4 #include <msp/fs/utils.h>
5 #include <msp/gl/blend.h>
6 #include <msp/gl/framebuffer.h>
7 #include <msp/gl/matrix.h>
8 #include <msp/gl/misc.h>
9 #include <msp/gl/projection.h>
10 #include <msp/gl/tests.h>
11 #include <msp/gl/texture2d.h>
12 #include <msp/input/keys.h>
13 #include <msp/io/print.h>
14 #include <msp/stringcodec/codec.h>
15 #include <msp/stringcodec/utf8.h>
16 #include <msp/strings/lexicalcast.h>
17 #include <msp/strings/utils.h>
18 #include <msp/time/units.h>
19 #include <msp/time/utils.h>
20 #include "libr2c2/route.h"
21 #include "libr2c2/tracktype.h"
22 #include "libr2c2/zone.h"
26 #include "layoutbar.h"
27 #include "manipulator.h"
30 #include "selection.h"
31 #include "svgexporter.h"
33 #include "trackproperties.h"
35 #include "zoneproperties.h"
41 Application::RegApp<Designer> Designer::reg;
43 Designer::Designer(int argc, char **argv):
51 manipulator(*this, root, selection),
54 window.set_title("Railway Designer");
55 window.signal_close.connect(sigc::bind(sigc::mem_fun(this, &Designer::exit), 0));
57 selection.signal_changed.connect(sigc::mem_fun(this, &Designer::selection_changed));
58 manipulator.signal_status.connect(sigc::mem_fun(this, &Designer::manipulation_status));
59 manipulator.signal_done.connect(sigc::mem_fun(this, &Designer::manipulation_done));
60 measure.signal_changed.connect(sigc::mem_fun(this, &Designer::measure_changed));
61 measure.signal_done.connect(sigc::mem_fun(this, &Designer::measure_done));
63 // Setup catalogue and layout
64 DataFile::load(catalogue, "tracks.dat");
66 cat_layout_3d = new Layout3D(catalogue.get_layout());
68 layout = new Layout(catalogue);
69 layout_3d = new Layout3D(*layout);
71 layout->signal_track_added.connect(sigc::mem_fun(this, &Designer::track_added));
72 layout->signal_track_removed.connect(sigc::mem_fun(this, &Designer::track_removed));
77 DataFile::load(*layout, argv[1]);
79 if(!layout->get_base().empty())
81 base_object = new GL::Object;
82 DataFile::load(*base_object, layout->get_base());
87 cat_view = new View3D(*cat_layout_3d, window.get_width(), window.get_height());
89 main_view = new View3D(*layout_3d, window.get_width(), window.get_height());
90 GL::Pipeline *pipeline = &main_view->get_pipeline();
92 GL::PipelinePass *pass = &pipeline->add_pass("unlit");
93 pass->depth_test = &GL::DepthTest::lequal();
94 pass->blend = &GL::Blend::alpha();
96 pass = &pipeline->add_pass("blended");
97 pass->lighting = &layout_3d->get_lighting();
98 pass->depth_test = &GL::DepthTest::lequal();
99 pass->blend = &GL::Blend::alpha();
101 pass = &pipeline->add_pass("overlay");
102 pass->blend = &GL::Blend::alpha();
105 pipeline->add_renderable(*base_object);
106 pipeline->add_renderable_for_pass(layout_3d->get_path_scene(), "unlit");
107 pipeline->add_renderable_for_pass(layout_3d->get_endpoint_scene(), "unlit");
110 root.signal_key_press.connect(sigc::mem_fun(this, &Designer::key_press));
111 root.signal_button_press.connect(sigc::mem_fun(this, &Designer::button_press));
112 root.signal_pointer_motion.connect(sigc::mem_fun(this, &Designer::pointer_motion));
113 root.signal_tooltip.connect(sigc::mem_fun(this, &Designer::tooltip));
115 toolbars.push_back(new Layoutbar(*this));
116 toolbars.push_back(new Trackbar(*this));
117 toolbars.push_back(new Routebar(*this));
118 toolbars.push_back(new Zonebar(*this));
119 for(vector<Toolbar *>::iterator i=toolbars.begin(); i!=toolbars.end(); ++i)
122 if(i!=toolbars.begin())
124 (*i)->signal_expanded.connect(sigc::hide(sigc::mem_fun(this, &Designer::arrange_toolbars)));
128 GLtk::Panel *statusbar = new GLtk::Panel;
129 root.add(*statusbar);
130 statusbar->set_size(window.get_width(), 20);
131 statusbar->set_focusable(false);
133 lbl_status = new GLtk::Label;
134 statusbar->add(*lbl_status);
135 lbl_status->set_geometry(GLtk::Geometry(20, 2, 300, 16));
137 track_wrap = new TrackWrap(*layout_3d, selection);
138 pipeline->add_renderable_for_pass(*track_wrap, "unlit");
139 overlay = new Overlay3D(ui_res.get_default_font());
140 pipeline->add_renderable_for_pass(*overlay, "overlay");
142 camera_ctl = new CameraController(*main_view, root);
143 cat_view->get_camera().set_look_direction(GL::Vector3(0, 0.13053, -0.99144));
144 cat_view->view_all(true);
145 main_view->view_all();
147 const Layout3D::TrackMap &tracks = layout_3d->get_tracks();
148 for(Layout3D::TrackMap::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
149 update_track_icon(*i->second);
152 Designer::~Designer()
154 for(vector<Toolbar *>::iterator i=toolbars.begin(); i!=toolbars.end(); ++i)
164 delete cat_layout_3d;
173 return Application::main();
176 void Designer::save()
178 InputDialog *input = new InputDialog(*this, "Save layout", filename);
179 input->signal_accept.connect(sigc::mem_fun(layout, &Layout::save));
182 void Designer::quit()
187 void Designer::new_track()
193 lbl_status->set_text("Select new track or press Esc to cancel");
196 void Designer::erase_tracks()
201 set<Track *> tracks = selection.get_tracks();
203 for(set<Track *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
205 overlay->clear(layout_3d->get_track(**i));
210 void Designer::track_properties()
212 if(mode!=SELECT || selection.empty())
215 TrackProperties *track_prop = new TrackProperties(selection);
216 root.add(*track_prop);
217 const GLtk::Geometry &root_geom = root.get_geometry();
218 const GLtk::Geometry &dlg_geom = track_prop->get_geometry();
219 track_prop->set_position((root_geom.w-dlg_geom.w)/2, (root_geom.h-dlg_geom.h)/2);
221 track_prop->signal_response.connect(sigc::mem_fun(this, &Designer::track_properties_response));
224 void Designer::extend_track()
229 if(manipulator.start_extend())
233 void Designer::connect_tracks()
238 manipulator.connect();
241 void Designer::flatten_tracks()
246 manipulator.flatten();
249 void Designer::svg_export()
251 InputDialog *input = new InputDialog(*this, "SVG export", FS::basepart(filename)+".svg");
252 input->signal_accept.connect(sigc::mem_fun(this, &Designer::svg_export_accept));
255 void Designer::edit_route(Route *r)
260 show_route(*cur_route);
265 void Designer::rename_route()
267 if(mode!=SELECT || !cur_route)
270 InputDialog *input = new InputDialog(*this, "Route name", cur_route->get_name());
271 input->signal_accept.connect(sigc::mem_fun(this, &Designer::route_name_accept));
274 void Designer::add_selection_to_route()
281 cur_route->add_tracks(selection.get_tracks());
283 catch(const exception &e)
285 lbl_status->set_text(e.what());
288 show_route(*cur_route);
291 void Designer::edit_zone(Zone *z)
296 show_zone(*cur_zone);
301 void Designer::zone_properties()
306 ZoneProperties *zone_prop = new ZoneProperties(*cur_zone);
307 root.add(*zone_prop);
308 const GLtk::Geometry &root_geom = root.get_geometry();
309 const GLtk::Geometry &dlg_geom = zone_prop->get_geometry();
310 zone_prop->set_position((root_geom.w-dlg_geom.w)/2, (root_geom.h-dlg_geom.h)/2);
313 void Designer::add_selection_to_zone()
320 cur_zone->add_tracks(selection.get_tracks());
322 catch(const exception &e)
324 lbl_status->set_text(e.what());
327 show_zone(*cur_zone);
330 Vector Designer::map_pointer_to_ground(int x, int y)
332 float xf = x*2.0/window.get_width()-1.0;
333 float yf = y*2.0/window.get_height()-1.0;
334 GL::Vector4 vec = main_view->get_camera().unproject(GL::Vector4(xf, yf, 0, 0));
335 const GL::Vector3 &pos = main_view->get_camera().get_position();
337 return Vector(pos.x-vec.x*pos.z/vec.z, pos.y-vec.y*pos.z/vec.z);
340 void Designer::tick()
342 const Msp::Time::TimeStamp t = Msp::Time::now();
343 float dt = (t-last_tick)/Msp::Time::sec;
346 if(mode==MANIPULATE_DONE)
351 camera_ctl->tick(dt);
353 for(list<Track *>::iterator i=new_tracks.begin(); i!=new_tracks.end(); ++i)
354 layout_3d->get_track(**i).get_path().set_mask(0);
359 window.swap_buffers();
362 void Designer::key_press(unsigned key, unsigned mod, wchar_t)
364 key = Input::key_from_sys(key);
365 mod = Input::mod_from_sys(mod);
367 if(key==Msp::Input::KEY_N && (mod&Input::MOD_SHIFT))
369 else if(key==Msp::Input::KEY_N)
371 else if(key==Msp::Input::KEY_G)
373 manipulator.start_move();
376 else if(key==Msp::Input::KEY_R)
378 manipulator.start_rotate();
381 else if(key==Msp::Input::KEY_D)
383 manipulator.duplicate();
384 manipulator.start_move();
387 else if(key==Msp::Input::KEY_W)
389 else if(key==Msp::Input::KEY_PLUS)
390 selection.select_more();
391 else if(key==Msp::Input::KEY_L && (mod&Input::MOD_SHIFT))
392 selection.select_blocks();
393 else if(key==Msp::Input::KEY_L)
394 selection.select_linked();
395 else if(key==Msp::Input::KEY_M)
400 else if(key==Msp::Input::KEY_Z)
402 manipulator.start_elevate();
405 else if(key==Msp::Input::KEY_ESC)
408 manipulator.cancel();
409 else if(mode==CATALOGUE)
414 else if(key==Msp::Input::KEY_X)
416 else if(key==Msp::Input::KEY_F && (mod&Input::MOD_SHIFT))
418 const set<Track *> &tracks = selection.get_tracks();
419 const set<Track *> <racks = layout->get_tracks();
420 for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
422 (*i)->set_flex(!(*i)->get_flex());
424 for(set<Track *>::const_iterator j=ltracks.begin(); j!=ltracks.end(); ++j)
426 (*i)->snap_to(**j, true);
428 update_track_icon(layout_3d->get_track(**i));
431 else if(key==Msp::Input::KEY_F)
433 else if(key==Msp::Input::KEY_E && (mod&Input::MOD_SHIFT))
434 manipulator.even_slope(true);
435 else if(key==Msp::Input::KEY_E)
436 manipulator.even_slope();
437 else if(key==Msp::Input::KEY_A)
440 add_selection_to_route();
442 add_selection_to_zone();
444 else if(key==Msp::Input::KEY_C)
446 else if(key==Msp::Input::KEY_V)
448 else if(key==Msp::Input::KEY_P)
452 void Designer::button_press(int x, int y, unsigned btn, unsigned mod)
454 y = window.get_height()-y-1;
455 mod = Input::mod_from_sys(mod);
457 Vector ground = map_pointer_to_ground(x, y);
463 Track *ctrack = pick_track(x, y);
466 Track *track = new Track(*layout, ctrack->get_type());
467 track->set_position(ground);
470 selection.add_track(track);
478 else if(mode==SELECT)
482 Track *track = pick_track(x, y);
485 if(!(mod&Input::MOD_SHIFT))
487 selection.toggle_track(track);
491 else if(mode==MEASURE)
492 measure.button_press(x, y, ground.x, ground.y, btn);
495 void Designer::pointer_motion(int x, int y)
497 y = window.get_height()-y-1;
499 if(!root.get_child_at(x, y))
501 Vector ground = map_pointer_to_ground(x, y);
502 measure.pointer_motion(x, y, ground.x, ground.y);
506 void Designer::render()
508 GL::Framebuffer::system().clear(GL::COLOR_BUFFER_BIT|GL::DEPTH_BUFFER_BIT);
510 View3D *view = (mode==CATALOGUE ? cat_view : main_view);
514 GL::Bind bind_depth(GL::DepthTest::lequal());
518 GL::matrix_mode(GL::PROJECTION);
520 GL::ortho_bottomleft(window.get_width(), window.get_height());
521 GL::matrix_mode(GL::MODELVIEW);
524 GL::Bind bind_blend(GL::Blend::alpha());
526 // XXX Should fix GLtk so these would not be needed
527 GL::Texture::unbind();
528 glColor3f(1.0, 1.0, 1.0);
531 void Designer::track_added(Track &trk)
533 new_tracks.push_back(&trk);
536 void Designer::track_removed(Track &trk)
538 list<Track *>::iterator i = find(new_tracks.begin(), new_tracks.end(), &trk);
539 if(i!=new_tracks.end())
543 Track *Designer::pick_track(int x, int y)
545 float xx = x*2.0/window.get_width()-1.0;
546 float yy = y*2.0/window.get_height()-1.0;
548 View3D &view = *(mode==CATALOGUE ? cat_view : main_view);
549 const GL::Vector3 &cpos = view.get_camera().get_position();
550 GL::Vector4 cray = view.get_camera().unproject(GL::Vector4(xx, yy, 0, 0));
552 return view.get_layout().get_layout().pick_track(Vector(cpos.x, cpos.y, cpos.z), Vector(cray.x, cray.y, cray.z));
555 void Designer::update_track_icon(Track3D &track)
557 overlay->clear(track);
559 if(track.get_track().get_flex())
560 overlay->add_graphic(track, "flex");
562 if(unsigned sid = track.get_track().get_sensor_id())
564 overlay->add_graphic(track, "sensor");
565 overlay->set_label(track, lexical_cast<string>(sid));
567 else if(unsigned tid = track.get_track().get_turnout_id())
571 overlay->add_graphic(track, "turnout");
572 overlay->set_label(track, lexical_cast<string>(tid));
577 void Designer::selection_changed()
579 const set<Track *> &tracks = selection.get_tracks();
581 lbl_status->set_text(string());
585 for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
586 len += (*i)->get_type().get_total_length();
587 lbl_status->set_text(format("%.2fm of track selected\n", len));
591 void Designer::manipulation_status(const string &status)
593 lbl_status->set_text(status);
596 void Designer::manipulation_done(bool)
598 mode = MANIPULATE_DONE;
602 void Designer::measure_changed()
604 float pard = measure.get_parallel_distance()*1000;
605 float perpd = measure.get_perpendicular_distance()*1000;
606 float d = sqrt(pard*pard+perpd*perpd);
607 float adiff = measure.get_angle_difference()*180/M_PI;
608 string info = format("Par %.1fmm - Perp %.1fmm - Total %.1fmm - Angle %.1f°", pard, perpd, d, adiff);
609 lbl_status->set_text(info);
612 void Designer::measure_done()
618 void Designer::arrange_toolbars()
621 for(vector<Toolbar *>::iterator i=toolbars.begin(); i!=toolbars.end(); ++i)
623 const GLtk::Geometry &geom = (*i)->get_geometry();
624 (*i)->set_position(x, window.get_height()-geom.h);
629 void Designer::track_properties_response(int)
631 const set<Track *> &tracks = selection.get_tracks();
632 for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
633 update_track_icon(layout_3d->get_track(**i));
636 void Designer::route_name_accept(const string &text)
639 cur_route->set_name(text);
642 void Designer::svg_export_accept(const string &text)
644 SvgExporter svg_exp(*layout);
648 string Designer::tooltip(int x, int y)
650 if(Track *track = pick_track(x, y))
652 const TrackType &ttype = track->get_type();
653 string info = format("%d %s", ttype.get_article_number(), ttype.get_description());
654 if(mode!=CATALOGUE && abs(track->get_slope())>1e-4)
655 info += format(" (slope %.1f%%)", abs(track->get_slope()/ttype.get_total_length()*100));
656 if(track->get_turnout_id())
657 info += format(" (turnout %d)", track->get_turnout_id());
658 else if(track->get_sensor_id())
659 info += format(" (sensor %d)", track->get_sensor_id());
667 void Designer::clear_paths()
669 const set<Track *> <racks = layout->get_tracks();
670 for(set<Track *>::iterator i=ltracks.begin(); i!=ltracks.end(); ++i)
672 Track3D &t3d = layout_3d->get_track(**i);
673 t3d.get_path().set_mask(0);
677 void Designer::show_route(const Route &route)
681 const set<Track *> &rtracks = route.get_tracks();
682 for(set<Track *>::iterator i=rtracks.begin(); i!=rtracks.end(); ++i)
684 Track3D &t3d = layout_3d->get_track(**i);
685 t3d.get_path().set_color(GL::Color(0.5, 0.8, 1.0));
687 if(unsigned tid = (*i)->get_turnout_id())
688 path = route.get_turnout(tid);
690 t3d.get_path().set_path(path);
692 t3d.get_path().set_mask((*i)->get_type().get_paths());
696 void Designer::show_zone(const Zone &zone)
700 const Zone::TrackSet &ztracks = zone.get_tracks();
701 for(Zone::TrackSet::const_iterator i=ztracks.begin(); i!=ztracks.end(); ++i)
703 Track3D &t3d = layout_3d->get_track(**i);
704 t3d.get_path().set_color(GL::Color(0.8, 1.0, 0.5));
705 t3d.get_path().set_mask((*i)->get_type().get_paths());