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Use raycasting instead of OpenGL selection mode to pick tracks
[r2c2.git] / source / 3d / layout.h
1 /* $Id$
2
3 This file is part of R²C²
4 Copyright © 2006-2011 Mikkosoft Productions, Mikko Rasa
5 Distributed under the GPL
6 */
7
8 #ifndef R2C2_3D_LAYOUT_H_
9 #define R2C2_3D_LAYOUT_H_
10
11 #include <sigc++/trackable.h>
12 #include <msp/gl/instancescene.h>
13 #include <msp/gl/simplescene.h>
14 #include "libr2c2/layout.h"
15 #include "catalogue.h"
16
17 namespace R2C2 {
18
19 class Track3D;
20 class Vehicle3D;
21
22 class Layout3D: public sigc::trackable
23 {
24 public:
25         typedef std::map<Track *, Track3D *> TrackMap;
26         typedef std::map<Vehicle *, Vehicle3D *> VehicleMap;
27
28 private:
29         Layout &layout;
30         Catalogue3D catalogue;
31         TrackMap tracks;
32         VehicleMap vehicles;
33         Msp::GL::InstanceScene scene;
34         Msp::GL::SimpleScene ep_scene;
35         Msp::GL::InstanceScene path_scene;
36
37 public:
38         Layout3D(Layout &);
39         ~Layout3D();
40
41         const Catalogue3D &get_catalogue() const { return catalogue; }
42
43         void add_track(Track3D &);
44         void remove_track(Track3D &);
45         const TrackMap &get_tracks() const { return tracks; }
46         Track3D &get_track(Track &) const;
47
48         void add_vehicle(Vehicle3D &);
49         void remove_vehicle(Vehicle3D &);
50         Vehicle3D &get_vehicle(Vehicle &) const;
51
52         Msp::GL::Scene &get_scene() { return scene; }
53         Msp::GL::Scene &get_endpoint_scene() { return ep_scene; }
54         Msp::GL::Scene &get_path_scene() { return path_scene; }
55
56 private:
57         void track_added(Track &);
58         void track_removed(Track &);
59         void vehicle_added(Vehicle &);
60         void vehicle_removed(Vehicle &);
61 };
62
63 } // namespace R2C2
64
65 #endif
66