1 #ifndef MSP_GL_PIPELINESTATE_H_
2 #define MSP_GL_PIPELINESTATE_H_
5 #include <msp/core/noncopyable.h>
9 #include "pipelinestate_backend.h"
10 #include "primitivetype.h"
12 #include "stenciltest.h"
26 Stores state for the entire GPU pipeline.
28 Applications normally use the higher-level Renderer class rather than this.
30 class PipelineState: public PipelineStateBackend
32 friend PipelineStateBackend;
35 enum ResourceType: std::uint8_t
45 ResourceType type = NO_RESOURCE;
46 mutable bool changed = false;
47 mutable bool used = false;
50 const UniformBlock *block;
51 const Texture *texture;
56 const Sampler *sampler;
60 BoundResource(int b): binding(b), texture(0), sampler(0) { }
78 const Framebuffer *framebuffer = 0;
79 Rect viewport = Rect::max();
80 Rect scissor = Rect::max();
81 const Program *shprog = 0;
82 std::vector<BoundResource> resources;
83 const VertexSetup *vertex_setup = 0;
84 PrimitiveType primitive_type = TRIANGLES;
85 FaceWinding front_face = COUNTERCLOCKWISE;
86 CullMode face_cull = NO_CULL;
88 StencilTest stencil_test;
92 void set(T &, const T &, unsigned);
94 void set_framebuffer(const Framebuffer *);
95 void set_viewport(const Rect &);
96 void set_scissor(const Rect &);
97 void set_shader_program(const Program *);
98 void set_uniform_block(int, const UniformBlock *);
99 void set_texture(unsigned, const Texture *, const Sampler *);
100 void set_texture(unsigned, const Texture *, int, const Sampler *);
101 void set_vertex_setup(const VertexSetup *);
102 void set_primitive_type(PrimitiveType);
103 void set_front_face(FaceWinding);
104 void set_face_cull(CullMode);
105 void set_depth_test(const DepthTest &);
106 void set_stencil_test(const StencilTest &);
107 void set_blend(const Blend &);
109 const Framebuffer *get_framebuffer() const { return framebuffer; }
110 const Rect &get_viewport() const { return viewport; }
111 const Program *get_shader_program() const { return shprog; }
112 const VertexSetup *get_vertex_setup() const { return vertex_setup; }
113 FaceWinding get_front_face() const { return front_face; }
114 CullMode get_face_cull() const { return face_cull; }