1 #ifndef MSP_DEMOSCENE_DEMO_H_
2 #define MSP_DEMOSCENE_DEMO_H_
6 #include <sigc++/signal.h>
7 #include <msp/al/sounddecoder.h>
8 #include <msp/al/source.h>
9 #include <msp/al/streamer.h>
10 #include <msp/datafile/collection.h>
11 #include <msp/gl/animationplayer.h>
12 #include <msp/gl/windowview.h>
14 #include "sequencer.h"
19 class AnimationAction: public Action
22 Msp::GL::AnimationPlayer &player;
25 AnimationAction(Msp::GL::AnimationPlayer &);
27 virtual void validate() const { }
29 virtual void tick(float, float);
33 sigc::signal<void> signal_finished;
37 Msp::DataFile::Collection &resources;
38 Msp::GL::WindowView view;
39 Msp::GL::AnimationPlayer anim_player;
40 AnimationAction anim_action;
41 Msp::AL::Source *music_source;
42 Msp::AL::Streamer *streamer;
43 Msp::IO::Seekable *music_io;
44 Msp::AL::SoundDecoder *music_decoder;
45 Msp::Time::TimeDelta frame_interval;
46 Msp::Time::TimeStamp last_tick;
47 Msp::Time::TimeStamp next_frame;
49 std::map<std::string, Msp::Variant> things;
51 Demo(Msp::Graphics::Window &, Msp::Graphics::GLContext &, Msp::DataFile::Collection &);
55 Msp::DataFile::Collection &get_resources() const { return resources; }
56 Msp::GL::AnimationPlayer &get_animation_player() { return anim_player; }
59 T &get_thing(const std::string &);
61 void set_fixed_framerate(float);
62 const Msp::Time::TimeStamp &get_next_frame_time() const { return next_frame; }
64 void play_music(const std::string &);
66 void seek(const Msp::Time::TimeDelta &);
70 T &Demo::get_thing(const std::string &name)
72 return *get_item(things, name).value<T *>();