1 #ifndef MSP_DEMOSCENE_ACTION_H_
2 #define MSP_DEMOSCENE_ACTION_H_
11 virtual void start(float, float) { }
12 virtual void beat(int) { }
13 virtual void tick(float, float) { }
14 virtual void end(float) { }
17 class InterpolationAction: public Action
30 InterpolationAction(Mode = LINEAR);
33 virtual void start(float, float);
34 virtual void tick(float, float);
35 virtual void end(float);
36 virtual void interpolate(float, float) { }