1 #include <msp/core/maputils.h>
2 #include <msp/datafile/collection.h>
3 #include "ambientocclusion.h"
6 #include "colorcurve.h"
11 #include "sequencetemplate.h"
18 SequenceTemplate::SequenceTemplate():
21 required_multisample(0),
25 SequenceTemplate::~SequenceTemplate()
27 for(const PostProcessor &p: postprocessors)
28 delete p.postprocessor_template;
32 SequenceTemplate::PostProcessorRegistry &SequenceTemplate::get_postprocessor_registry()
34 static PostProcessorRegistry registry;
35 static bool initialized = false;
38 registry.register_type<AmbientOcclusion>("ambient_occlusion");
39 registry.register_type<Bloom>("bloom");
40 registry.register_type<ColorCurve>("colorcurve");
47 SequenceTemplate::Step::~Step()
51 SequenceTemplate::PostProcessor::PostProcessor(GL::PostProcessor::Template *ppt):
52 postprocessor_template(ppt)
56 SequenceTemplate::PostProcLoader::PostProcLoader()
58 get_postprocessor_registry().invoke_all(*this);
62 SequenceTemplate::Loader::Loader(SequenceTemplate &t, Collection &c):
63 DataFile::CollectionObjectLoader<SequenceTemplate, Resources>(t, &c)
65 add("hdr", &SequenceTemplate::hdr);
66 add("alpha", &SequenceTemplate::alpha);
67 add("multisample", &Loader::multisample);
68 add("multisample", &Loader::multisample_range);
69 add("postprocessor", &Loader::postprocessor);
70 add("step", &Loader::step);
71 add("step", &Loader::step_with_slot);
74 add("pass", &Loader::step_with_slot);
77 void SequenceTemplate::Loader::postprocessor_loaded()
79 obj.postprocessors.push_back(get_postprocessor_template());
82 void SequenceTemplate::Loader::multisample(unsigned samples)
84 obj.required_multisample = samples;
85 obj.max_multisample = samples;
88 void SequenceTemplate::Loader::multisample_range(unsigned req, unsigned max)
90 obj.required_multisample = req;
91 obj.max_multisample = max;
94 void SequenceTemplate::Loader::postprocessor(const string &slot)
99 pp.postprocessor_template = ldr.get_postprocessor_template();
101 obj.postprocessors.push_back(pp);
104 void SequenceTemplate::Loader::step(const string &tag)
106 step_with_slot(tag, string());
109 void SequenceTemplate::Loader::step_with_slot(const string &tag, const string &rend)
113 stp.slot_name = rend;
116 Step::Loader ldr(stp, *coll);
117 ldr.set_inline_base_name(format("%s/%d.step", get_source(), obj.steps.size()));
123 obj.steps.push_back(stp);
127 SequenceTemplate::Step::Loader::Loader(Step &p):
128 DataFile::CollectionObjectLoader<Step>(p, 0)
133 SequenceTemplate::Step::Loader::Loader(Step &p, Collection &c):
134 DataFile::CollectionObjectLoader<Step>(p, &c)
139 void SequenceTemplate::Step::Loader::init()
141 add("blend", &Loader::blend);
142 add("blend", &Loader::blend_factors);
143 add("depth_test", &Loader::depth_test);
144 add("depth_test", &Loader::depth_compare);
145 add("lighting", &Loader::lighting);
146 add("lighting", &Loader::lighting_inline);
147 add("object", &Loader::object);
148 add("scene", &Loader::scene);
149 add("stencil_test", &Loader::stencil_test);
152 void SequenceTemplate::Step::Loader::set_inline_base_name(const string &n)
154 inline_base_name = n;
157 void SequenceTemplate::Step::Loader::blend()
162 void SequenceTemplate::Step::Loader::blend_factors(BlendFactor src, BlendFactor dest)
164 obj.blend = Blend(src, dest);
167 void SequenceTemplate::Step::Loader::depth_test()
169 load_sub(obj.depth_test);
172 void SequenceTemplate::Step::Loader::depth_compare(Predicate c)
174 obj.depth_test = DepthTest(c);
177 void SequenceTemplate::Step::Loader::lighting_inline()
179 RefPtr<Lighting> lightn = new Lighting;
181 get_collection().add(inline_base_name+".lightn", lightn.get());
182 obj.lighting = lightn.release();
185 void SequenceTemplate::Step::Loader::lighting(const string &name)
187 obj.lighting = &get_collection().get<Lighting>(name);
190 void SequenceTemplate::Step::Loader::object(const string &name)
192 obj.default_renderable = &get_collection().get<GL::Object>(name);
195 void SequenceTemplate::Step::Loader::scene(const string &name)
197 obj.default_renderable = &get_collection().get<Scene>(name);
200 void SequenceTemplate::Step::Loader::stencil_test()
202 load_sub(obj.stencil_test);