1 #ifndef R2C2_3D_LAYOUT_H_
2 #define R2C2_3D_LAYOUT_H_
4 #include <sigc++/trackable.h>
5 #include <msp/gl/instancescene.h>
6 #include <msp/gl/light.h>
7 #include <msp/gl/lighting.h>
8 #include <msp/gl/simplescene.h>
9 #include "libr2c2/layout.h"
10 #include "catalogue.h"
18 class Layout3D: public sigc::trackable
21 typedef std::map<Track *, Track3D *> TrackMap;
22 typedef std::map<Vehicle *, Vehicle3D *> VehicleMap;
23 typedef std::map<Signal *, Signal3D *> SignalMap;
27 Catalogue3D catalogue;
31 Msp::GL::InstanceScene scene;
32 Msp::GL::SimpleScene ep_scene;
33 Msp::GL::InstanceScene path_scene;
35 Msp::GL::Lighting lighting;
41 Layout &get_layout() const { return layout; }
42 const Catalogue3D &get_catalogue() const { return catalogue; }
43 void get_bounds(Vector &, Vector &) const;
45 void add_track(Track3D &);
46 void remove_track(Track3D &);
47 const TrackMap &get_tracks() const { return tracks; }
48 Track3D &get_track(Track &) const;
50 void add_vehicle(Vehicle3D &);
51 void remove_vehicle(Vehicle3D &);
52 Vehicle3D &get_vehicle(Vehicle &) const;
54 void add_signal(Signal3D &);
55 void remove_signal(Signal3D &);
56 Signal3D &get_signal(Signal &) const;
58 Msp::GL::Scene &get_scene() { return scene; }
59 Msp::GL::Scene &get_endpoint_scene() { return ep_scene; }
60 Msp::GL::Scene &get_path_scene() { return path_scene; }
61 const Msp::GL::Lighting &get_lighting() const { return lighting; }
64 void track_added(Track &);
65 void track_removed(Track &);
66 void vehicle_added(Vehicle &);
67 void vehicle_removed(Vehicle &);
68 void signal_added(Signal &);
69 void signal_removed(Signal &);