text)
627 {
628         SvgExporter svg_exp(*layout);
629         svg_exp.save(text);
630 }
631
632 string Designer::tooltip(int x, int y)
633 {
634         if(Track *track = pick_track(Vector(x*2.0f/window.get_width()-1.0f, y*2.0f/window.get_height()-1.0f, 0)))
635         {
636                 const TrackType &ttype = track->get_type();
637                 string info = format("%d %s", ttype.get_article_number(), ttype.get_description());
638                 if(mode!=CATALOGUE && abs(track->get_slope())>1e-4)
639                         info += format(" (slope %.1f%%)", abs(track->get_slope()/ttype.get_total_length()*100));
640                 if(track->get_turnout_id())
641                         info += format(" (turnout %d)", track->get_turnout_id());
642                 else if(track->get_sensor_id())
643                         info += format(" (sensor %d)", track->get_sensor_id());
644
645                 return info;
646         }
647
648         return string();
649 }
650
651 void Designer::clear_paths()
652 {
653         const set<Track *> &ltracks = layout->get_tracks();
654         for(set<Track *>::iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
655         {
656                 Track3D &t3d = layout_3d->get_track(**i);
657                 t3d.get_path().set_mask(0);
658         }
659 }
660
661 void Designer::show_route(const Route &route)
662 {
663         clear_paths();
664
665         const set<Track *> &rtracks = route.get_tracks();
666         for(set<Track *>::iterator i=rtracks.begin(); i!=rtracks.end(); ++i)
667         {
668                 Track3D &t3d = layout_3d->get_track(**i);
669                 t3d.get_path().set_color(GL::Color(0.5, 0.8, 1.0));
670                 int path = -1;
671                 if(unsigned tid = (*i)->get_turnout_id())
672                         path = route.get_turnout(tid);
673                 if(path>=0)
674                         t3d.get_path().set_path(path);
675                 else
676                         t3d.get_path().set_mask((*i)->get_type().get_paths());
677         }
678 }
679
680 void Designer::show_zone(const Zone &zone)
681 {
682         clear_paths();
683
684         const Zone::TrackSet &ztracks = zone.get_tracks();
685         for(Zone::TrackSet::const_iterator i=ztracks.begin(); i!=ztracks.end(); ++i)
686         {
687                 Track3D &t3d = layout_3d->get_track(**i);
688                 t3d.get_path().set_color(GL::Color(0.8, 1.0, 0.5));
689                 t3d.get_path().set_mask((*i)->get_type().get_paths());
690         }
691 }