1 #include <msp/gl/matrix.h>
2 #include <msp/gl/renderer.h>
5 #include "vehicletype.h"
11 Rod3D::Rod3D(const Vehicle3D &v, unsigned r):
12 GL::ObjectInstance(*v.get_type().get_rod_object(r)),
13 vehicle(v.get_vehicle()),
14 rod(vehicle.get_rod(r))
17 void Rod3D::render(GL::Renderer &renderer, const GL::Tag &tag) const
19 if(!vehicle.get_track())
22 ObjectInstance::render(renderer, tag);
25 void Rod3D::setup_render(GL::Renderer &renderer, const GL::Tag &) const
28 const Vector &pos = vehicle.get_position();
29 matrix.translate(pos.x, pos.y, pos.z);
30 matrix.rotate(vehicle.get_rotation(), 0, 0, 1);
32 matrix.translate(rod.position.x, rod.position.y, rod.position.z);
33 if(rod.type->mirror_object)
34 matrix.scale(1, -1, 1);
35 matrix.rotate(rod.angle, 0, -1, 0);
37 renderer.matrix_stack() *= matrix;