1 #ifndef MSP_DEMOSCENE_DEMO_H_
2 #define MSP_DEMOSCENE_DEMO_H_
6 #include <sigc++/signal.h>
7 #include <msp/al/sounddecoder.h>
8 #include <msp/al/source.h>
9 #include <msp/al/streamer.h>
10 #include <msp/datafile/collection.h>
11 #include <msp/gl/windowview.h>
12 #include "sequencer.h"
17 sigc::signal<void> signal_finished;
21 Msp::DataFile::Collection &resources;
22 Msp::GL::WindowView view;
23 Msp::AL::Source *music_source;
24 Msp::AL::Streamer *streamer;
25 Msp::IO::Seekable *music_io;
26 Msp::AL::SoundDecoder *music_decoder;
27 Msp::Time::TimeDelta frame_interval;
28 Msp::Time::TimeStamp last_tick;
29 Msp::Time::TimeStamp next_frame;
31 std::map<std::string, Msp::Variant> things;
33 Demo(Msp::Graphics::Window &, Msp::Graphics::GLContext &, Msp::DataFile::Collection &);
38 T &get_thing(const std::string &);
40 void set_fixed_framerate(float);
41 const Msp::Time::TimeStamp &get_next_frame_time() const { return next_frame; }
43 void play_music(const std::string &);
45 void seek(const Msp::Time::TimeDelta &);
49 T &Demo::get_thing(const std::string &name)
51 return *get_item(things, name).value<T *>();