1 #ifndef R2C2_3D_SIGNALTYPE_H_
2 #define R2C2_3D_SIGNALTYPE_H_
4 #include <msp/gl/object.h>
5 #include "libr2c2/signaltype.h"
14 Catalogue3D &catalogue;
15 Msp::GL::Object &object;
18 SignalType3D(Catalogue3D &, const SignalType &);
20 const Msp::GL::Object &get_object() const { return object; }