8 Object3D::Object3D(Layout3D &l, Object &o):
12 object.signal_moved.connect(sigc::mem_fun(this, &Object3D::moved));
23 void Object3D::moved()
25 matrix = GL::Matrix::translation(object.get_position());
26 matrix.rotate(object.get_rotation(), 0, 0, 1);
27 matrix.rotate(object.get_tilt(), 0, -1, 0);