4 #include <msp/game/entity.h>
5 #include <msp/game/meshsource.h>
6 #include "physicalentity.h"
10 PhysicalSetup physical;
11 Msp::Game::MeshSourceSetup mesh;
14 class Asteroid: public PhysicalEntity
17 using Setup = AsteroidSetup;
21 Msp::Game::Owned<Msp::Game::MeshSource> mesh;
24 Asteroid(Msp::Game::Handle<Entity>, const Setup &);