1 #ifndef MSP_GL_TEXTURECUBE_BACKEND_H_
2 #define MSP_GL_TEXTURECUBE_BACKEND_H_
9 class VulkanTextureCube: public Texture
14 virtual void fill_image_info(void *) const;
15 void sub_image(unsigned, unsigned, int, int, unsigned, unsigned, const void *);
16 virtual void generate_mipmap();
17 virtual void fill_mipmap_blit(unsigned, void *);
20 virtual AsyncLoader *load(IO::Seekable &, const Resources * = 0) { return 0; }
21 virtual std::size_t get_data_size() const;
22 virtual void unload() { }
25 using TextureCubeBackend = VulkanTextureCube;