2 #include <msp/core/algorithm.h>
3 #include <msp/fs/dir.h>
4 #include <msp/fs/stat.h>
5 #include <msp/fs/utils.h>
6 #include <msp/strings/format.h>
9 #include "sourcepackage.h"
14 Component::Component(SourcePackage &p, const string &n):
19 void Component::prepare()
21 for(Package *r: requires)
25 void Component::create_build_info()
27 BuildInfo final_build_info;
29 const Package::Requirements &pkg_reqs = package.get_required_packages();
30 Package::Requirements direct_reqs = requires;
31 direct_reqs.insert(direct_reqs.end(), pkg_reqs.begin(), pkg_reqs.end());
32 for(Package *r: direct_reqs)
33 final_build_info.update_from(r->get_exported_build_info(), BuildInfo::DEPENDENCY);
35 Package::Requirements all_reqs = direct_reqs;
36 deque<Package *> queue(direct_reqs.begin(), direct_reqs.end());
39 Package *req = queue.front();
42 for(Package *r: req->get_required_packages())
43 if(!any_equals(all_reqs, r))
45 final_build_info.update_from(r->get_exported_build_info(), BuildInfo::CHAINED);
46 all_reqs.push_back(r);
51 final_build_info.update_from(package.get_build_info());
52 final_build_info.update_from(build_info);
53 build_info = final_build_info;
55 for(FS::Path &p: build_info.incpath)
56 p = (package.get_source_directory()/p).str();
57 for(FS::Path &p: build_info.libpath)
58 p = (package.get_source_directory()/p).str();
61 BuildInfo Component::get_build_info_for_path(const FS::Path &path) const
63 // XXX Cache these and check that the directories actually exist before adding them
64 BuildInfo binfo = build_info;
66 FS::Path gen_dir = package.get_temp_directory()/"generated";
67 if(FS::descendant_depth(path, gen_dir)>=0)
69 FS::Path subdir = FS::dirname(FS::relative(path, gen_dir));
70 binfo.local_incpath.push_back(package.get_source_directory()/subdir);
74 FS::Path subdir = FS::dirname(FS::relative(path, package.get_source_directory()));
75 binfo.local_incpath.push_back(gen_dir/subdir);
80 FS::Path dir = FS::dirname(path);
81 string last = FS::basename(dir);
82 if(any_equals(overlays, last))
83 dir = FS::dirname(dir);
85 if(any_equals(sources, dir))
87 binfo.local_incpath.push_back(dir);
88 for(const string &o: overlays)
89 binfo.local_incpath.push_back(dir/o);
95 vector<FS::Path> Component::collect_source_files() const
97 vector<FS::Path> files;
98 for(const FS::Path &p: sources)
102 vector<FS::Path> dirs;
103 dirs.reserve(1+overlays.size());
105 for(const string &o: overlays)
107 FS::Path opath = p/o;
108 if(FS::is_dir(opath))
109 dirs.push_back(opath);
111 set<string> overlay_files;
112 for(auto j=dirs.begin(); j!=dirs.end(); ++j)
114 package.get_builder().get_logger().log("files", "Traversing %s", *j);
115 for(const string &f: list_files(*j))
119 if(overlay_files.count(f))
121 overlay_files.insert(f);
132 for(const string &o: overlays)
134 FS::Path opath = FS::dirname(p)/o/FS::basename(p);
135 if(FS::is_reg(opath))
136 files.push_back(opath);
145 Component::Loader::Loader(Component &c):
146 DataFile::ObjectLoader<Component>(c),
147 ConditionalLoader(c.package, format("%s/%s", c.package.get_name(), c.name))
149 add("overlay", &Loader::overlay);
150 add("source", &Loader::source);
151 add("install", &Component::install);
152 add("install_map", &Loader::install_map);
153 add("build_info", &Loader::build_info);
154 add("require", &Loader::require);
155 add("default", &Component::deflt);
158 void Component::Loader::build_info()
160 load_sub(obj.build_info);
163 void Component::Loader::install_map()
165 load_sub(obj.install_map, obj.package.get_source_directory());
168 void Component::Loader::overlay(const string &o)
170 obj.overlays.push_back(o);
173 void Component::Loader::require(const string &n)
175 Package *req = obj.package.get_builder().get_package_manager().find_package(n);
177 obj.requires.push_back(req);
179 obj.problems.push_back(format("Required package %s not found", n));
182 void Component::Loader::source(const string &s)
184 obj.sources.push_back((obj.package.get_source_directory()/s).str());