4 #include <msp/fs/utils.h>
5 #include <msp/gl/blend.h>
6 #include <msp/gl/framebuffer.h>
7 #include <msp/gl/matrix.h>
8 #include <msp/gl/misc.h>
9 #include <msp/gl/tests.h>
10 #include <msp/gl/texture2d.h>
11 #include <msp/input/keys.h>
12 #include <msp/io/print.h>
13 #include <msp/stringcodec/codec.h>
14 #include <msp/stringcodec/utf8.h>
15 #include <msp/strings/lexicalcast.h>
16 #include <msp/strings/utils.h>
17 #include <msp/time/units.h>
18 #include <msp/time/utils.h>
19 #include "libr2c2/route.h"
20 #include "libr2c2/tracktype.h"
21 #include "libr2c2/zone.h"
25 #include "layoutbar.h"
26 #include "manipulator.h"
29 #include "selection.h"
30 #include "svgexporter.h"
32 #include "trackproperties.h"
34 #include "zoneproperties.h"
40 Designer::Designer(int argc, char **argv):
45 root(ui_res, &window, &keyboard, &mouse),
51 manipulator(*this, mouse, selection),
54 window.set_title("Railway Designer");
55 window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Designer::exit), 0));
57 selection.signal_changed.connect(sigc::mem_fun(this, &Designer::selection_changed));
58 manipulator.signal_status.connect(sigc::mem_fun(this, &Designer::manipulation_status));
59 manipulator.signal_done.connect(sigc::mem_fun(this, &Designer::manipulation_done));
60 measure.signal_changed.connect(sigc::mem_fun(this, &Designer::measure_changed));
61 measure.signal_done.connect(sigc::mem_fun(this, &Designer::measure_done));
63 // Setup catalogue and layout
64 DataFile::load(catalogue, "tracks.dat");
66 cat_layout_3d = new Layout3D(catalogue.get_layout());
68 layout = new Layout(catalogue);
69 layout_3d = new Layout3D(*layout);
74 DataFile::load(*layout, argv[1]);
76 if(!layout->get_base().empty())
78 base_object = new GL::Object;
79 DataFile::load(*base_object, layout->get_base());
84 cat_view = new View3D(*cat_layout_3d, window.get_width(), window.get_height());
86 main_view = new View3D(*layout_3d, window.get_width(), window.get_height());
87 GL::Pipeline *pipeline = &main_view->get_pipeline();
89 GL::Pipeline::Pass *pass = &pipeline->add_pass("unlit");
90 pass->set_depth_test(&GL::DepthTest::lequal());
91 pass->set_blend(&GL::Blend::alpha());
93 pass = &pipeline->add_pass("blended");
94 pass->set_lighting(&layout_3d->get_lighting());
95 pass->set_depth_test(&GL::DepthTest::lequal());
96 pass->set_blend(&GL::Blend::alpha());
98 pass = &pipeline->add_pass("overlay");
99 pass->set_blend(&GL::Blend::alpha());
102 pipeline->add_renderable(*base_object);
103 pipeline->add_renderable_for_pass(layout_3d->get_path_scene(), "unlit");
104 pipeline->add_renderable_for_pass(layout_3d->get_endpoint_scene(), "unlit");
107 keyboard.signal_button_press.connect(sigc::bind_return(sigc::mem_fun(this, &Designer::key_press), false));
108 mouse.signal_button_press.connect(sigc::bind_return(sigc::mem_fun(this, &Designer::button_press), false));
109 mouse.signal_axis_motion.connect(sigc::bind_return(sigc::mem_fun(this, &Designer::axis_motion), false));
110 root.signal_tooltip.connect(sigc::mem_fun(this, &Designer::tooltip));
111 root_layout = new GLtk::Layout;
112 root_layout->set_margin(0);
113 root.set_layout(root_layout);
115 toolbars.push_back(new Layoutbar(*this));
116 toolbars.push_back(new Trackbar(*this));
117 toolbars.push_back(new Routebar(*this));
118 toolbars.push_back(new Zonebar(*this));
120 for(vector<Toolbar *>::iterator i=toolbars.begin(); i!=toolbars.end(); ++i)
123 if(i!=toolbars.begin())
125 (*i)->signal_expanded.connect(sigc::hide(sigc::mem_fun(root_layout, &GLtk::Layout::update)));
128 root_layout->add_constraint(**i, GLtk::Layout::RIGHT_OF, *prev, 0);
129 root_layout->add_constraint(**i, GLtk::Layout::COPY_HEIGHT, *prev);
134 GLtk::Panel *statusbar = new GLtk::Panel;
135 root.add(*statusbar);
136 statusbar->set_focusable(false);
137 root_layout->set_gravity(*statusbar, -1, -1);
138 root_layout->set_expand(*statusbar, true, false);
140 lbl_status = new GLtk::Label;
141 statusbar->add(*lbl_status);
142 lbl_status->set_geometry(GLtk::Geometry(20, 2, 300, 16));
144 pipeline->add_renderable_for_pass(sel_wrap, "unlit");
145 overlay = new Overlay3D(ui_res.get_default_font());
146 pipeline->add_renderable_for_pass(*overlay, "overlay");
147 pipeline->add_renderable_for_pass(measure, "unlit");
149 camera_ctl = new CameraController(*main_view, keyboard, mouse);
150 cat_view->get_camera().set_look_direction(GL::Vector3(0, 0.13053, -0.99144));
151 cat_view->view_all(true);
152 main_view->view_all();
154 const set<Track *> &tracks = layout->get_all<Track>();
155 for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
156 update_track_icon(layout_3d->get<Track3D>(**i));
159 Designer::~Designer()
161 for(vector<Toolbar *>::iterator i=toolbars.begin(); i!=toolbars.end(); ++i)
170 delete cat_layout_3d;
179 return Application::main();
182 void Designer::save()
184 InputDialog *input = new InputDialog(*this, "Save layout", filename);
185 input->signal_accept.connect(sigc::mem_fun(layout, &Layout::save));
187 root_layout->set_gravity(*input, 0, 0);
190 void Designer::quit()
195 void Designer::new_track()
201 lbl_status->set_text("Select new track or press Esc to cancel");
204 void Designer::erase_tracks()
209 set<Track *> tracks = selection.get_objects<Track>();
211 for(set<Track *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
213 overlay->clear(layout_3d->get<Track3D>(**i));
218 void Designer::track_properties()
220 if(mode!=SELECT || selection.empty())
223 TrackProperties *track_prop = new TrackProperties(selection);
224 root.add(*track_prop);
225 root_layout->set_gravity(*track_prop, 0, 0);
227 track_prop->signal_response.connect(sigc::mem_fun(this, &Designer::track_properties_response));
230 void Designer::extend_track()
235 if(manipulator.start_extend())
239 void Designer::connect_tracks()
244 manipulator.connect();
247 void Designer::flatten_tracks()
252 manipulator.flatten();
255 void Designer::svg_export()
257 InputDialog *input = new InputDialog(*this, "SVG export", FS::basepart(filename)+".svg");
258 input->signal_accept.connect(sigc::mem_fun(this, &Designer::svg_export_accept));
260 root_layout->set_gravity(*input, 0, 0);
263 void Designer::edit_route(Route *r)
268 show_route(*cur_route);
273 void Designer::rename_route()
275 if(mode!=SELECT || !cur_route)
278 InputDialog *input = new InputDialog(*this, "Route name", cur_route->get_name());
279 input->signal_accept.connect(sigc::mem_fun(this, &Designer::route_name_accept));
281 root_layout->set_gravity(*input, 0, 0);
284 void Designer::add_selection_to_route()
291 cur_route->add_tracks(selection.get_objects<Track>());
293 catch(const exception &e)
295 lbl_status->set_text(e.what());
298 show_route(*cur_route);
301 void Designer::edit_zone(Zone *z)
306 show_zone(*cur_zone);
311 void Designer::zone_properties()
316 ZoneProperties *zone_prop = new ZoneProperties(*cur_zone);
317 root.add(*zone_prop);
318 const GLtk::Geometry &root_geom = root.get_geometry();
319 const GLtk::Geometry &dlg_geom = zone_prop->get_geometry();
320 zone_prop->set_position((root_geom.w-dlg_geom.w)/2, (root_geom.h-dlg_geom.h)/2);
323 void Designer::add_selection_to_zone()
330 cur_zone->add_tracks(selection.get_objects<Track>());
332 catch(const exception &e)
334 lbl_status->set_text(e.what());
337 show_zone(*cur_zone);
340 Vector Designer::map_pointer_to_ground(const Vector &p)
342 GL::Vector4 vec = main_view->get_camera().unproject(GL::Vector4(p.x, p.y, 0, 0));
343 const GL::Vector3 &pos = main_view->get_camera().get_position();
345 return pos-GL::Vector3(vec.x, vec.y, vec.z)*(pos.z/vec.z);
348 void Designer::tick()
350 const Msp::Time::TimeStamp t = Msp::Time::now();
351 float dt = (t-last_tick)/Msp::Time::sec;
354 if(mode==MANIPULATE_DONE)
359 camera_ctl->tick(dt);
363 window.swap_buffers();
366 void Designer::key_press(unsigned key)
368 bool shift = keyboard.get_button_state(Input::KEY_SHIFT_L) || keyboard.get_button_state(Input::KEY_SHIFT_R);
370 if(key==Msp::Input::KEY_N && shift)
372 else if(key==Msp::Input::KEY_N)
374 else if(key==Msp::Input::KEY_G)
376 manipulator.start_move();
379 else if(key==Msp::Input::KEY_R)
381 manipulator.start_rotate();
384 else if(key==Msp::Input::KEY_D)
386 manipulator.duplicate();
387 manipulator.start_move();
390 else if(key==Msp::Input::KEY_W)
392 else if(key==Msp::Input::KEY_PLUS)
393 selection.select_more();
394 else if(key==Msp::Input::KEY_L && shift)
395 selection.select_blocks();
396 else if(key==Msp::Input::KEY_L)
397 selection.select_linked();
398 else if(key==Msp::Input::KEY_M)
403 else if(key==Msp::Input::KEY_Z)
405 manipulator.start_elevate();
408 else if(key==Msp::Input::KEY_ESC)
411 manipulator.cancel();
412 else if(mode==CATALOGUE)
417 else if(key==Msp::Input::KEY_X)
419 else if(key==Msp::Input::KEY_F && shift)
421 const set<Track *> &tracks = selection.get_objects<Track>();
422 const set<Track *> <racks = layout->get_all<Track>();
423 for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
425 (*i)->set_flex(!(*i)->get_flex());
427 for(set<Track *>::const_iterator j=ltracks.begin(); j!=ltracks.end(); ++j)
429 (*i)->snap_to(**j, true);
431 update_track_icon(layout_3d->get<Track3D>(**i));
434 else if(key==Msp::Input::KEY_F)
436 else if(key==Msp::Input::KEY_E && shift)
437 manipulator.even_slope(true);
438 else if(key==Msp::Input::KEY_E)
439 manipulator.even_slope();
440 else if(key==Msp::Input::KEY_A)
443 add_selection_to_route();
445 add_selection_to_zone();
447 else if(key==Msp::Input::KEY_C)
449 else if(key==Msp::Input::KEY_V)
451 else if(key==Msp::Input::KEY_P)
455 void Designer::button_press(unsigned btn)
457 bool shift = keyboard.get_button_state(Input::KEY_SHIFT_L) || keyboard.get_button_state(Input::KEY_SHIFT_R);
459 Vector pointer(mouse.get_axis_value(0), mouse.get_axis_value(1), 0);
460 Vector ground = map_pointer_to_ground(pointer);
466 Object *cobj = pick_object(pointer);
469 Object *obj = cobj->clone(layout);
470 obj->set_position(ground);
473 selection.add_object(obj);
481 else if(mode==SELECT)
485 Object *obj = pick_object(pointer);
490 selection.toggle_object(obj);
494 else if(mode==MEASURE)
495 measure.button_press(ground.x, ground.y, btn);
498 void Designer::axis_motion(unsigned, float, float)
500 Vector pointer(mouse.get_axis_value(0), mouse.get_axis_value(1), 0);
501 float wx = pointer.x*window.get_width();
502 float wy = pointer.y*window.get_height();
504 if(!root.get_child_at(wx, wy))
506 Vector ground = map_pointer_to_ground(pointer);
507 measure.pointer_motion(ground.x, ground.y);
511 void Designer::render()
513 GL::Framebuffer::system().clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
515 View3D *view = (mode==CATALOGUE ? cat_view : main_view);
521 Object *Designer::pick_object(const Vector &pointer)
523 View3D &view = *(mode==CATALOGUE ? cat_view : main_view);
524 const GL::Vector3 &cpos = view.get_camera().get_position();
525 GL::Vector4 cray = view.get_camera().unproject(GL::Vector4(pointer.x, pointer.y, 0, 0));
527 return view.get_layout().get_layout().pick<Object>(Ray(cpos, Vector(cray)));
530 void Designer::update_track_icon(Track3D &track)
532 overlay->clear(track);
534 if(track.get_track().get_flex())
535 overlay->add_graphic(track, "flex");
537 if(unsigned sid = track.get_track().get_sensor_id())
539 overlay->add_graphic(track, "sensor");
540 overlay->set_label(track, lexical_cast<string>(sid));
542 else if(unsigned tid = track.get_track().get_turnout_id())
546 overlay->add_graphic(track, "turnout");
547 overlay->set_label(track, lexical_cast<string>(tid));
552 void Designer::selection_changed()
554 const set<Track *> &tracks = selection.get_objects<Track>();
556 lbl_status->set_text(string());
560 for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
561 len += (*i)->get_type().get_total_length();
562 lbl_status->set_text(format("%.2fm of track selected\n", len));
566 void Designer::manipulation_status(const string &status)
568 lbl_status->set_text(status);
571 void Designer::manipulation_done(bool)
573 mode = MANIPULATE_DONE;
577 void Designer::measure_changed()
579 float pard = measure.get_parallel_distance()*1000;
580 float perpd = measure.get_perpendicular_distance()*1000;
581 float d = sqrt(pard*pard+perpd*perpd);
582 const Angle &adiff = measure.get_angle_difference();
583 string info = format("Par %.1fmm - Perp %.1fmm - Total %.1fmm - Angle %.1f°", pard, perpd, d, adiff.degrees());
584 lbl_status->set_text(info);
587 void Designer::measure_done()
593 void Designer::track_properties_response(int)
595 const set<Track *> &tracks = selection.get_objects<Track>();
596 for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
597 update_track_icon(layout_3d->get<Track3D>(**i));
600 void Designer::route_name_accept(const string &text)
603 cur_route->set_name(text);
606 void Designer::svg_export_accept(const string &text)
608 SvgExporter svg_exp(*layout);
612 string Designer::tooltip(int x, int y)
614 const GLtk::Geometry &rgeom = root.get_geometry();
615 if(Object *obj = pick_object(Vector(x*2.0f/rgeom.w-1.0f, y*2.0f/rgeom.h-1.0f, 0)))
617 const ObjectType &otype = obj->get_type();
618 string info = format("%d %s", otype.get_article_number(), otype.get_description());
619 if(Track *track = dynamic_cast<Track *>(obj))
621 if(mode!=CATALOGUE && abs(track->get_tilt()).radians()>1e-4)
622 info += format(" (slope %.1f%%)", abs(tan(track->get_tilt())*100));
623 if(track->get_turnout_id())
624 info += format(" (turnout %d)", track->get_turnout_id());
625 else if(track->get_sensor_id())
626 info += format(" (sensor %d)", track->get_sensor_id());
634 void Designer::clear_paths()
636 for(list<Path3D *>::iterator i=highlight_paths.begin(); i!=highlight_paths.end(); ++i)
638 highlight_paths.clear();
641 void Designer::show_route(const Route &route)
645 const set<Track *> &rtracks = route.get_tracks();
646 for(set<Track *>::iterator i=rtracks.begin(); i!=rtracks.end(); ++i)
648 Track3D &t3d = layout_3d->get<Track3D>(**i);
649 Path3D *path = new Path3D(t3d);
650 path->set_color(GL::Color(0.5, 0.8, 1.0));
651 if(unsigned tid = (*i)->get_turnout_id())
652 path->set_path(route.get_turnout(tid));
656 void Designer::show_zone(const Zone &zone)
660 const Zone::TrackSet &ztracks = zone.get_tracks();
661 for(Zone::TrackSet::const_iterator i=ztracks.begin(); i!=ztracks.end(); ++i)
663 Track3D &t3d = layout_3d->get<Track3D>(**i);
664 Path3D *path = new Path3D(t3d);
665 path->set_color(GL::Color(0.8, 1.0, 0.5));