13 Layout3D::Layout3D(Layout &l):
15 catalogue(layout.get_catalogue())
17 // South, 15° from zenith
18 sun.set_position(0, -0.259, 0.966, 0);
19 sun.set_diffuse(GL::Color(0.9));
20 lighting.set_ambient(GL::Color(0.4));
21 lighting.attach(0, sun);
23 layout.signal_object_added.connect(sigc::mem_fun(this, &Layout3D::object_added));
24 layout.signal_object_removed.connect(sigc::mem_fun(this, &Layout3D::object_removed));
26 const set<Object *> &lobjs = layout.get_all<Object>();
27 for(set<Object *>::iterator i=lobjs.begin(); i!=lobjs.end(); ++i)
33 while(!utilities.empty())
34 delete *utilities.begin();
35 while(!objects.empty())
36 delete objects.begin()->second;
39 void Layout3D::get_bounds(Vector &minp, Vector &maxp) const
41 Geometry::BoundingBox<float, 3> bbox;
43 for(ObjectMap::const_iterator i=objects.begin(); i!=objects.end(); ++i)
44 bbox = bbox|i->second->get_object().get_type().get_shape()->get_axis_aligned_bounding_box();
46 minp = bbox.get_minimum_point();
47 maxp = bbox.get_maximum_point();
50 void Layout3D::add(Object3D &o)
52 insert_unique(objects, &o.get_object(), &o);
55 Object3D &Layout3D::get(Object &o) const
57 return *get_item(objects, &o);
60 void Layout3D::remove(Object3D &o)
62 objects.erase(&o.get_object());
65 void Layout3D::add(Utility3D &u)
70 void Layout3D::remove(Utility3D &u)
75 void Layout3D::object_added(Object &o)
77 if(Track *t = dynamic_cast<Track *>(&o))
78 new Track3D(*this, *t);
79 else if(Signal *s = dynamic_cast<Signal *>(&o))
80 new Signal3D(*this, *s);
81 else if(Vehicle *v = dynamic_cast<Vehicle *>(&o))
82 new Vehicle3D(*this, *v);
83 else if(BeamGate *g = dynamic_cast<BeamGate *>(&o))
84 new BeamGate3D(*this, *g);
87 void Layout3D::object_removed(Object &o)
89 ObjectMap::iterator i = objects.find(&o);