1 #include <msp/gl/renderer.h>
2 #include "vehiclepart.h"
8 VehiclePart3D::VehiclePart3D(const Vehicle3D &v, const GL::Object &o):
13 void VehiclePart3D::render(GL::Renderer &renderer, const GL::Tag &tag) const
15 if(!vehicle.is_visible())
18 ObjectInstance::render(renderer, tag);
21 void VehiclePart3D::setup_render(GL::Renderer &renderer, const GL::Tag &) const
23 renderer.matrix_stack() *= matrix;