]> git.tdb.fi Git - r2c2.git/blob - source/designer/designer.cpp
New approach for displaying track state
[r2c2.git] / source / designer / designer.cpp
1 #include <signal.h>
2 #include <algorithm>
3 #include <cmath>
4 #include <msp/fs/utils.h>
5 #include <msp/gl/blend.h>
6 #include <msp/gl/framebuffer.h>
7 #include <msp/gl/matrix.h>
8 #include <msp/gl/misc.h>
9 #include <msp/gl/tests.h>
10 #include <msp/gl/texture2d.h>
11 #include <msp/input/keys.h>
12 #include <msp/io/print.h>
13 #include <msp/stringcodec/codec.h>
14 #include <msp/stringcodec/utf8.h>
15 #include <msp/strings/lexicalcast.h>
16 #include <msp/strings/utils.h>
17 #include <msp/time/units.h>
18 #include <msp/time/utils.h>
19 #include "libr2c2/route.h"
20 #include "libr2c2/tracktype.h"
21 #include "libr2c2/zone.h"
22 #include "3d/path.h"
23 #include "designer.h"
24 #include "input.h"
25 #include "layoutbar.h"
26 #include "manipulator.h"
27 #include "measure.h"
28 #include "routebar.h"
29 #include "selection.h"
30 #include "svgexporter.h"
31 #include "trackbar.h"
32 #include "trackproperties.h"
33 #include "zonebar.h"
34 #include "zoneproperties.h"
35
36 using namespace std;
37 using namespace R2C2;
38 using namespace Msp;
39
40 Designer::Designer(int argc, char **argv):
41         window(1280, 960),
42         keyboard(window),
43         mouse(window),
44         ui_res("r2c2.res"),
45         root(ui_res, &window, &keyboard, &mouse),
46         base_object(0),
47         cur_route(0),
48         cur_zone(0),
49         mode(SELECT),
50         sel_wrap(selection),
51         manipulator(*this, mouse, selection),
52         measure(*this)
53 {
54         window.set_title("Railway Designer");
55         window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Designer::exit), 0));
56
57         selection.signal_changed.connect(sigc::mem_fun(this, &Designer::selection_changed));
58         manipulator.signal_status.connect(sigc::mem_fun(this, &Designer::manipulation_status));
59         manipulator.signal_done.connect(sigc::mem_fun(this, &Designer::manipulation_done));
60         measure.signal_changed.connect(sigc::mem_fun(this, &Designer::measure_changed));
61         measure.signal_done.connect(sigc::mem_fun(this, &Designer::measure_done));
62
63         // Setup catalogue and layout
64         DataFile::load(catalogue, "tracks.dat");
65
66         cat_layout_3d = new Layout3D(catalogue.get_layout());
67
68         layout = new Layout(catalogue);
69         layout_3d = new Layout3D(*layout);
70
71         if(argc>1)
72         {
73                 filename = argv[1];
74                 DataFile::load(*layout, argv[1]);
75
76                 if(!layout->get_base().empty())
77                 {
78                         base_object = new GL::Object;
79                         DataFile::load(*base_object, layout->get_base());
80                 }
81         }
82
83         // Setup OpenGL
84         cat_view = new View3D(*cat_layout_3d, window.get_width(), window.get_height());
85
86         main_view = new View3D(*layout_3d, window.get_width(), window.get_height());
87         GL::Pipeline *pipeline = &main_view->get_pipeline();
88
89         GL::Pipeline::Pass *pass = &pipeline->add_pass("unlit");
90         pass->set_depth_test(&GL::DepthTest::lequal());
91         pass->set_blend(&GL::Blend::alpha());
92
93         pass = &pipeline->add_pass("blended");
94         pass->set_lighting(&layout_3d->get_lighting());
95         pass->set_depth_test(&GL::DepthTest::lequal());
96         pass->set_blend(&GL::Blend::alpha());
97
98         pass = &pipeline->add_pass("overlay");
99         pass->set_blend(&GL::Blend::alpha());
100
101         if(base_object)
102                 pipeline->add_renderable(*base_object);
103         pipeline->add_renderable_for_pass(layout_3d->get_path_scene(), "unlit");
104         pipeline->add_renderable_for_pass(layout_3d->get_endpoint_scene(), "unlit");
105
106         // Setup UI
107         keyboard.signal_button_press.connect(sigc::bind_return(sigc::mem_fun(this, &Designer::key_press), false));
108         mouse.signal_button_press.connect(sigc::bind_return(sigc::mem_fun(this, &Designer::button_press), false));
109         mouse.signal_axis_motion.connect(sigc::bind_return(sigc::mem_fun(this, &Designer::axis_motion), false));
110         root.signal_tooltip.connect(sigc::mem_fun(this, &Designer::tooltip));
111         root_layout = new GLtk::Layout;
112         root_layout->set_margin(0);
113         root.set_layout(root_layout);
114
115         toolbars.push_back(new Layoutbar(*this));
116         toolbars.push_back(new Trackbar(*this));
117         toolbars.push_back(new Routebar(*this));
118         toolbars.push_back(new Zonebar(*this));
119         Toolbar *prev = 0;
120         for(vector<Toolbar *>::iterator i=toolbars.begin(); i!=toolbars.end(); ++i)
121         {
122                 root.add(**i);
123                 if(i!=toolbars.begin())
124                         (*i)->expand(false);
125                 (*i)->signal_expanded.connect(sigc::hide(sigc::mem_fun(root_layout, &GLtk::Layout::update)));
126                 if(prev)
127                 {
128                         root_layout->add_constraint(**i, GLtk::Layout::RIGHT_OF, *prev, 0);
129                         root_layout->add_constraint(**i, GLtk::Layout::COPY_HEIGHT, *prev);
130                 }
131                 prev = *i;
132         }
133
134         GLtk::Panel *statusbar = new GLtk::Panel;
135         root.add(*statusbar);
136         statusbar->set_focusable(false);
137         root_layout->set_gravity(*statusbar, -1, -1);
138         root_layout->set_expand(*statusbar, true, false);
139
140         lbl_status = new GLtk::Label;
141         statusbar->add(*lbl_status);
142         lbl_status->set_geometry(GLtk::Geometry(20, 2, 300, 16));
143
144         pipeline->add_renderable_for_pass(sel_wrap, "unlit");
145         overlay = new Overlay3D(ui_res.get_default_font());
146         pipeline->add_renderable_for_pass(*overlay, "overlay");
147         pipeline->add_renderable_for_pass(measure, "unlit");
148
149         camera_ctl = new CameraController(*main_view, keyboard, mouse);
150         cat_view->get_camera().set_look_direction(GL::Vector3(0, 0.13053, -0.99144));
151         cat_view->view_all(true);
152         main_view->view_all();
153
154         const set<Track *> &tracks = layout->get_all<Track>();
155         for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
156                 update_track_icon(layout_3d->get<Track3D>(**i));
157 }
158
159 Designer::~Designer()
160 {
161         for(vector<Toolbar *>::iterator i=toolbars.begin(); i!=toolbars.end(); ++i)
162                 delete *i;
163         delete camera_ctl;
164         delete overlay;
165         delete main_view;
166         delete base_object;
167         delete layout_3d;
168         delete layout;
169         delete cat_view;
170         delete cat_layout_3d;
171 }
172
173 int Designer::main()
174 {
175         window.show();
176
177         mode = SELECT;
178
179         return Application::main();
180 }
181
182 void Designer::save()
183 {
184         InputDialog *input = new InputDialog(*this, "Save layout", filename);
185         input->signal_accept.connect(sigc::mem_fun(layout, &Layout::save));
186         root.add(*input);
187         root_layout->set_gravity(*input, 0, 0);
188 }
189
190 void Designer::quit()
191 {
192         exit(0);
193 }
194
195 void Designer::new_track()
196 {
197         if(mode!=SELECT)
198                 return;
199
200         mode = CATALOGUE;
201         lbl_status->set_text("Select new track or press Esc to cancel");
202 }
203
204 void Designer::erase_tracks()
205 {
206         if(mode!=SELECT)
207                 return;
208
209         set<Track *> tracks = selection.get_objects<Track>();
210         selection.clear();
211         for(set<Track *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
212         {
213                 overlay->clear(layout_3d->get<Track3D>(**i));
214                 delete *i;
215         }
216 }
217
218 void Designer::track_properties()
219 {
220         if(mode!=SELECT || selection.empty())
221                 return;
222
223         TrackProperties *track_prop = new TrackProperties(selection);
224         root.add(*track_prop);
225         root_layout->set_gravity(*track_prop, 0, 0);
226
227         track_prop->signal_response.connect(sigc::mem_fun(this, &Designer::track_properties_response));
228 }
229
230 void Designer::extend_track()
231 {
232         if(mode!=SELECT)
233                 return;
234
235         if(manipulator.start_extend())
236                 mode = MANIPULATE;
237 }
238
239 void Designer::connect_tracks()
240 {
241         if(mode!=SELECT)
242                 return;
243
244         manipulator.connect();
245 }
246
247 void Designer::flatten_tracks()
248 {
249         if(mode!=SELECT)
250                 return;
251
252         manipulator.flatten();
253 }
254
255 void Designer::svg_export()
256 {
257         InputDialog *input = new InputDialog(*this, "SVG export", FS::basepart(filename)+".svg");
258         input->signal_accept.connect(sigc::mem_fun(this, &Designer::svg_export_accept));
259         root.add(*input);
260         root_layout->set_gravity(*input, 0, 0);
261 }
262
263 void Designer::edit_route(Route *r)
264 {
265         cur_route = r;
266         cur_zone = 0;
267         if(cur_route)
268                 show_route(*cur_route);
269         else
270                 clear_paths();
271 }
272
273 void Designer::rename_route()
274 {
275         if(mode!=SELECT || !cur_route)
276                 return;
277
278         InputDialog *input = new InputDialog(*this, "Route name", cur_route->get_name());
279         input->signal_accept.connect(sigc::mem_fun(this, &Designer::route_name_accept));
280         root.add(*input);
281         root_layout->set_gravity(*input, 0, 0);
282 }
283
284 void Designer::add_selection_to_route()
285 {
286         if(!cur_route)
287                 return;
288
289         try
290         {
291                 cur_route->add_tracks(selection.get_objects<Track>());
292         }
293         catch(const exception &e)
294         {
295                 lbl_status->set_text(e.what());
296         }
297
298         show_route(*cur_route);
299 }
300
301 void Designer::edit_zone(Zone *z)
302 {
303         cur_zone = z;
304         cur_route = 0;
305         if(cur_zone)
306                 show_zone(*cur_zone);
307         else
308                 clear_paths();
309 }
310
311 void Designer::zone_properties()
312 {
313         if(!cur_zone)
314                 return;
315
316         ZoneProperties *zone_prop = new ZoneProperties(*cur_zone);
317         root.add(*zone_prop);
318         const GLtk::Geometry &root_geom = root.get_geometry();
319         const GLtk::Geometry &dlg_geom = zone_prop->get_geometry();
320         zone_prop->set_position((root_geom.w-dlg_geom.w)/2, (root_geom.h-dlg_geom.h)/2);
321 }
322
323 void Designer::add_selection_to_zone()
324 {
325         if(!cur_zone)
326                 return;
327
328         try
329         {
330                 cur_zone->add_tracks(selection.get_objects<Track>());
331         }
332         catch(const exception &e)
333         {
334                 lbl_status->set_text(e.what());
335         }
336
337         show_zone(*cur_zone);
338 }
339
340 Vector Designer::map_pointer_to_ground(const Vector &p)
341 {
342         GL::Vector4 vec = main_view->get_camera().unproject(GL::Vector4(p.x, p.y, 0, 0));
343         const GL::Vector3 &pos = main_view->get_camera().get_position();
344
345         return pos-GL::Vector3(vec.x, vec.y, vec.z)*(pos.z/vec.z);
346 }
347
348 void Designer::tick()
349 {
350         const Msp::Time::TimeStamp t = Msp::Time::now();
351         float dt = (t-last_tick)/Msp::Time::sec;
352         last_tick = t;
353
354         if(mode==MANIPULATE_DONE)
355                 mode = SELECT;
356
357         window.tick();
358         root.tick();
359         camera_ctl->tick(dt);
360
361         render();
362
363         window.swap_buffers();
364 }
365
366 void Designer::key_press(unsigned key)
367 {
368         bool shift = keyboard.get_button_state(Input::KEY_SHIFT_L) || keyboard.get_button_state(Input::KEY_SHIFT_R);
369
370         if(key==Msp::Input::KEY_N && shift)
371                 extend_track();
372         else if(key==Msp::Input::KEY_N)
373                 new_track();
374         else if(key==Msp::Input::KEY_G)
375         {
376                 manipulator.start_move();
377                 mode = MANIPULATE;
378         }
379         else if(key==Msp::Input::KEY_R)
380         {
381                 manipulator.start_rotate();
382                 mode = MANIPULATE;
383         }
384         else if(key==Msp::Input::KEY_D)
385         {
386                 manipulator.duplicate();
387                 manipulator.start_move();
388                 mode = MANIPULATE;
389         }
390         else if(key==Msp::Input::KEY_W)
391                 save();
392         else if(key==Msp::Input::KEY_PLUS)
393                 selection.select_more();
394         else if(key==Msp::Input::KEY_L && shift)
395                 selection.select_blocks();
396         else if(key==Msp::Input::KEY_L)
397                 selection.select_linked();
398         else if(key==Msp::Input::KEY_M)
399         {
400                 measure.start();
401                 mode = MEASURE;
402         }
403         else if(key==Msp::Input::KEY_Z)
404         {
405                 manipulator.start_elevate();
406                 mode = MANIPULATE;
407         }
408         else if(key==Msp::Input::KEY_ESC)
409         {
410                 if(mode==MANIPULATE)
411                         manipulator.cancel();
412                 else if(mode==CATALOGUE)
413                         mode = SELECT;
414                 else
415                         selection.clear();
416         }
417         else if(key==Msp::Input::KEY_X)
418                 erase_tracks();
419         else if(key==Msp::Input::KEY_F && shift)
420         {
421                 const set<Track *> &tracks = selection.get_objects<Track>();
422                 const set<Track *> &ltracks = layout->get_all<Track>();
423                 for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
424                 {
425                         (*i)->set_flex(!(*i)->get_flex());
426                         (*i)->break_links();
427                         for(set<Track *>::const_iterator j=ltracks.begin(); j!=ltracks.end(); ++j)
428                                 if(*j!=*i)
429                                         (*i)->snap_to(**j, true);
430
431                         update_track_icon(layout_3d->get<Track3D>(**i));
432                 }
433         }
434         else if(key==Msp::Input::KEY_F)
435                 flatten_tracks();
436         else if(key==Msp::Input::KEY_E && shift)
437                 manipulator.even_slope(true);
438         else if(key==Msp::Input::KEY_E)
439                 manipulator.even_slope();
440         else if(key==Msp::Input::KEY_A)
441         {
442                 if(cur_route)
443                         add_selection_to_route();
444                 else if(cur_zone)
445                         add_selection_to_zone();
446         }
447         else if(key==Msp::Input::KEY_C)
448                 connect_tracks();
449         else if(key==Msp::Input::KEY_V)
450                 svg_export();
451         else if(key==Msp::Input::KEY_P)
452                 track_properties();
453 }
454
455 void Designer::button_press(unsigned btn)
456 {
457         bool shift = keyboard.get_button_state(Input::KEY_SHIFT_L) || keyboard.get_button_state(Input::KEY_SHIFT_R);
458
459         Vector pointer(mouse.get_axis_value(0), mouse.get_axis_value(1), 0);
460         Vector ground = map_pointer_to_ground(pointer);
461
462         if(mode==CATALOGUE)
463         {
464                 if(btn==1)
465                 {
466                         Object *cobj = pick_object(pointer);
467                         if(cobj)
468                         {
469                                 Object *obj = cobj->clone(layout);
470                                 obj->set_position(ground);
471
472                                 selection.clear();
473                                 selection.add_object(obj);
474
475                                 mode = SELECT;
476                         }
477                 }
478                 else
479                         mode = SELECT;
480         }
481         else if(mode==SELECT)
482         {
483                 if(btn==1)
484                 {
485                         Object *obj = pick_object(pointer);
486                         if(obj)
487                         {
488                                 if(!shift)
489                                         selection.clear();
490                                 selection.toggle_object(obj);
491                         }
492                 }
493         }
494         else if(mode==MEASURE)
495                 measure.button_press(ground.x, ground.y, btn);
496 }
497
498 void Designer::axis_motion(unsigned, float, float)
499 {
500         Vector pointer(mouse.get_axis_value(0), mouse.get_axis_value(1), 0);
501         float wx = pointer.x*window.get_width();
502         float wy = pointer.y*window.get_height();
503
504         if(!root.get_child_at(wx, wy))
505         {
506                 Vector ground = map_pointer_to_ground(pointer);
507                 measure.pointer_motion(ground.x, ground.y);
508         }
509 }
510
511 void Designer::render()
512 {
513         GL::Framebuffer::system().clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
514
515         View3D *view = (mode==CATALOGUE ? cat_view : main_view);
516         view->render();
517
518         root.render();
519 }
520
521 Object *Designer::pick_object(const Vector &pointer)
522 {
523         View3D &view = *(mode==CATALOGUE ? cat_view : main_view);
524         const GL::Vector3 &cpos = view.get_camera().get_position();
525         GL::Vector4 cray = view.get_camera().unproject(GL::Vector4(pointer.x, pointer.y, 0, 0));
526
527         return view.get_layout().get_layout().pick<Object>(Ray(cpos, Vector(cray)));
528 }
529
530 void Designer::update_track_icon(Track3D &track)
531 {
532         overlay->clear(track);
533
534         if(track.get_track().get_flex())
535                 overlay->add_graphic(track, "flex");
536
537         if(unsigned sid = track.get_track().get_sensor_id())
538         {
539                 overlay->add_graphic(track, "sensor");
540                 overlay->set_label(track, lexical_cast<string>(sid));
541         }
542         else if(unsigned tid = track.get_track().get_turnout_id())
543         {
544                 if(tid<0x800)
545                 {
546                         overlay->add_graphic(track, "turnout");
547                         overlay->set_label(track, lexical_cast<string>(tid));
548                 }
549         }
550 }
551
552 void Designer::selection_changed()
553 {
554         const set<Track *> &tracks = selection.get_objects<Track>();
555         if(tracks.empty())
556                 lbl_status->set_text(string());
557         else
558         {
559                 float len = 0;
560                 for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
561                         len += (*i)->get_type().get_total_length();
562                 lbl_status->set_text(format("%.2fm of track selected\n", len));
563         }
564 }
565
566 void Designer::manipulation_status(const string &status)
567 {
568         lbl_status->set_text(status);
569 }
570
571 void Designer::manipulation_done(bool)
572 {
573         mode = MANIPULATE_DONE;
574         selection_changed();
575 }
576
577 void Designer::measure_changed()
578 {
579         float pard = measure.get_parallel_distance()*1000;
580         float perpd = measure.get_perpendicular_distance()*1000;
581         float d = sqrt(pard*pard+perpd*perpd);
582         const Angle &adiff = measure.get_angle_difference();
583         string info = format("Par %.1fmm - Perp %.1fmm - Total %.1fmm - Angle %.1f°", pard, perpd, d, adiff.degrees());
584         lbl_status->set_text(info);
585 }
586
587 void Designer::measure_done()
588 {
589         mode = SELECT;
590         selection_changed();
591 }
592
593 void Designer::track_properties_response(int)
594 {
595         const set<Track *> &tracks = selection.get_objects<Track>();
596         for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
597                 update_track_icon(layout_3d->get<Track3D>(**i));
598 }
599
600 void Designer::route_name_accept(const string &text)
601 {
602         if(cur_route)
603                 cur_route->set_name(text);
604 }
605
606 void Designer::svg_export_accept(const string &text)
607 {
608         SvgExporter svg_exp(*layout);
609         svg_exp.save(text);
610 }
611
612 string Designer::tooltip(int x, int y)
613 {
614         const GLtk::Geometry &rgeom = root.get_geometry();
615         if(Object *obj = pick_object(Vector(x*2.0f/rgeom.w-1.0f, y*2.0f/rgeom.h-1.0f, 0)))
616         {
617                 const ObjectType &otype = obj->get_type();
618                 string info = format("%d %s", otype.get_article_number(), otype.get_description());
619                 if(Track *track = dynamic_cast<Track *>(obj))
620                 {
621                         if(mode!=CATALOGUE && abs(track->get_tilt()).radians()>1e-4)
622                                 info += format(" (slope %.1f%%)", abs(tan(track->get_tilt())*100));
623                         if(track->get_turnout_id())
624                                 info += format(" (turnout %d)", track->get_turnout_id());
625                         else if(track->get_sensor_id())
626                                 info += format(" (sensor %d)", track->get_sensor_id());
627                 }
628                 return info;
629         }
630
631         return string();
632 }
633
634 void Designer::clear_paths()
635 {
636         for(list<Path3D *>::iterator i=highlight_paths.begin(); i!=highlight_paths.end(); ++i)
637                 delete *i;
638         highlight_paths.clear();
639 }
640
641 void Designer::show_route(const Route &route)
642 {
643         clear_paths();
644
645         const set<Track *> &rtracks = route.get_tracks();
646         for(set<Track *>::iterator i=rtracks.begin(); i!=rtracks.end(); ++i)
647         {
648                 Track3D &t3d = layout_3d->get<Track3D>(**i);
649                 Path3D *path = new Path3D(t3d);
650                 path->set_color(GL::Color(0.5, 0.8, 1.0));
651                 if(unsigned tid = (*i)->get_turnout_id())
652                         path->set_path(route.get_turnout(tid));
653         }
654 }
655
656 void Designer::show_zone(const Zone &zone)
657 {
658         clear_paths();
659
660         const Zone::TrackSet &ztracks = zone.get_tracks();
661         for(Zone::TrackSet::const_iterator i=ztracks.begin(); i!=ztracks.end(); ++i)
662         {
663                 Track3D &t3d = layout_3d->get<Track3D>(**i);
664                 Path3D *path = new Path3D(t3d);
665                 path->set_color(GL::Color(0.8, 1.0, 0.5));
666         }
667 }