1 #ifndef LIBR2C23D_VEHICLETYPE_H_
2 #define LIBR2C23D_VEHICLETYPE_H_
4 #include <msp/gl/mesh.h>
5 #include <msp/gl/object.h>
6 #include "libr2c2/vehicletype.h"
15 Catalogue3D &catalogue;
16 const VehicleType &type;
17 std::map<std::string, Msp::GL::Object *> objects;
18 Msp::GL::Object *body_object;
19 std::vector<Msp::GL::Object *> bogie_objects;
20 std::vector<std::vector<Msp::GL::Object *> > axle_objects;
21 std::vector<Msp::GL::Object *> rod_objects;
24 VehicleType3D(Catalogue3D &, const VehicleType &);
27 const Msp::GL::Object *get_body_object() const { return body_object; }
28 const Msp::GL::Object *get_fixed_axle_object(unsigned) const;
29 const Msp::GL::Object *get_bogie_object(unsigned) const;
30 const Msp::GL::Object *get_bogie_axle_object(unsigned, unsigned) const;
31 const Msp::GL::Object *get_rod_object(unsigned) const;
33 Msp::GL::Object *get_object(const std::string &);
34 Msp::GL::Technique *create_technique(const std::map<std::string, std::string> &);
35 Msp::GL::Mesh *create_open_wagon(const std::map<std::string, std::string> &);
36 Msp::GL::Mesh *create_covered_wagon(const std::map<std::string, std::string> &);
37 Msp::GL::Mesh *create_flat_wagon(const std::map<std::string, std::string> &);