7 Object3D::Object3D(Object &o):
10 object.signal_moved.connect(sigc::mem_fun(this, &Object3D::moved));
13 void Object3D::moved()
15 matrix = GL::Matrix::translation(object.get_position());
16 matrix.rotate(object.get_rotation(), 0, 0, 1);
17 matrix.rotate(object.get_tilt(), 0, -1, 0);